Cancellable@Deprecated public class PlayerChatEvent extends PlayerEvent implements Cancellable
AsyncPlayerChatEvent.
Listening to this event forces chat to wait for the main thread which
causes delays for chat. AsyncPlayerChatEvent is the encouraged
alternative for thread safe implementations.
Event.Resultplayer| Constructor | Description |
|---|---|
PlayerChatEvent(@NotNull Player player,
@NotNull String message) |
Deprecated.
|
PlayerChatEvent(@NotNull Player player,
@NotNull String message,
@NotNull String format,
@NotNull Set<Player> recipients) |
Deprecated.
|
| Modifier and Type | Method | Description |
|---|---|---|
@NotNull String |
getFormat() |
Deprecated.
Gets the format to use to display this chat message
|
static @NotNull HandlerList |
getHandlerList() |
Deprecated.
|
@NotNull HandlerList |
getHandlers() |
Deprecated.
|
@NotNull String |
getMessage() |
Deprecated.
Gets the message that the player is attempting to send
|
@NotNull Set<Player> |
getRecipients() |
Deprecated.
Gets a set of recipients that this chat message will be displayed to
|
boolean |
isCancelled() |
Deprecated.
Gets the cancellation state of this event.
|
void |
setCancelled(boolean cancel) |
Deprecated.
Sets the cancellation state of this event.
|
void |
setFormat(@NotNull String format) |
Deprecated.
Sets the format to use to display this chat message
|
void |
setMessage(@NotNull String message) |
Deprecated.
Sets the message that the player will send
|
void |
setPlayer(@NotNull Player player) |
Deprecated.
Sets the player that this message will display as, or command will be
executed as
|
callEvent, getEventName, isAsynchronousclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetPlayerpublic PlayerChatEvent(@NotNull
@NotNull Player player,
@NotNull
@NotNull String message)
public boolean isCancelled()
CancellableisCancelled in interface Cancellablepublic void setCancelled(boolean cancel)
CancellablesetCancelled in interface Cancellablecancel - true if you wish to cancel this event@NotNull public @NotNull String getMessage()
public void setMessage(@NotNull
@NotNull String message)
message - New message that the player will sendpublic void setPlayer(@NotNull
@NotNull Player player)
player - New player which this event will execute as@NotNull public @NotNull String getFormat()
public void setFormat(@NotNull
@NotNull String format)
format - String.Format compatible format string@NotNull public @NotNull Set<Player> getRecipients()
@NotNull public @NotNull HandlerList getHandlers()
getHandlers in class Event@NotNull public static @NotNull HandlerList getHandlerList()
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