public static class LootContext.Builder extends Object
LootContext easier. The only
required argument is Location with a valid (non-null)
World.| Constructor | Description |
|---|---|
Builder(Location location) |
Creates a new LootContext.Builder instance to facilitate easy
creation of
LootContexts. |
| Modifier and Type | Method | Description |
|---|---|---|
LootContext |
build() |
Create a new
LootContext instance using the supplied
parameters. |
LootContext.Builder |
killer(HumanEntity killer) |
Set the
HumanEntity that killed
LootContext.getLootedEntity(). |
LootContext.Builder |
lootedEntity(Entity lootedEntity) |
The entity that was killed.
|
LootContext.Builder |
lootingModifier(int modifier) |
Set the
Enchantment.LOOT_BONUS_MOBS
level equivalent to use when generating loot. |
LootContext.Builder |
luck(float luck) |
Set how much luck to have when generating loot.
|
public Builder(@NotNull
Location location)
LootContexts.location - the location the LootContext should use@NotNull public LootContext.Builder luck(float luck)
luck - the luck level@NotNull public LootContext.Builder lootingModifier(int modifier)
Enchantment.LOOT_BONUS_MOBS
level equivalent to use when generating loot. Values less than or
equal to 0 will force the LootTable to only return a single
ItemStack per pool.modifier - the looting level modifier@NotNull public LootContext.Builder lootedEntity(@Nullable Entity lootedEntity)
lootedEntity - the looted entity@NotNull public LootContext.Builder killer(@Nullable HumanEntity killer)
HumanEntity that killed
LootContext.getLootedEntity(). This entity will be used to get the
looting level if lootingModifier(int) is not set.killer - the killer entity@NotNull public LootContext build()
LootContext instance using the supplied
parameters.LootContext instanceCopyright © 2020. All rights reserved.