Package net.md_5.bungee.api.connection
Interface Connection
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- All Known Subinterfaces:
ConnectedPlayer
,PendingConnection
,ProxiedPlayer
,Server
public interface Connection
A proxy connection is defined as a connection directly connected to a socket. It should expose information about the remote peer, however not be specific to a type of connection, whether server or player.
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Nested Class Summary
Nested Classes Modifier and Type Interface Description static interface
Connection.Unsafe
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Method Summary
All Methods Instance Methods Abstract Methods Deprecated Methods Modifier and Type Method Description void
disconnect(String reason)
Deprecated.void
disconnect(BaseComponent reason)
Disconnects this end of the connection for the specified reason.void
disconnect(BaseComponent... reason)
Disconnects this end of the connection for the specified reason.InetSocketAddress
getAddress()
Deprecated.BungeeCord can accept connections via Unix domain socketsSocketAddress
getSocketAddress()
Gets the remote address of this connection.boolean
isConnected()
Gets whether this connection is currently open, ie: not disconnected, and able to send / receive data.Connection.Unsafe
unsafe()
Get the unsafe methods of this class.
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Method Detail
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getAddress
@Deprecated InetSocketAddress getAddress()
Deprecated.BungeeCord can accept connections via Unix domain socketsGets the remote address of this connection.- Returns:
- the remote address
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getSocketAddress
SocketAddress getSocketAddress()
Gets the remote address of this connection.- Returns:
- the remote address
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disconnect
@Deprecated void disconnect(String reason)
Deprecated.Disconnects this end of the connection for the specified reason. If this is anProxiedPlayer
the respective server connection will be closed too.- Parameters:
reason
- the reason shown to the player / sent to the server on disconnect
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disconnect
void disconnect(BaseComponent... reason)
Disconnects this end of the connection for the specified reason. If this is anProxiedPlayer
the respective server connection will be closed too.- Parameters:
reason
- the reason shown to the player / sent to the server on disconnect
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disconnect
void disconnect(BaseComponent reason)
Disconnects this end of the connection for the specified reason. If this is anProxiedPlayer
the respective server connection will be closed too.- Parameters:
reason
- the reason shown to the player / sent to the server on disconnect
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isConnected
boolean isConnected()
Gets whether this connection is currently open, ie: not disconnected, and able to send / receive data.- Returns:
- current connection status
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unsafe
Connection.Unsafe unsafe()
Get the unsafe methods of this class.- Returns:
- the unsafe method interface
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