Uses of Interface
org.bukkit.entity.Animals
Packages that use Animals
Package
Description
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc.-
Uses of Animals in com.destroystokyo.paper.entity.ai
Fields in com.destroystokyo.paper.entity.ai with type parameters of type Animals -
Uses of Animals in org.bukkit.entity
Subinterfaces of Animals in org.bukkit.entityModifier and TypeInterfaceDescriptioninterfaceRepresents a Horse-like creature.interfaceRepresents a Bee.interfaceMeow.interfaceRepresents Horse-like creatures which can carry an inventory.interfaceRepresents a Chicken.interfaceRepresents a Cow.interfaceRepresents a Donkey - variant ofChestedHorse.interfaceWhat does the fox say?interfaceRepresents a Hoglin.interfaceRepresents a Horse.interfaceRepresents a Llama.interfaceRepresents a Mule - variant ofChestedHorse.interfaceRepresents a mushroomCowinterfaceA wild tameable catinterfacePanda entity.interfaceRepresents a Parrot.interfaceRepresents a Pig.interfaceRepresents a polar bear.interfaceinterfaceRepresents a Sheep.interfaceRepresents a SkeletonHorse - variant ofAbstractHorse.interfaceRepresents an entity which may be saddled, ridden and steered using an item.interfaceRepresents a Strider.interfaceinterfaceRepresents a trader Llama.interfaceRepresents a turtle.interfaceRepresents a WolfinterfaceRepresents a ZombieHorse - variant ofAbstractHorse. -
Uses of Animals in org.bukkit.event.entity
Methods in org.bukkit.event.entity that return AnimalsModifier and TypeMethodDescriptionEntityEnterLoveModeEvent.getEntity()Gets the animal that is entering love mode.Constructors in org.bukkit.event.entity with parameters of type AnimalsModifierConstructorDescriptionEntityEnterLoveModeEvent(@NotNull Animals animalInLove, @Nullable HumanEntity humanEntity, int ticksInLove)