| Package | Description | 
|---|---|
| org.bukkit.block | 
 Classes used to manipulate the voxels in a  
world,
 including special states. | 
| org.bukkit.entity | 
 Interfaces for non-voxel objects that can exist in a  
world, including all players, monsters, projectiles, etc. | 
| org.bukkit.material | 
 Classes that represents various voxel types and states. 
 | 
| Modifier and Type | Interface | Description | 
|---|---|---|
interface  | 
Bed | 
 Represents a captured state of a bed. 
 | 
| Modifier and Type | Interface | Description | 
|---|---|---|
interface  | 
Sheep | 
 Represents a Sheep. 
 | 
interface  | 
Shulker | 
| Modifier and Type | Class | Description | 
|---|---|---|
class  | 
Dye | 
 Represents dye 
 | 
class  | 
Wool | 
 Represents a Wool/Cloth block 
 | 
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