AsyncEvent<T> |
Represents an event which depends on the result of asynchronous operations.
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ChatEvent |
Event called when a player sends a message to a server.
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ClientConnectEvent |
Event called to represent an initial client connection.
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LoginEvent |
Event called to represent a player logging in.
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PermissionCheckEvent |
Called when the permission of a CommandSender is checked.
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PlayerDisconnectEvent |
Called when a player has left the proxy, it is not safe to call any methods
that perform an action on the passed player instance.
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PlayerHandshakeEvent |
Event called to represent a player first making their presence and username
known.
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PluginMessageEvent |
Event called when a plugin message is sent to the client or server.
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PostLoginEvent |
Event called as soon as a connection has a ProxiedPlayer and is ready
to be connected to a server.
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PreLoginEvent |
Event called to represent a player first making their presence and username
known.
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ProxyPingEvent |
Called when the proxy is pinged with packet 0xFE from the server list.
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ProxyReloadEvent |
Called when somebody reloads BungeeCord
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ServerConnectedEvent |
Not to be confused with ServerConnectEvent , this event is called once
a connection to a server is fully operational, and is about to hand over
control of the session to the player.
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ServerConnectEvent |
Called when deciding to connect to a server.
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ServerDisconnectEvent |
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ServerKickEvent |
Represents a player getting kicked from a server.
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ServerSwitchEvent |
Called when a player has changed servers.
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SettingsChangedEvent |
Called after a ProxiedPlayer changed one or more of the following
(client-side) settings:
View distance
Locale
Displayed skin parts
Chat visibility
Chat colors
Main hand side (left or right)
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TabCompleteEvent |
Event called when a player uses tab completion.
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TabCompleteResponseEvent |
Event called when a backend server sends a response to a player asking to
tab-complete a chat message or command.
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TargetedEvent |
An event which occurs in the communication between two nodes.
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