Package org.bukkit.loot
Interface LootTable
- All Superinterfaces:
Keyed
LootTables are technical files that represent what items should be in
naturally generated containers, what items should be dropped when killing a
mob, or what items can be fished.
See the
Minecraft Wiki for more information.
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Method Summary
Modifier and TypeMethodDescriptionvoid
fillInventory(@NotNull Inventory inventory, @NotNull Random random, @NotNull LootContext context)
Attempt to fill an inventory with this LootTable's loot.populateLoot(@NotNull Random random, @NotNull LootContext context)
Returns a mutable list of loot generated by this LootTable.
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Method Details
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populateLoot
@NotNull @NotNull Collection<ItemStack> populateLoot(@NotNull @NotNull Random random, @NotNull @NotNull LootContext context)Returns a mutable list of loot generated by this LootTable.- Parameters:
random
- the random instance to use to generate lootcontext
- context within to populate loot- Returns:
- a list of ItemStacks
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fillInventory
void fillInventory(@NotNull @NotNull Inventory inventory, @NotNull @NotNull Random random, @NotNull @NotNull LootContext context)Attempt to fill an inventory with this LootTable's loot.- Parameters:
inventory
- the inventory to fillrandom
- the random instance to use to generate lootcontext
- context within to populate loot
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