Uses of Class
org.bukkit.event.block.BlockEvent
Packages that use BlockEvent
Package
Description
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Uses of BlockEvent in com.destroystokyo.paper.event.block
Subclasses of BlockEvent in com.destroystokyo.paper.event.blockModifier and TypeClassDescriptionclassCalled when a beacon effect is being applied to a player.classFired anytime the server intends to 'destroy' a block through some triggering reason.classCalled when TNT block is about to turn intoTNTPrimed -
Uses of BlockEvent in io.papermc.paper.event.block
Subclasses of BlockEvent in io.papermc.paper.event.blockModifier and TypeClassDescriptionclassCalled when a beacon is activated.classCalled when a beacon is deactivated, either because its base block(s) or itself were destroyed.classCalled when aRaideris revealed by a bell.classCalled when a bell is rung.classCalled when a block tries to dispense an item, but its inventory is empty.classclassCalled when theEnderDragonis defeated (killed) in aDragonBattle, causing aMaterial.DRAGON_EGG(more formally:BlockGrowEvent.getNewState()) to possibly appear depending onDragonEggFormEvent.isCancelled(). -
Uses of BlockEvent in org.bukkit.event.block
Subclasses of BlockEvent in org.bukkit.event.blockModifier and TypeClassDescriptionclassCalled when a block is broken by a player.classCalled when a block is destroyed as a result of being burnt by fire.classCalled when we try to place a block, to see if we can build it here or not.classCalled when an ItemStack is successfully cooked in a block.classCalled when a block is damaged by a player.classCalled when an equippable item is dispensed from a block and equipped on a nearby entity.classCalled when an item is dispensed from a block.classCalled if a block broken by a player drops an item.classAn event that's called when a block yields experience.classCalled when a block explodesclassCalled when a block fades, melts or disappears based on world conditionsclassCalled with the block changes resulting from a player fertilizing a given block with bonemeal.classCalled when a block is formed or spreads based on world conditions.classRepresents events with a source block and a destination block, currently only applies to liquid (lava and water) and teleporting dragon eggs.classCalled when a block grows naturally in the world.classCalled when a block is ignited.classFired when a single block placement action of a player triggers the creation of multiple blocks(e.g.classThrown when a block physics check is called.classCalled when a piston block is triggeredclassCalled when a piston extendsclassCalled when a piston retractsclassCalled when a block is placed by a player.classCalled when a redstone current changesclassEvent fired when a dispenser shears a nearby sheep.classCalled when a block spreads based on world conditions.classclassCalled when a block is formed by entities.classCalled when the fluid level of a block changes due to changes in adjacent blocks.classCalled when leaves are decaying naturally.classCalled when the moisture level of a soil block changes.classCalled when a note block is being played through player interaction or a redstone current.classCalled when a sign is changed by a player.classCalled when a sponge absorbs water from the world. -
Uses of BlockEvent in org.bukkit.event.inventory
Subclasses of BlockEvent in org.bukkit.event.inventoryModifier and TypeClassDescriptionclassCalled when the brewing of the contents inside the Brewing Stand is complete.classCalled when an ItemStack is about to increase the fuel level of a brewing stand.classCalled when an ItemStack is successfully burned as fuel in a furnace.classThis event is called when a player takes items out of the furnaceclassCalled when an ItemStack is successfully smelted in a furnace.