Package org.bukkit.conversations
Class ConversationFactory
java.lang.Object
org.bukkit.conversations.ConversationFactory
A ConversationFactory is responsible for creating a
Conversation
from a predefined template. A ConversationFactory is typically created when
a plugin is instantiated and builds a Conversation each time a user
initiates a conversation with the plugin. Each Conversation maintains its
own state and calls back as needed into the plugin.
The ConversationFactory implements a fluid API, allowing parameters to be set as an extension to the constructor.
-
Field Summary
Modifier and TypeFieldDescriptionprotected List<ConversationAbandonedListener>
protected List<ConversationCanceller>
protected Prompt
protected boolean
protected boolean
protected String
protected Plugin
protected ConversationPrefix
-
Constructor Summary
ConstructorDescriptionConversationFactory(@NotNull Plugin plugin)
Constructs a ConversationFactory. -
Method Summary
Modifier and TypeMethodDescriptionAdds aConversationAbandonedListener
to all conversations constructed by this factory.buildConversation(@NotNull Conversable forWhom)
Constructs aConversation
in accordance with the defaults set for this factory.thatExcludesNonPlayersWithMessage(@Nullable String playerOnlyMessage)
Prevents this factory from creating a conversation for non-playerConversable
objects.withConversationCanceller(@NotNull ConversationCanceller canceller)
Adds aConversationCanceller
to constructed conversations.withEscapeSequence(@NotNull String escapeSequence)
Sets the player input that, when received, will immediately terminate the conversation.withFirstPrompt(@Nullable Prompt firstPrompt)
Sets the first prompt to use in all generated conversations.withInitialSessionData(@NotNull Map<Object,Object> initialSessionData)
Sets any initial data with which to populate the conversation context sessionData map.withLocalEcho(boolean localEchoEnabled)
Sets the local echo status for allConversation
s created by this factory.withModality(boolean modal)
Sets the modality of allConversation
s created by this factory.withPrefix(@NotNull ConversationPrefix prefix)
Sets theConversationPrefix
that prepends all output from all generated conversations.withTimeout(int timeoutSeconds)
Sets the number of inactive seconds to wait before automatically abandoning all generated conversations.
-
Field Details
-
plugin
-
isModal
protected boolean isModal -
localEchoEnabled
protected boolean localEchoEnabled -
prefix
-
firstPrompt
-
initialSessionData
-
playerOnlyMessage
-
cancellers
-
abandonedListeners
-
-
Constructor Details
-
ConversationFactory
Constructs a ConversationFactory.- Parameters:
plugin
- The plugin that owns the factory.
-
-
Method Details
-
withModality
Sets the modality of allConversation
s created by this factory. If a conversation is modal, all messages directed to the player are suppressed for the duration of the conversation.The default is True.
- Parameters:
modal
- The modality of all conversations to be created.- Returns:
- This object.
-
withLocalEcho
Sets the local echo status for allConversation
s created by this factory. If local echo is enabled, any text submitted to a conversation gets echoed back into the submitter's chat window.- Parameters:
localEchoEnabled
- The status of local echo.- Returns:
- This object.
-
withPrefix
@NotNull public @NotNull ConversationFactory withPrefix(@NotNull @NotNull ConversationPrefix prefix)Sets theConversationPrefix
that prepends all output from all generated conversations.The default is a
NullConversationPrefix
;- Parameters:
prefix
- The ConversationPrefix to use.- Returns:
- This object.
-
withTimeout
Sets the number of inactive seconds to wait before automatically abandoning all generated conversations.The default is 600 seconds (5 minutes).
- Parameters:
timeoutSeconds
- The number of seconds to wait.- Returns:
- This object.
-
withFirstPrompt
@NotNull public @NotNull ConversationFactory withFirstPrompt(@Nullable @Nullable Prompt firstPrompt)Sets the first prompt to use in all generated conversations.The default is Prompt.END_OF_CONVERSATION.
- Parameters:
firstPrompt
- The first prompt.- Returns:
- This object.
-
withInitialSessionData
@NotNull public @NotNull ConversationFactory withInitialSessionData(@NotNull @NotNull Map<Object,Object> initialSessionData)Sets any initial data with which to populate the conversation context sessionData map.- Parameters:
initialSessionData
- The conversation context's initial sessionData.- Returns:
- This object.
-
withEscapeSequence
@NotNull public @NotNull ConversationFactory withEscapeSequence(@NotNull @NotNull String escapeSequence)Sets the player input that, when received, will immediately terminate the conversation.- Parameters:
escapeSequence
- Input to terminate the conversation.- Returns:
- This object.
-
withConversationCanceller
@NotNull public @NotNull ConversationFactory withConversationCanceller(@NotNull @NotNull ConversationCanceller canceller)Adds aConversationCanceller
to constructed conversations.- Parameters:
canceller
- TheConversationCanceller
to add.- Returns:
- This object.
-
thatExcludesNonPlayersWithMessage
@NotNull public @NotNull ConversationFactory thatExcludesNonPlayersWithMessage(@Nullable @Nullable String playerOnlyMessage)Prevents this factory from creating a conversation for non-playerConversable
objects.- Parameters:
playerOnlyMessage
- The message to return to a non-play in lieu of starting a conversation.- Returns:
- This object.
-
addConversationAbandonedListener
@NotNull public @NotNull ConversationFactory addConversationAbandonedListener(@NotNull @NotNull ConversationAbandonedListener listener)Adds aConversationAbandonedListener
to all conversations constructed by this factory.- Parameters:
listener
- The listener to add.- Returns:
- This object.
-
buildConversation
Constructs aConversation
in accordance with the defaults set for this factory.- Parameters:
forWhom
- The entity for whom the new conversation is mediating.- Returns:
- A new conversation.
-