Package com.destroystokyo.paper.event.entity
package com.destroystokyo.paper.event.entity
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ClassDescriptionCalled when a Creeper is ignited either by a flint and steel,
Creeper.ignite()
orCreeper.setIgnited(boolean)
.Fired when a DragonFireball collides with a block/entity and spawns an AreaEffectCloudFired when an EnderDragon spawns an AreaEffectCloud by shooting flamesFired when an EnderDragon shoots a fireballFired when an Enderman determines if it should attack a player or not.Fired any time an entity is being added to the world for any reason.Called when an entity jumpsFired when an Entity is knocked back by the hit of another Entity.Fired when an Entity decides to start moving towards a location.Fired any time an entity is being removed from a world for any reasonFired any time an entity attempts to teleport in an end gatewayDeprecated.Fired when lightning strikes an entityFired anytime the server is about to merge 2 experience orbs into oneCalled when a phantom is spawned for an exhausted playerFired when the server is calculating what chunks to try to spawn monsters in every Monster Spawn Tick eventWARNING: This event only fires for a limited number of cases, and not for every case that CreatureSpawnEvent does.Called before an entity is spawned into a world by a spawner.Deprecated.Deprecated, useProjectileHitEvent
and check if there is a hit entityEvent called when a player gets close to a skeleton horse and triggers the lightning trapFired when a Slime decides to change it's facing direction.Fired when a Slime decides to start pathfinding.Fired when a Slime decides to start jumping while swimming in water/lava.Fired when a Slime decides to change direction to target a LivingEntity.Fired when a Slime decides to start wandering.Called when a thrown egg might hatch.Fired when a Turtle decides to go homeFired when a Turtle lays eggsFired when a Turtle starts digging to lay eggsFired when a witch consumes the potion in their hand to buff themselves.Fired when a witch throws a potion at a player
EntityTransformEvent
, you should start using that