| Package | Description | 
|---|---|
| org.bukkit | More generalized classes in the API. | 
| Modifier and Type | Field | Description | 
|---|---|---|
| static StructureType | StructureType. BURIED_TREASURE | Buried treasure consists of a single chest buried in the beach sand or
 gravel, with random loot in it. | 
| static StructureType | StructureType. DESERT_PYRAMID | Desert pyramids (also known as desert temples) are found in deserts. | 
| static StructureType | StructureType. END_CITY | End Cities are tall castle-like structures that generate in the outer
 island of the End dimension. | 
| static StructureType | StructureType. IGLOO | Igloos are structures that generate in snowy biomes. | 
| static StructureType | StructureType. JUNGLE_PYRAMID | Jungle pyramids (also known as jungle temples) are found in jungles. | 
| static StructureType | StructureType. MINESHAFT | Mineshafts are underground structures which consist of branching mining
 tunnels with wooden supports and broken rails. | 
| static StructureType | StructureType. NETHER_FORTRESS | Nether fortresses are very large complexes that mainly consist of
 netherbricks. | 
| static StructureType | StructureType. OCEAN_MONUMENT | Ocean monuments are underwater structures. | 
| static StructureType | StructureType. OCEAN_RUIN | Ocean ruins are clusters of many different blocks that generate
 underwater in ocean biomes (as well as on the surface of beaches). | 
| static StructureType | StructureType. PILLAGER_OUTPOST | Pillager outposts may contain crossbows. | 
| static StructureType | StructureType. SHIPWRECK | Shipwrecks are structures that generate on the floor of oceans or
 beaches. | 
| static StructureType | StructureType. STRONGHOLD | Strongholds are underground structures that consist of many rooms,
 libraries, and an end portal room. | 
| static StructureType | StructureType. SWAMP_HUT | Swamp huts (also known as witch huts) generate in swamp biomes and have
 the ability to spawn witches. | 
| static StructureType | StructureType. VILLAGE | Villages are naturally generating structures that form above ground. | 
| static StructureType | StructureType. WOODLAND_MANSION | Mansions (also known as woodland mansions) are massive house structures
 that generate in dark forests, containing a wide variety of rooms. | 
| Modifier and Type | Method | Description | 
|---|---|---|
| static Map<String,StructureType> | StructureType. getStructureTypes() | Get all registered  StructureTypes. | 
| Modifier and Type | Method | Description | 
|---|---|---|
| static ItemStack | Bukkit. createExplorerMap(World world,
                 Location location,
                 StructureType structureType) | Create a new explorer map targeting the closest nearby structure of a
 given  StructureType. | 
| static ItemStack | Bukkit. createExplorerMap(World world,
                 Location location,
                 StructureType structureType,
                 int radius,
                 boolean findUnexplored) | Create a new explorer map targeting the closest nearby structure of a
 given  StructureType. | 
| ItemStack | Server. createExplorerMap(World world,
                 Location location,
                 StructureType structureType) | Create a new explorer map targeting the closest nearby structure of a
 given  StructureType. | 
| ItemStack | Server. createExplorerMap(World world,
                 Location location,
                 StructureType structureType,
                 int radius,
                 boolean findUnexplored) | Create a new explorer map targeting the closest nearby structure of a
 given  StructureType. | 
| Location | World. locateNearestStructure(Location origin,
                      StructureType structureType,
                      int radius,
                      boolean findUnexplored) | Find the closest nearby structure of a given  StructureType. | 
Copyright © 2020. All rights reserved.