Uses of Package
org.bukkit
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes relevant to advancements.
Classes relevant to attributes.
Classes relevant to bans.
Classes used to manipulate the voxels in a
world
,
including special states.Classes relevant to banner blocks.
Generalized BlockData classes.
Specific BlockData classes relevant to only a given block or set of blocks.
Classes concerning the creation of boss bars that appear at the top of the
player's screen.
Classes relating to handling specialized non-chat player input.
Classes dedicated to handling a plugin's runtime configuration.
Classes dedicated to facilitate direct player-to-plugin communication.
Classes relating to the specialized enhancements to
item stacks
, as part of the meta data
.Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Classes concerning an entity's persistent memory.
Interfaces for various
Minecart
types.Events
related to raids.Events
relating to programmatic state
changes on the server.Events
relating to vehicular entities
.Events
relating to weather.Classes to facilitate
world
generation
implementation.Classes to facilitate world
Structure
generation.Classes involved in manipulating player inventories and item interactions.
The interfaces used when manipulating extra data can can be stored inside
item stacks
.Classes that allow attaching custom data to items.
Armor trim meta types.
Classes relevant to loot table manipulation and generation.
Classes to facilitate plugin handling of
map
displays.Classes that represents various voxel types and states.
Classes dedicated to handling data pack information.
Classes that allow attaching persistent data to various objects.
Classes specifically relating to loading software modules at runtime.
Classes for handling
plugins
written in
java.Classes to represent various
potion
properties and manipulation.Interfaces used to manage the client side score display system.
Classes related to creating or using
structures
without creating Structure
blocks
in the world.Multi and single purpose classes to facilitate various programmatic
concepts.
Classes dedicated to facilitating deterministic noise.
Spigot-specific player events.
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ClassDescriptionA container for a color palette.Represents an object which has a
NamespacedKey
attached to it.Represents a 3-dimensional position in a world.An enum of all material IDs accepted by the official server and clientRepresents a String based key which consists of two components - a namespace and a key.Represents a tag that may be defined by the server or a resource pack to group like things together.Represents a world, which may contain entities, chunks and blocks -
ClassDescriptionDetermines the collision behavior when fluids get hit during ray tracing.An Enum of Sounds the server is able to send to players.
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ClassDescriptionRepresents a String based key which consists of two components - a namespace and a key.
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ClassDescriptionRepresents a 3-dimensional position in a world.An enum of all material IDs accepted by the official server and clientRepresents a String based key which consists of two components - a namespace and a key.
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ClassDescriptionRepresents a String based key which consists of two components - a namespace and a key.
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ClassDescriptionRepresents a block, entity, or other object that may receive a custom name.
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ClassDescriptionAll supported color values for dyes and clothRepresents a 3-dimensional position in a world.Represents various types of portals that can be made in a world.Represents a world, which may contain entities, chunks and blocks
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ClassDescriptionRepresents a reference to a player identity and the data belonging to a player that is stored on the disk and can, thus, be retrieved without the player needing to be online.
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ClassDescriptionGameRules dictate certain behavior within Minecraft itself
For more information please visit the Minecraft WikiRepresents a 3-dimensional position in a world.Deprecated.This class does not represent the structures of a world well.Represents a world, which may contain entities, chunks and blocks -
ClassDescriptionRepresents a 3-dimensional position in a world.Represents a world, which may contain entities, chunks and blocks
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ClassDescriptionRepresents an object which has a
NamespacedKey
attached to it.Represents a String based key which consists of two components - a namespace and a key. -
ClassDescriptionRepresents an object which has a
NamespacedKey
attached to it.Represents a String based key which consists of two components - a namespace and a key.Represents a registry of Bukkit objects that may be retrieved byNamespacedKey
. -
ClassDescriptionRepresents an object which has a
NamespacedKey
attached to it.Represents a String based key which consists of two components - a namespace and a key.Represents a tag that may be defined by the server or a resource pack to group like things together. -
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ClassDescriptionRepresents an object which has a
NamespacedKey
attached to it.Represents a String based key which consists of two components - a namespace and a key.Deprecated.This class does not represent the structures of a world well. -
ClassDescriptionRepresents the art on a paintingRepresents a mutually perpendicular axis in 3D Cartesian coordinates.A single entry from a ban list.A ban list, containing bans of some
BanList.Type
.Represents a ban-type that aBanList
