public abstract class ChunkGenerator extends Object
generateChunkData(org.bukkit.World, java.util.Random, int, int, org.bukkit.generator.ChunkGenerator.BiomeGrid)
 at a time, although this may not necessarily be the main server thread.
 If your generator is capable of fully asynchronous generation, then
 isParallelCapable() should be overriden accordingly to allow
 multiple concurrent callers.| Modifier and Type | Class | Description | 
|---|---|---|
| static interface  | ChunkGenerator.BiomeGrid | Interface to biome section for chunk to be generated: initialized with
 default values for world type and seed. | 
| static interface  | ChunkGenerator.ChunkData | Data for a Chunk. | 
| Constructor | Description | 
|---|---|
| ChunkGenerator() | 
| Modifier and Type | Method | Description | 
|---|---|---|
| boolean | canSpawn(World world,
        int x,
        int z) | Tests if the specified location is valid for a natural spawn position | 
| protected ChunkGenerator.ChunkData | createChunkData(World world) | Create a ChunkData for a world. | 
| ChunkGenerator.ChunkData | generateChunkData(World world,
                 Random random,
                 int x,
                 int z,
                 ChunkGenerator.BiomeGrid biome) | Shapes the chunk for the given coordinates. | 
| List<BlockPopulator> | getDefaultPopulators(World world) | Gets a list of default  BlockPopulators to apply to a given
 world | 
| Location | getFixedSpawnLocation(World world,
                     Random random) | Gets a fixed spawn location to use for a given world. | 
| boolean | isParallelCapable() | Gets if this ChunkGenerator is parallel capable. | 
@NotNull public ChunkGenerator.ChunkData generateChunkData(@NotNull World world, @NotNull Random random, int x, int z, @NotNull ChunkGenerator.BiomeGrid biome)
Notes:
This method should never attempt to get the Chunk at the passed coordinates, as doing so may cause an infinite loop
This method should never modify a ChunkData after it has been returned.
 This method must return a ChunkData returned by createChunkData(org.bukkit.World)
world - The world this chunk will be used forrandom - The random generator to usex - The X-coordinate of the chunkz - The Z-coordinate of the chunkbiome - Proposed biome values for chunk - can be updated by
     generator@NotNull protected final ChunkGenerator.ChunkData createChunkData(@NotNull World world)
world - the world the ChunkData is forpublic boolean canSpawn(@NotNull
                        World world,
                        int x,
                        int z)
world - The world we're testing onx - X-coordinate of the block to testz - Z-coordinate of the block to test@NotNull public List<BlockPopulator> getDefaultPopulators(@NotNull World world)
BlockPopulators to apply to a given
 worldworld - World to apply to@Nullable public Location getFixedSpawnLocation(@NotNull World world, @NotNull Random random)
A null value is returned if a world should not use a fixed spawn point, and will instead attempt to find one randomly.
world - The world to locate a spawn point forrandom - Random generator to use in the calculationpublic boolean isParallelCapable()
ChunkGenerator for more information.Copyright © 2020. All rights reserved.