Attributable, CommandSender, Damageable, Entity, LivingEntity, Metadatable, Nameable, Permissible, ProjectileSource, ServerOperatorpublic interface ArmorStand extends LivingEntity
Entity.Spigot| Modifier and Type | Method | Description |
|---|---|---|
void |
addDisabledSlots(EquipmentSlot... slots) |
Disable specific slots, adding them
to the currently disabled slots
This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
Note: Once a slot is disabled, the only way to get an item back it to break the armor stand.
|
boolean |
canMove() |
Tests if this armor stand can move.
|
boolean |
canTick() |
Tests if this armor stand can tick.
|
EulerAngle |
getBodyPose() |
Returns the armor stand's body's
current pose as a
EulerAngle |
ItemStack |
getBoots() |
Returns the item currently being worn
by the armor stand on its feet
|
ItemStack |
getChestplate() |
Returns the item currently being worn
by the armor stand on its chest
|
Set<EquipmentSlot> |
getDisabledSlots() |
Get the list of disabled slots
|
EulerAngle |
getHeadPose() |
Returns the armor stand's head's
current pose as a
EulerAngle |
ItemStack |
getHelmet() |
Returns the item currently being worn
by the armor stand on its head
|
ItemStack |
getItem(EquipmentSlot slot) |
Returns the item the armor stand has
equip in the given equipment slot
|
ItemStack |
getItemInHand() |
Deprecated.
use
getItem(EquipmentSlot) instead |
EulerAngle |
getLeftArmPose() |
Returns the armor stand's left arm's
current pose as a
EulerAngle |
EulerAngle |
getLeftLegPose() |
Returns the armor stand's left leg's
current pose as a
EulerAngle |
ItemStack |
getLeggings() |
Returns the item currently being worn
by the armor stand on its legs
|
EulerAngle |
getRightArmPose() |
Returns the armor stand's right arm's
current pose as a
EulerAngle |
EulerAngle |
getRightLegPose() |
Returns the armor stand's right leg's
current pose as a
EulerAngle |
boolean |
hasArms() |
Returns whether this armor stand has arms
|
boolean |
hasBasePlate() |
Returns whether the armor stand has
a base plate
|
boolean |
isMarker() |
Returns whether this armor stand is a marker,
meaning it has a very small collision box
|
boolean |
isSlotDisabled(EquipmentSlot slot) |
Check if a specific slot is disabled
|
boolean |
isSmall() |
Returns whether this armor stand is scaled
down
|
boolean |
isVisible() |
Returns whether the armor stand should be
visible or not
|
void |
removeDisabledSlots(EquipmentSlot... slots) |
Remove the given slots from the disabled
slots list, enabling them.
|
void |
setArms(boolean arms) |
Sets whether this armor stand has arms
|
void |
setBasePlate(boolean basePlate) |
Sets whether the armor stand has a
base plate
|
void |
setBodyPose(EulerAngle pose) |
Sets the armor stand's body's
current pose as a
EulerAngle |
void |
setBoots(ItemStack item) |
Sets the item currently being worn
by the armor stand on its feet
|
void |
setCanMove(boolean move) |
Sets if this armor stand can move.
|
void |
setCanTick(boolean tick) |
Sets if this armor stand can tick.
|
void |
setChestplate(ItemStack item) |
Sets the item currently being worn
by the armor stand on its chest
|
void |
setDisabledSlots(EquipmentSlot... slots) |
Set the disabled slots
This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
Note: Once a slot is disabled, the only way to get an item back it to break the armor stand.
|
void |
setHeadPose(EulerAngle pose) |
Sets the armor stand's head's
current pose as a
EulerAngle |
void |
setHelmet(ItemStack item) |
Sets the item currently being worn
by the armor stand on its head
|
void |
setItem(EquipmentSlot slot,
ItemStack item) |
Sets the item the armor stand has
equip in the given equipment slot
|
void |
setItemInHand(ItemStack item) |
Deprecated.
