Uses of Interface
org.bukkit.entity.Hanging
Packages that use Hanging
Package
Description
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc.Events relating to entities that hang.-
Uses of Hanging in org.bukkit.entity
Subinterfaces of Hanging in org.bukkit.entityModifier and TypeInterfaceDescriptioninterfaceA Glow Item Frame.interfaceRepresents an Item FrameinterfaceRepresents a Leash Hitch on a fenceinterfaceRepresents a Painting. -
Uses of Hanging in org.bukkit.event.hanging
Fields in org.bukkit.event.hanging declared as HangingMethods in org.bukkit.event.hanging that return HangingModifier and TypeMethodDescriptionHangingEvent.getEntity()Gets the hanging entity involved in this event.Constructors in org.bukkit.event.hanging with parameters of type HangingModifierConstructorDescriptionHangingBreakByEntityEvent(@NotNull Hanging hanging, @Nullable Entity remover) HangingBreakByEntityEvent(@NotNull Hanging hanging, @Nullable Entity remover, HangingBreakEvent.RemoveCause cause) HangingBreakEvent(@NotNull Hanging hanging, HangingBreakEvent.RemoveCause cause) protectedHangingEvent(@NotNull Hanging painting) HangingPlaceEvent(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace, @Nullable EquipmentSlot hand) Deprecated.HangingPlaceEvent(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace, @Nullable EquipmentSlot hand, @Nullable ItemStack itemStack)