may track.A delegate for handling block changes.Deprecated.ChatColor has been deprecated in favor of Adventure API.Represents a chunk of blocks.An enum to specify the load level of a chunk.Represents a static, thread-safe snapshot of chunk of blocks.Represents the two types of coalA container for a color palette.Represents the different growth states of cropsRepresents the various difficulty levels that are available.All supported color values for dyes and clothA list of effects that the server is able to send to players.Deprecated.not representative of what Effect doesA list of all Effects that can happen to entities.This represents a Feature Flag for a World.Represents a single firework effect.This is a builder for FireworkEffects.The type or shape of the effect.Represents a fluid type.Determines the collision behavior when fluids get hit during ray tracing.Represents a generic Mojang game event.Represents the various type of game modes thatHumanEntity
s may haveGameRules dictate certain behavior within Minecraft itself
For more information please visit the Minecraft WikiDeprecated.useBlockData
Further information regarding heightmaps.Represents an object which has aNamespacedKey
attached to it.Represents a 3-dimensional position in a world.An enum of all material IDs accepted by the official server and clientIndicates that the annotated element (class, method, field, etc.) is part of a minecraft experimental feature and is subject to changes by Mojang.Represents a String based key which consists of two components - a namespace and a key.A note class to store a specific note.An enum holding tones.Represents a reference to a player identity and the data belonging to a player that is stored on the disk and can, thus, be retrieved without the player needing to be online.Options which can be applied to redstone dust particles - a particle color and size.Represents various types of portals that can be made in a world.Represents a raid event.Represents the status of aRaid
.A RegionAccessor gives access to getting, modifying and spawningBiome
,BlockState
andEntity
, as well as generating some basic structures.Represents a registry of Bukkit objects that may be retrieved byNamespacedKey
.An enum to specify a rotation based orientation, like that on a clock.Deprecated.useBlockData
Represents a server implementation.Deprecated.checkMaterial
insteadAn Enum of Sounds the server is able to send to players.An Enum of categories for sounds.Represents a countable statistic, which is tracked by the server.The type of statistic.Deprecated.This class does not represent the structures of a world well.Represents a tag that may be defined by the server or a resource pack to group like things together.Deprecated, for removal: This API element is subject to removal in a future version.useTranslatable
Deprecated.Deprecated, see usage methods for replacement(s)Tree and organic structure types.Deprecated.This should generally not be used in any new API code as it suggests a bad API design.Deprecated.This annotation indicates a method (and sometimes constructor) will chain its internal operations.This designates the warning state for a specific item.This represents the states that server verbose for warnings may be.An enum of all current weather typesRepresents a world, which may contain entities, chunks and blocksDeprecated.Use either the Future or the Consumer based methodsRepresents various map environment types that a world may beRepresents various types of options that may be used to create a world.Represents various types of worlds that may exist -
ClassDescriptionDeprecated.ChatColor has been deprecated in favor of Adventure API.Represents an object which has a
NamespacedKey
attached to it. -
ClassDescriptionRepresents an object which has a
NamespacedKey
attached to it.Represents a String based key which consists of two components - a namespace and a key. -
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ClassDescriptionRepresents a chunk of blocks.All supported color values for dyes and clothDetermines the collision behavior when fluids get hit during ray tracing.Represents an object which has a
NamespacedKey
attached to it.Represents a 3-dimensional position in a world.An enum of all material IDs accepted by the official server and clientRepresents a block, entity, or other object that may receive a custom name.Represents a String based key which consists of two components - a namespace and a key.Represents a reference to a player identity and the data belonging to a player that is stored on the disk and can, thus, be retrieved without the player needing to be online.Deprecated.checkMaterial
insteadRepresents a group of sounds for blocks that are played when various actions happen (ie stepping, breaking, hitting, etc).Deprecated, for removal: This API element is subject to removal in a future version.useTranslatable
Deprecated.This should generally not be used in any new API code as it suggests a bad API design.Represents a world, which may contain entities, chunks and blocks -
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ClassDescriptionRepresents a mutually perpendicular axis in 3D Cartesian coordinates.Represents a 3-dimensional position in a world.An enum of all material IDs accepted by the official server and clientRepresents a group of sounds for blocks that are played when various actions happen (ie stepping, breaking, hitting, etc).
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ClassDescriptionRepresents an object which has a
NamespacedKey
attached to it.Represents a 3-dimensional position in a world. -
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ClassDescriptionA container for a color palette.Represents a 3-dimensional position in a world.Represents a reference to a player identity and the data belonging to a player that is stored on the disk and can, thus, be retrieved without the player needing to be online.
