Package net.md_5.bungee.api.event
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Class Summary Class Description AsyncEvent<T> Represents an event which depends on the result of asynchronous operations.ChatEvent Event called when a player sends a message to a server.ClientConnectEvent Event called to represent an initial client connection.LoginEvent Event called to represent a player logging in.PermissionCheckEvent Called when the permission of a CommandSender is checked.PlayerDisconnectEvent Called when a player has left the proxy, it is not safe to call any methods that perform an action on the passed player instance.PlayerHandshakeEvent Event called to represent a player first making their presence and username known.PluginMessageEvent Event called when a plugin message is sent to the client or server.PostLoginEvent Event called as soon as a connection has aProxiedPlayer
and is ready to be connected to a server.PreLoginEvent Event called to represent a player first making their presence and username known.ProxyPingEvent Called when the proxy is pinged with packet 0xFE from the server list.ProxyReloadEvent Called when somebody reloads BungeeCordServerConnectedEvent Not to be confused withServerConnectEvent
, this event is called once a connection to a server is fully operational, and is about to hand over control of the session to the player.ServerConnectEvent Called when deciding to connect to a server.ServerDisconnectEvent ServerKickEvent Represents a player getting kicked from a server.ServerSwitchEvent Called when a player has changed servers.SettingsChangedEvent Called after aProxiedPlayer
changed one or more of the following (client-side) settings: View distance Locale Displayed skin parts Chat visibility Chat colors Main hand side (left or right)TabCompleteEvent Event called when a player uses tab completion.TabCompleteResponseEvent Event called when a backend server sends a response to a player asking to tab-complete a chat message or command.TargetedEvent An event which occurs in the communication between two nodes. -
Enum Summary Enum Description ServerConnectEvent.Reason ServerKickEvent.Cause ServerKickEvent.State