Uses of Class
org.bukkit.GameEvent
Package
Description
The root package of the Bukkit API, contains generalized API classes.
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Uses of GameEvent in org.bukkit
Modifier and TypeFieldDescriptionstatic final GameEvent
GameEvent.BLOCK_ACTIVATE
static final GameEvent
GameEvent.BLOCK_ATTACH
static final GameEvent
GameEvent.BLOCK_CHANGE
static final GameEvent
GameEvent.BLOCK_CLOSE
static final GameEvent
GameEvent.BLOCK_DEACTIVATE
static final GameEvent
GameEvent.BLOCK_DESTROY
static final GameEvent
GameEvent.BLOCK_DETACH
static final GameEvent
GameEvent.BLOCK_OPEN
static final GameEvent
GameEvent.BLOCK_PLACE
static final GameEvent
GameEvent.BLOCK_PRESS
Deprecated.static final GameEvent
GameEvent.BLOCK_SWITCH
Deprecated.static final GameEvent
GameEvent.BLOCK_UNPRESS
Deprecated.static final GameEvent
GameEvent.BLOCK_UNSWITCH
Deprecated.static final GameEvent
GameEvent.CONTAINER_CLOSE
static final GameEvent
GameEvent.CONTAINER_OPEN
static final GameEvent
GameEvent.DISPENSE_FAIL
static final GameEvent
GameEvent.DRINK
static final GameEvent
GameEvent.DRINKING_FINISH
Deprecated.static final GameEvent
GameEvent.EAT
static final GameEvent
GameEvent.ELYTRA_FREE_FALL
Deprecated.static final GameEvent
GameEvent.ELYTRA_GLIDE
static final GameEvent
GameEvent.ENTITY_DAMAGE
static final GameEvent
GameEvent.ENTITY_DAMAGED
Deprecated.static final GameEvent
GameEvent.ENTITY_DIE
static final GameEvent
GameEvent.ENTITY_DISMOUNT
static final GameEvent
GameEvent.ENTITY_DYING
Deprecated.static final GameEvent
GameEvent.ENTITY_INTERACT
static final GameEvent
GameEvent.ENTITY_KILLED
Deprecated.static final GameEvent
GameEvent.ENTITY_MOUNT
static final GameEvent
GameEvent.ENTITY_PLACE
static final GameEvent
GameEvent.ENTITY_ROAR
static final GameEvent
GameEvent.ENTITY_SHAKE
static final GameEvent
GameEvent.EQUIP
static final GameEvent
GameEvent.EXPLODE
static final GameEvent
GameEvent.FLAP
static final GameEvent
GameEvent.FLUID_PICKUP
static final GameEvent
GameEvent.FLUID_PLACE
static final GameEvent
GameEvent.HIT_GROUND
static final GameEvent
GameEvent.INSTRUMENT_PLAY
static final GameEvent
GameEvent.ITEM_INTERACT_FINISH
static final GameEvent
GameEvent.ITEM_INTERACT_START
static final GameEvent
GameEvent.JUKEBOX_PLAY
static final GameEvent
GameEvent.JUKEBOX_STOP_PLAY
static final GameEvent
GameEvent.LIGHTNING_STRIKE
static final GameEvent
GameEvent.MOB_INTERACT
Deprecated.static final GameEvent
GameEvent.NOTE_BLOCK_PLAY
static final GameEvent
GameEvent.PISTON_CONTRACT
static final GameEvent
GameEvent.PISTON_EXTEND
static final GameEvent
GameEvent.PRIME_FUSE
static final GameEvent
GameEvent.PROJECTILE_LAND
static final GameEvent
GameEvent.PROJECTILE_SHOOT
static final GameEvent
GameEvent.RAVAGER_ROAR
Deprecated.static final GameEvent
GameEvent.RING_BELL
Deprecated.static final GameEvent
GameEvent.SCULK_SENSOR_TENDRILS_CLICKING
static final GameEvent
GameEvent.SHEAR
static final GameEvent
GameEvent.SHRIEK
static final GameEvent
GameEvent.SHULKER_CLOSE
Deprecated.static final GameEvent
GameEvent.SHULKER_OPEN
Deprecated.static final GameEvent
GameEvent.SPLASH
static final GameEvent
GameEvent.STEP
static final GameEvent
GameEvent.SWIM
static final GameEvent
GameEvent.TELEPORT
static final GameEvent
GameEvent.WOLF_SHAKING
Deprecated.Modifier and TypeFieldDescriptionRegistry.GAME_EVENT
Game events.Tag for game events that an allay can listen toTag for game events that are ignored if the entity is sneakingTag for game events that trigger sculk sensorsModifier and TypeMethodDescriptionGameEvent.getByKey
(@NotNull NamespacedKey namespacedKey) Returns aGameEvent
by aNamespacedKey
.Modifier and TypeMethodDescriptionstatic @NotNull Collection<GameEvent>
GameEvent.values()
Returns the set of all GameEvents. -
Uses of GameEvent in org.bukkit.event.block
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Uses of GameEvent in org.bukkit.event.world