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ClassDescriptionRepresents an object which has a
NamespacedKey
attached to it.An enum of all material IDs accepted by the official server and clientRepresents a String based key which consists of two components - a namespace and a key. -
ClassDescriptionRepresents the art on a paintingA single entry from a ban list.Represents a chunk of blocks.A container for a color palette.All supported color values for dyes and clothA list of effects that the server is able to send to players.A list of all Effects that can happen to entities.Determines the collision behavior when fluids get hit during ray tracing.Represents the various type of game modes that
HumanEntity
s may haveRepresents an object which has aNamespacedKey
attached to it.Represents a 3-dimensional position in a world.An enum of all material IDs accepted by the official server and clientRepresents a block, entity, or other object that may receive a custom name.Represents a String based key which consists of two components - a namespace and a key.A note class to store a specific note.Represents a reference to a player identity and the data belonging to a player that is stored on the disk and can, thus, be retrieved without the player needing to be online.Represents a raid event.An enum to specify a rotation based orientation, like that on a clock.Represents a server implementation.An Enum of Sounds the server is able to send to players.An Enum of categories for sounds.Deprecated, for removal: This API element is subject to removal in a future version.useTranslatable
Deprecated.Deprecated, see usage methods for replacement(s)An enum of all current weather typesRepresents a world, which may contain entities, chunks and blocks -
ClassDescriptionRepresents an object which has a
NamespacedKey
attached to it.Represents a 3-dimensional position in a world.Represents a String based key which consists of two components - a namespace and a key. -
ClassDescriptionRepresents a block, entity, or other object that may receive a custom name.
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ClassDescriptionRepresents a generic Mojang game event.Represents a 3-dimensional position in a world.An enum of all material IDs accepted by the official server and clientA note class to store a specific note.
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ClassDescriptionAll supported color values for dyes and clothRepresents a 3-dimensional position in a world.An enum of all material IDs accepted by the official server and clientRepresents various types of portals that can be made in a world.An Enum of Sounds the server is able to send to players.An Enum of categories for sounds.
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ClassDescriptionRepresents the various type of game modes that
HumanEntity
s may haveRepresents a 3-dimensional position in a world.An enum of all material IDs accepted by the official server and clientRepresents a String based key which consists of two components - a namespace and a key.Represents a countable statistic, which is tracked by the server.This designates the warning state for a specific item.Represents a world, which may contain entities, chunks and blocks -
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ClassDescriptionRepresents a 3-dimensional position in a world.Deprecated.This should generally not be used in any new API code as it suggests a bad API design.
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ClassDescriptionRepresents a chunk of blocks.Further information regarding heightmaps.Represents an object which has a
NamespacedKey
attached to it.Represents a 3-dimensional position in a world.An enum of all material IDs accepted by the official server and clientA RegionAccessor gives access to getting, modifying and spawningBiome
,BlockState
andEntity
, as well as generating some basic structures.Represents a world, which may contain entities, chunks and blocksRepresents various map environment types that a world may be -
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ClassDescriptionA container for a color palette.Represents an object which has a
NamespacedKey
attached to it.Represents a 3-dimensional position in a world.An enum of all material IDs accepted by the official server and clientRepresents a String based key which consists of two components - a namespace and a key.Represents a tag that may be defined by the server or a resource pack to group like things together.Deprecated, for removal: This API element is subject to removal in a future version.useTranslatable
Deprecated.This should generally not be used in any new API code as it suggests a bad API design.This annotation indicates a method (and sometimes constructor) will chain its internal operations. -
ClassDescriptionA container for a color palette.All supported color values for dyes and clothRepresents a single firework effect.Represents a 3-dimensional position in a world.An enum of all material IDs accepted by the official server and clientRepresents a String based key which consists of two components - a namespace and a key.Represents a reference to a player identity and the data belonging to a player that is stored on the disk and can, thus, be retrieved without the player needing to be online.Deprecated.This should generally not be used in any new API code as it suggests a bad API design.
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ClassDescriptionRepresents a String based key which consists of two components - a namespace and a key.
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ClassDescriptionRepresents an object which has a
NamespacedKey
attached to it.Represents a 3-dimensional position in a world.Represents a String based key which consists of two components - a namespace and a key. -
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ClassDescriptionRepresents the two types of coalRepresents the different growth states of cropsAll supported color values for dyes and clothDeprecated.use
BlockData
An enum of all material IDs accepted by the official server and clientDeprecated.useBlockData
Deprecated.Deprecated, see usage methods for replacement(s)Deprecated.This should generally not be used in any new API code as it suggests a bad API design. -
ClassDescriptionThis represents a Feature Flag for a World.Represents an object which has a
NamespacedKey
attached to it.An enum of all material IDs accepted by the official server and clientRepresents a String based key which consists of two components - a namespace and a key.Represents a world, which may contain entities, chunks and blocks -
ClassDescriptionRepresents a String based key which consists of two components - a namespace and a key.
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ClassDescriptionA container for a color palette.Represents an object which has a
NamespacedKey
attached to it.Represents a String based key which consists of two components - a namespace and a key. -
ClassDescriptionDeprecated.ChatColor has been deprecated in favor of Adventure API.An enum of all material IDs accepted by the official server and clientRepresents a reference to a player identity and the data belonging to a player that is stored on the disk and can, thus, be retrieved without the player needing to be online.Represents a countable statistic, which is tracked by the server.
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ClassDescriptionRepresents a 3-dimensional position in a world.Represents a String based key which consists of two components - a namespace and a key.A RegionAccessor gives access to getting, modifying and spawning
Biome
,BlockState
andEntity
, as well as generating some basic structures. -
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