Cancellablepublic class PlayerInteractEvent extends PlayerEvent implements Cancellable
getHand().
This event will fire as cancelled if the vanilla behavior is to do nothing
(e.g interacting with air). For the purpose of avoiding doubt, this means
that the event will only be in the cancelled state if it is fired as a result
of some prediction made by the server where no subsequent code will run,
rather than when the subsequent interaction activity (e.g. placing a block in
an illegal position (BlockCanBuildEvent) will fail.
Event.Result| Modifier and Type | Field | Description |
|---|---|---|
protected Action |
action |
|
protected Block |
blockClicked |
|
protected BlockFace |
blockFace |
|
protected ItemStack |
item |
player| Constructor | Description |
|---|---|
PlayerInteractEvent(Player who,
Action action,
ItemStack item,
Block clickedBlock,
BlockFace clickedFace) |
|
PlayerInteractEvent(Player who,
Action action,
ItemStack item,
Block clickedBlock,
BlockFace clickedFace,
EquipmentSlot hand) |
| Modifier and Type | Method | Description |
|---|---|---|
Action |
getAction() |
Returns the action type
|
BlockFace |
getBlockFace() |
Returns the face of the block that was clicked
|
Block |
getClickedBlock() |
Returns the clicked block
|
EquipmentSlot |
getHand() |
The hand used to perform this interaction.
|
static HandlerList |
getHandlerList() |
|
HandlerList |
getHandlers() |
|
ItemStack |
getItem() |
Returns the item in hand represented by this event
|
Material |
getMaterial() |
Convenience method.
|
boolean |
hasBlock() |
Check if this event involved a block
|
boolean |
hasItem() |
Check if this event involved an item
|
boolean |
isBlockInHand() |
Convenience method to inform the user whether this was a block
placement event.
|
boolean |
isCancelled() |
Gets the cancellation state of this event.
|
void |
setCancelled(boolean cancel) |
Sets the cancellation state of this event.
|
void |
setUseInteractedBlock(Event.Result useInteractedBlock) |
|
void |
setUseItemInHand(Event.Result useItemInHand) |
|
Event.Result |
useInteractedBlock() |
This controls the action to take with the block (if any) that was
clicked on.
|
Event.Result |
useItemInHand() |
This controls the action to take with the item the player is holding.
|
callEvent, getEventName, isAsynchronousclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetPlayerprotected ItemStack item
protected Action action
protected Block blockClicked
protected BlockFace blockFace
public PlayerInteractEvent(@NotNull
Player who,
@NotNull
Action action,
@Nullable
ItemStack item,
@Nullable
Block clickedBlock,
@NotNull
BlockFace clickedFace)
@NotNull public Action getAction()
public boolean isCancelled()
isCancelled in interface Cancellablepublic void setCancelled(boolean cancel)
Canceling this event will prevent use of food (player won't lose the food item), prevent bows/snowballs/eggs from firing, etc. (player won't lose the ammo)
setCancelled in interface Cancellablecancel - true if you wish to cancel this event@Nullable public ItemStack getItem()
@NotNull public Material getMaterial()
public boolean hasBlock()
public boolean hasItem()
public boolean isBlockInHand()
@Nullable public Block getClickedBlock()
@NotNull public BlockFace getBlockFace()
@NotNull public Event.Result useInteractedBlock()
public void setUseInteractedBlock(@NotNull
Event.Result useInteractedBlock)
useInteractedBlock - the action to take with the interacted block@NotNull public Event.Result useItemInHand()
public void setUseItemInHand(@NotNull
Event.Result useItemInHand)
useItemInHand - the action to take with the item in hand@Nullable public EquipmentSlot getHand()
Action.PHYSICAL.@NotNull public HandlerList getHandlers()
getHandlers in class Event@NotNull public static HandlerList getHandlerList()
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