| Package | Description | 
|---|---|
| org.bukkit.entity | 
 Interfaces for non-voxel objects that can exist in a  
world, including all players, monsters, projectiles, etc. | 
| org.bukkit.inventory | 
 Classes involved in manipulating player inventories and item interactions. 
 | 
| Modifier and Type | Method | Description | 
|---|---|---|
boolean | 
HumanEntity.setWindowProperty(InventoryView.Property prop,
                 int value) | 
 If the player currently has an inventory window open, this method will
 set a property of that window, such as the state of a progress bar. 
 | 
| Modifier and Type | Method | Description | 
|---|---|---|
static InventoryView.Property | 
InventoryView.Property.valueOf(String name) | 
 Returns the enum constant of this type with the specified name. 
 | 
static InventoryView.Property[] | 
InventoryView.Property.values() | 
 Returns an array containing the constants of this enum type, in
the order they are declared. 
 | 
| Modifier and Type | Method | Description | 
|---|---|---|
boolean | 
InventoryView.setProperty(InventoryView.Property prop,
           int value) | 
 Sets an extra property of this inventory if supported by that
 inventory, for example the state of a progress bar. 
 | 
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