use
setItem(EquipmentSlot, ItemStack) instead |
void |
setLeftArmPose(EulerAngle pose) |
Sets the armor stand's left arm's
current pose as a
EulerAngle |
void |
setLeftLegPose(EulerAngle pose) |
Sets the armor stand's left leg's
current pose as a
EulerAngle |
void |
setLeggings(ItemStack item) |
Sets the item currently being worn
by the armor stand on its legs
|
void |
setMarker(boolean marker) |
Sets whether this armor stand is a marker,
meaning it has a very small collision box
|
void |
setRightArmPose(EulerAngle pose) |
Sets the armor stand's right arm's
current pose as a
EulerAngle |
void |
setRightLegPose(EulerAngle pose) |
Sets the armor stand's right leg's
current pose as a
EulerAngle |
void |
setSmall(boolean small) |
Sets whether this armor stand is scaled
down
|
void |
setVisible(boolean visible) |
Sets whether the armor stand should be
visible or not
|
getAttributegetName, sendMessage, sendMessage, sendMessage, sendMessagedamage, damage, getHealth, getMaxHealth, resetMaxHealth, setHealth, setMaxHealthaddPassenger, addScoreboardTag, eject, fromMobSpawner, getBoundingBox, getChunk, getEntityId, getEntitySpawnReason, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getOrigin, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport, teleportAsync, teleportAsyncaddPotionEffect, addPotionEffect, addPotionEffects, getActiveItem, getActivePotionEffects, getArrowsStuck, getCanPickupItems, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getHandRaisedTime, getItemUseRemainingTime, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getShieldBlockingDelay, getTargetBlock, getTargetBlock, getTargetBlock, getTargetBlockExact, getTargetBlockExact, getTargetBlockFace, getTargetBlockFace, getTargetBlockInfo, getTargetBlockInfo, getTargetEntity, getTargetEntity, getTargetEntityInfo, getTargetEntityInfo, hasAI, hasLineOfSight, hasPotionEffect, isCollidable, isGliding, isHandRaised, isLeashed, isRiptiding, isSwimming, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowsStuck, setCanPickupItems, setCollidable, setGliding, setKiller, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setShieldBlockingDelay, setSwimminggetMetadata, hasMetadata, removeMetadata, setMetadatagetCustomName, setCustomNameaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentlaunchProjectile, launchProjectileisOp, setOp@NotNull @Deprecated ItemStack getItemInHand()
getItem(EquipmentSlot) instead// Paper end@Deprecated void setItemInHand(@Nullable ItemStack item)
setItem(EquipmentSlot, ItemStack) insteaditem - the item to hold
// Paper start - Deprecate in favor of setItemInMainHand// Paper end@NotNull ItemStack getBoots()
void setBoots(@Nullable
ItemStack item)
item - the item to wear@NotNull ItemStack getLeggings()
void setLeggings(@Nullable
ItemStack item)
item - the item to wear@NotNull ItemStack getChestplate()
void setChestplate(@Nullable
ItemStack item)
item - the item to wear@NotNull ItemStack getHelmet()
void setHelmet(@Nullable
ItemStack item)
item - the item to wear@NotNull EulerAngle getBodyPose()
EulerAnglevoid setBodyPose(@NotNull
EulerAngle pose)
EulerAnglepose - the current pose@NotNull EulerAngle getLeftArmPose()
EulerAnglevoid setLeftArmPose(@NotNull
EulerAngle pose)
EulerAnglepose - the current pose@NotNull EulerAngle getRightArmPose()
EulerAnglevoid setRightArmPose(@NotNull
EulerAngle pose)
EulerAnglepose - the current pose@NotNull EulerAngle getLeftLegPose()
EulerAnglevoid setLeftLegPose(@NotNull
EulerAngle pose)
EulerAnglepose - the current pose@NotNull EulerAngle getRightLegPose()
EulerAnglevoid setRightLegPose(@NotNull
EulerAngle pose)
EulerAnglepose - the current pose@NotNull EulerAngle getHeadPose()
EulerAnglevoid setHeadPose(@NotNull
EulerAngle pose)
EulerAnglepose - the current poseboolean hasBasePlate()
void setBasePlate(boolean basePlate)
basePlate - whether is has a base plateboolean isVisible()
void setVisible(boolean visible)
visible - whether the stand is visible or notboolean hasArms()
void setArms(boolean arms)
arms - whether this has arms or notboolean isSmall()
void setSmall(boolean small)
small - whether this is scaled downboolean isMarker()
void setMarker(boolean marker)
marker - whether this is a markerboolean canMove()
The default value is true.
true if this armour stand can move, false otherwisevoid setCanMove(boolean move)
move - true if this armour stand can move, false otherwiseboolean canTick()
The default value is defined in paper.yml.
true if this armour stand can tick, false otherwisevoid setCanTick(boolean tick)
tick - true if this armour stand can tick, false otherwise@NotNull ItemStack getItem(@NotNull EquipmentSlot slot)
slot - the equipment slot to getvoid setItem(@NotNull
EquipmentSlot slot,
@Nullable
ItemStack item)
slot - the equipment slot to setitem - the item to hold@NotNull Set<EquipmentSlot> getDisabledSlots()
void setDisabledSlots(@NotNull
EquipmentSlot... slots)
slots - var-arg array of slots to lockvoid addDisabledSlots(@NotNull
EquipmentSlot... slots)
slots - var-arg array of slots to lockvoid removeDisabledSlots(@NotNull
EquipmentSlot... slots)
slots - var-arg array of slots to unlockboolean isSlotDisabled(@NotNull
EquipmentSlot slot)
slot - The slot to checktrue if the slot is disabled, else false.Copyright © 2020. All rights reserved.