| Package | Description | 
|---|---|
| com.destroystokyo.paper | |
| org.bukkit | More generalized classes in the API. | 
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a  world, including all players, monsters, projectiles, etc. | 
| Modifier and Type | Method | Description | 
|---|---|---|
| Particle | ParticleBuilder. particle() | 
| Modifier and Type | Method | Description | 
|---|---|---|
| ParticleBuilder | ParticleBuilder. particle(Particle particle) | Changes what particle will be sent | 
| Constructor | Description | 
|---|---|
| ParticleBuilder(Particle particle) | 
| Modifier and Type | Method | Description | 
|---|---|---|
| static Particle | Particle. valueOf(String name) | Returns the enum constant of this type with the specified name. | 
| static Particle[] | Particle. values() | Returns an array containing the constants of this enum type, in
the order they are declared. | 
| Modifier and Type | Method | Description | 
|---|---|---|
| void | World. spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| void | World. spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| void | World. spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| default <T> void | World. spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra,
             T data) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| <T> void | World. spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra,
             T data,
             boolean force) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| <T> void | World. spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             T data) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| <T> void | World. spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             T data) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| default <T> void | World. spawnParticle(Particle particle,
             List<Player> receivers,
             Player source,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra,
             T data) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| <T> void | World. spawnParticle(Particle particle,
             List<Player> receivers,
             Player source,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra,
             T data,
             boolean force) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| void | World. spawnParticle(Particle particle,
             Location location,
             int count) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| void | World. spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| void | World. spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| <T> void | World. spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra,
             T data) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| <T> void | World. spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra,
             T data,
             boolean force) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| <T> void | World. spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             T data) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| <T> void | World. spawnParticle(Particle particle,
             Location location,
             int count,
             T data) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| Modifier and Type | Method | Description | 
|---|---|---|
| Particle | AreaEffectCloud. getParticle() | Gets the particle which this cloud will be composed of | 
| Modifier and Type | Method | Description | 
|---|---|---|
| void | AreaEffectCloud. setParticle(Particle particle) | Sets the particle which this cloud will be composed of | 
| <T> void | AreaEffectCloud. setParticle(Particle particle,
           T data) | Sets the particle which this cloud will be composed of | 
| void | Player. spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| void | Player. spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| void | Player. spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| <T> void | Player. spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra,
             T data) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| <T> void | Player. spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             T data) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| <T> void | Player. spawnParticle(Particle particle,
             double x,
             double y,
             double z,
             int count,
             T data) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| void | Player. spawnParticle(Particle particle,
             Location location,
             int count) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| void | Player. spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| void | Player. spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| <T> void | Player. spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             double extra,
             T data) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| <T> void | Player. spawnParticle(Particle particle,
             Location location,
             int count,
             double offsetX,
             double offsetY,
             double offsetZ,
             T data) | Spawns the particle (the number of times specified by count)
 at the target location. | 
| <T> void | Player. spawnParticle(Particle particle,
             Location location,
             int count,
             T data) | Spawns the particle (the number of times specified by count)
 at the target location. | 
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