Package org.bukkit.block
Interface CreatureSpawner
- All Superinterfaces:
BlockState
,Metadatable
,PersistentDataHolder
,TileState
Represents a captured state of a creature spawner.
-
Method Summary
Modifier and TypeMethodDescriptionDeprecated.int
getDelay()
Get the spawner's delay.int
Set the new maximum amount of similar entities that are allowed to be within spawning range of this spawner.int
The maximum spawn delay amount (in ticks).int
The minimum spawn delay amount (in ticks).int
Get the maximum distance(squared) a player can be in order for this spawner to be active.int
Get how many mobs attempt to spawn.Get the spawner's creature type.int
Get the radius around which the spawner will attempt to spawn mobs in.boolean
Check if spawner is activated (a player is close enough)void
Resets the spawn delay timer within the min/max rangevoid
setCreatureTypeByName
(@Nullable String creatureType) Deprecated.magic value, usesetSpawnedType(org.bukkit.entity.EntityType)
.void
setDelay
(int delay) Set the spawner's delay.void
setMaxNearbyEntities
(int maxNearbyEntities) Set the maximum number of similar entities that are allowed to be within spawning range of this spawner.void
setMaxSpawnDelay
(int delay) Set the maximum spawn delay amount (in ticks).void
setMinSpawnDelay
(int delay) Set the minimum spawn delay amount (in ticks).void
setRequiredPlayerRange
(int requiredPlayerRange) Set the maximum distance (squared) a player can be in order for this spawner to be active.void
setSpawnCount
(int spawnCount) Set how many mobs attempt to spawn.void
setSpawnedItem
(@NotNull ItemStack itemStack) void
setSpawnedType
(@Nullable EntityType creatureType) Set the spawner's creature type.void
setSpawnRange
(int spawnRange) Set the new spawn range.Methods inherited from interface org.bukkit.block.BlockState
getBlock, getBlockData, getChunk, getData, getDrops, getDrops, getDrops, getLightLevel, getLocation, getLocation, getRawData, getType, getWorld, getX, getY, getZ, isCollidable, isPlaced, setBlockData, setData, setRawData, setType, update, update, update
Methods inherited from interface org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
Methods inherited from interface org.bukkit.block.TileState
getPersistentDataContainer, isSnapshot
-
Method Details
-
getSpawnedType
Get the spawner's creature type.- Returns:
- The creature type or null if it not set.
-
setSpawnedType
Set the spawner's creature type.- Parameters:
creatureType
- The creature type or null to clear.
-
setCreatureTypeByName
Deprecated.magic value, usesetSpawnedType(org.bukkit.entity.EntityType)
.Set the spawner mob type.- Parameters:
creatureType
- The creature type's name or null to clear.
-
getCreatureTypeName
Deprecated.magic value, usegetSpawnedType()
.Get the spawner's creature type.- Returns:
- The creature type's name if is set.
-
getDelay
int getDelay()Get the spawner's delay.
This is the delay, in ticks, until the spawner will spawn its next mob.- Returns:
- The delay.
-
setDelay
void setDelay(int delay) Set the spawner's delay.
If set to -1, the spawn delay will be reset to a random value betweengetMinSpawnDelay()
andgetMaxSpawnDelay()
.- Parameters:
delay
- The delay.
-
getMinSpawnDelay
int getMinSpawnDelay()The minimum spawn delay amount (in ticks).
This value is used when the spawner resets its delay (for any reason). It will choose a random number betweengetMinSpawnDelay()
andgetMaxSpawnDelay()
for its nextgetDelay()
.
Default value is 200 ticks.- Returns:
- the minimum spawn delay amount
-
setMinSpawnDelay
void setMinSpawnDelay(int delay) Set the minimum spawn delay amount (in ticks).- Parameters:
delay
- the minimum spawn delay amount- See Also:
-
getMaxSpawnDelay
int getMaxSpawnDelay()The maximum spawn delay amount (in ticks).
This value is used when the spawner resets its delay (for any reason). It will choose a random number betweengetMinSpawnDelay()
andgetMaxSpawnDelay()
for its nextgetDelay()
.
This value must be greater than 0 and less than or equal togetMaxSpawnDelay()
.
Default value is 800 ticks.- Returns:
- the maximum spawn delay amount
-
setMaxSpawnDelay
void setMaxSpawnDelay(int delay) Set the maximum spawn delay amount (in ticks).
This value must be greater than 0, as well as greater than or equal togetMinSpawnDelay()
- Parameters:
delay
- the new maximum spawn delay amount- See Also:
-
getSpawnCount
int getSpawnCount()Get how many mobs attempt to spawn.
Default value is 4.- Returns:
- the current spawn count
-
setSpawnCount
void setSpawnCount(int spawnCount) Set how many mobs attempt to spawn.- Parameters:
spawnCount
- the new spawn count
-
getMaxNearbyEntities
int getMaxNearbyEntities()Set the new maximum amount of similar entities that are allowed to be within spawning range of this spawner.
If more than the maximum number of entities are within range, the spawner will not spawn and try again with a newgetDelay()
.
Default value is 16.- Returns:
- the maximum number of nearby, similar, entities
-
setMaxNearbyEntities
void setMaxNearbyEntities(int maxNearbyEntities) Set the maximum number of similar entities that are allowed to be within spawning range of this spawner.
Similar entities are entities that are of the sameEntityType
- Parameters:
maxNearbyEntities
- the maximum number of nearby, similar, entities
-
getRequiredPlayerRange
int getRequiredPlayerRange()Get the maximum distance(squared) a player can be in order for this spawner to be active.
If this value is less than or equal to 0, this spawner is always active (given that there are players online).
Default value is 16.- Returns:
- the maximum distance(squared) a player can be in order for this spawner to be active.
-
setRequiredPlayerRange
void setRequiredPlayerRange(int requiredPlayerRange) Set the maximum distance (squared) a player can be in order for this spawner to be active.
Setting this value to less than or equal to 0 will make this spawner always active (given that there are players online).- Parameters:
requiredPlayerRange
- the maximum distance (squared) a player can be in order for this spawner to be active.
-
getSpawnRange
int getSpawnRange()Get the radius around which the spawner will attempt to spawn mobs in.
This area is square, includes the block the spawner is in, and is centered on the spawner's x,z coordinates - not the spawner itself.
It is 2 blocks high, centered on the spawner's y-coordinate (its bottom); thus allowing mobs to spawn as high as its top surface and as low as 1 block below its bottom surface.
Default value is 4.- Returns:
- the spawn range
-
setSpawnRange
void setSpawnRange(int spawnRange) Set the new spawn range.- Parameters:
spawnRange
- the new spawn range- See Also:
-
isActivated
boolean isActivated()Check if spawner is activated (a player is close enough)- Returns:
- True if a player is close enough to activate it
-
resetTimer
void resetTimer()Resets the spawn delay timer within the min/max range -
setSpawnedItem
Sets theEntityType
toEntityType.DROPPED_ITEM
and sets the data to the givenItemStack
.setSpawnCount(int)
does not dictate the amount of items in the stack spawned, but rather how many stacks should be spawned.- Parameters:
itemStack
- The item to spawn. Must notbe air
.- See Also:
-
getSpawnedType()
.