Package org.bukkit
Class StructureType
java.lang.Object
org.bukkit.StructureType
This class handles the creation and storage of all structure types for
Bukkit. Structure Types are the different kinds of structures that can be
generated during world/chunk generation. These include Villages, Mineshafts,
Mansions, etc.
The registration of new
The registration of new
StructureType
s is case-sensitive.-
Field Summary
Modifier and TypeFieldDescriptionstatic StructureType
Bastion remnant.static StructureType
Buried treasure consists of a single chest buried in the beach sand or gravel, with random loot in it.static StructureType
Desert pyramids (also known as desert temples) are found in deserts.static StructureType
End Cities are tall castle-like structures that generate in the outer island of the End dimension.static StructureType
Igloos are structures that generate in snowy biomes.static StructureType
Jungle pyramids (also known as jungle temples) are found in jungles.static StructureType
Mineshafts are underground structures which consist of branching mining tunnels with wooden supports and broken rails.static StructureType
Nether fortresses are very large complexes that mainly consist of netherbricks.static StructureType
Nether fossils.static StructureType
Ocean monuments are underwater structures.static StructureType
Ocean ruins are clusters of many different blocks that generate underwater in ocean biomes (as well as on the surface of beaches).static StructureType
Pillager outposts may contain crossbows.static StructureType
Ruined portal.static StructureType
Shipwrecks are structures that generate on the floor of oceans or beaches.static StructureType
Strongholds are underground structures that consist of many rooms, libraries, and an end portal room.static StructureType
Swamp huts (also known as witch huts) generate in swamp biomes and have the ability to spawn witches.static StructureType
Villages are naturally generating structures that form above ground.static StructureType
Mansions (also known as woodland mansions) are massive house structures that generate in dark forests, containing a wide variety of rooms. -
Method Summary
Modifier and TypeMethodDescriptionboolean
Get theMapCursor.Type
that this structure can use on maps.getName()
Get the name of this structure.static @NotNull Map<String,StructureType>
Get all registeredStructureType
s.int
hashCode()
toString()
-
Field Details
-
MINESHAFT
Mineshafts are underground structures which consist of branching mining tunnels with wooden supports and broken rails.
They are the only place where cave spider spawners and minecarts with chests can be found naturally. -
VILLAGE
Villages are naturally generating structures that form above ground.
They are usually generated in desert, plains, taiga, and savanna biomes and are a site for villager spawns, with whom the player can trade. -
NETHER_FORTRESS
Nether fortresses are very large complexes that mainly consist of netherbricks.
They contain blaze spawners, nether wart farms, and loot chests. They are only generated in the nether dimension. -
STRONGHOLD
Strongholds are underground structures that consist of many rooms, libraries, and an end portal room.
They can be found using anMaterial.ENDER_EYE
. -
JUNGLE_PYRAMID
Jungle pyramids (also known as jungle temples) are found in jungles.
They are usually composed of cobblestone and mossy cobblestone. They consist of three floors, with the bottom floor containing treasure chests. -
OCEAN_RUIN
Ocean ruins are clusters of many different blocks that generate underwater in ocean biomes (as well as on the surface of beaches).
They come in my different variations. The cold variants consist primarily of stone brick, and the warm variants consist of sandstone. -
DESERT_PYRAMID
Desert pyramids (also known as desert temples) are found in deserts.
They are usually composed of sandstone and stained terracotta. -
IGLOO
Igloos are structures that generate in snowy biomes.
They consist of the house, as well as a basement. -
SWAMP_HUT
Swamp huts (also known as witch huts) generate in swamp biomes and have the ability to spawn witches. -
OCEAN_MONUMENT
Ocean monuments are underwater structures.
They are usually composed on all three different prismarine types and sea lanterns. They are the only place guardians and elder guardians spawn naturally. -
END_CITY
End Cities are tall castle-like structures that generate in the outer island of the End dimension.
They consist primarily of end stone bricks, purpur blocks, and end rods. They are the only place where shulkers can be found. -
WOODLAND_MANSION
Mansions (also known as woodland mansions) are massive house structures that generate in dark forests, containing a wide variety of rooms.
They are the only place where evokers, vindicators, and vexes spawn naturally (but only once) -
BURIED_TREASURE
Buried treasure consists of a single chest buried in the beach sand or gravel, with random loot in it. -
SHIPWRECK
Shipwrecks are structures that generate on the floor of oceans or beaches.
They are made up of wood materials, and contain 1-3 loot chests. They can generate sideways, upside-down, or upright. -
PILLAGER_OUTPOST
Pillager outposts may contain crossbows. -
NETHER_FOSSIL
Nether fossils. -
RUINED_PORTAL
Ruined portal. -
BASTION_REMNANT
Bastion remnant.
-
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Method Details
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getName
Get the name of this structure. This is case-sensitive when used in commands.- Returns:
- the name of this structure
-
getMapIcon
Get theMapCursor.Type
that this structure can use on maps. If this is null, this structure will not appear on explorer maps.- Returns:
- the
MapCursor.Type
or null.
-
equals
-
hashCode
public int hashCode() -
toString
-
getStructureTypes
Get all registeredStructureType
s.- Returns:
- an immutable copy of registered structure types.
-