CommandSender, Entity, Metadatable, Nameable, Permissible, PersistentDataHolder, Projectile, ServerOperatorArrow, SpectralArrow, TippedArrow, Tridentpublic interface AbstractArrow extends Projectile
| Modifier and Type | Interface | Description | 
|---|---|---|
| static class  | AbstractArrow.PickupRule | Deprecated. | 
| static class  | AbstractArrow.PickupStatus | Represents the pickup status of this arrow. | 
Entity.Spigot| Modifier and Type | Method | Description | 
|---|---|---|
| Block | getAttachedBlock() | Gets the block to which this arrow is attached. | 
| double | getDamage() | Gets the base amount of damage this arrow will do. | 
| int | getKnockbackStrength() | Gets the knockback strength for an arrow, which is the
  KnockBacklevel
 of the bow that shot it. | 
| default AbstractArrow.PickupRule | getPickupRule() | Deprecated.
 Use  getPickupStatus()as an upstream compatible replacement for this function | 
| AbstractArrow.PickupStatus | getPickupStatus() | Gets the current pickup status of this arrow. | 
| int | getPierceLevel() | Gets the number of times this arrow can pierce through an entity. | 
| boolean | isCritical() | Gets whether this arrow is critical. | 
| boolean | isInBlock() | Gets whether this arrow is in a block or not. | 
| void | setCritical(boolean critical) | Sets whether or not this arrow should be critical. | 
| void | setDamage(double damage) | Sets the base amount of damage this arrow will do. | 
| void | setKnockbackStrength(int knockbackStrength) | Sets the knockback strength for an arrow. | 
| default void | setPickupRule(AbstractArrow.PickupRule rule) | Deprecated.
 Use  setPickupStatus(PickupStatus)withAbstractArrow.PickupStatusas an upstream compatible replacement for this function | 
| void | setPickupStatus(AbstractArrow.PickupStatus status) | Sets the current pickup status of this arrow. | 
| void | setPierceLevel(int pierceLevel) | Sets the number of times this arrow can pierce through an entity. | 
getName, sendMessage, sendMessage, sendMessage, sendMessageaddPassenger, addScoreboardTag, eject, fromMobSpawner, getBoundingBox, getChunk, getEntityId, getEntitySpawnReason, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getOrigin, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport, teleportAsync, teleportAsyncgetMetadata, hasMetadata, removeMetadata, setMetadatagetCustomName, setCustomNameaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentgetPersistentDataContainerdoesBounce, getShooter, setBounce, setShooterisOp, setOpint getKnockbackStrength()
KnockBack level
 of the bow that shot it.void setKnockbackStrength(int knockbackStrength)
knockbackStrength - the knockback strength valuedouble getDamage()
0.5 * (1 + power level) added for arrows fired from
 enchanted bows.void setDamage(double damage)
damage - new damage amountint getPierceLevel()
void setPierceLevel(int pierceLevel)
pierceLevel - new pierce levelboolean isCritical()
Critical arrows have increased damage and cause particle effects.
Critical arrows generally occur when a player fully draws a bow before firing.
void setCritical(boolean critical)
critical - whether or not it should be criticalboolean isInBlock()
Arrows in a block are motionless and may be picked up by players.
@Nullable Block getAttachedBlock()
@NotNull AbstractArrow.PickupStatus getPickupStatus()
void setPickupStatus(@NotNull
                     AbstractArrow.PickupStatus status)
status - new pickup status of this arrow.@Deprecated default AbstractArrow.PickupRule getPickupRule()
getPickupStatus() as an upstream compatible replacement for this functionAbstractArrow.PickupRule for this arrow.
 This is generally AbstractArrow.PickupRule.ALLOWED only if the arrow was
 not fired from a bow with the infinity enchantment.
@Deprecated default void setPickupRule(AbstractArrow.PickupRule rule)
setPickupStatus(PickupStatus) with AbstractArrow.PickupStatus as an upstream compatible replacement for this functionrule - The pickup ruleCopyright © 2020. All rights reserved.