Package org.bukkit.projectiles
Interface ProjectileSource
- All Known Subinterfaces:
- AbstractHorse,- AbstractSkeleton,- AbstractVillager,- Ageable,- Allay,- Ambient,- Animals,- ArmorStand,- Axolotl,- Bat,- Bee,- Blaze,- BlockProjectileSource,- Breedable,- Camel,- Cat,- CaveSpider,- ChestedHorse,- Chicken,- Cod,- CollarColorable,- ComplexLivingEntity,- Cow,- Creature,- Creeper,- Dolphin,- Donkey,- Drowned,- ElderGuardian,- EnderDragon,- Enderman,- Endermite,- Enemy,- Evoker,- Fish,- Flying,- Fox,- Frog,- Ghast,- Giant,- GlowSquid,- Goat,- Golem,- Guardian,- Hoglin,- Horse,- HumanEntity,- Husk,- Illager,- Illusioner,- IronGolem,- LivingEntity,- Llama,- MagmaCube,- Mob,- Monster,- Mule,- MushroomCow,- NPC,- Ocelot,- Panda,- Parrot,- Phantom,- Pig,- Piglin,- PiglinAbstract,- PiglinBrute,- PigZombie,- Pillager,- Player,- PolarBear,- PufferFish,- Rabbit,- Raider,- RangedEntity,- Ravager,- Salmon,- SchoolableFish,- Sheep,- Shulker,- Silverfish,- Skeleton,- SkeletonHorse,- Slime,- Sniffer,- Snowman,- Spellcaster,- Spider,- Squid,- Steerable,- Stray,- Strider,- Tadpole,- Tameable,- TraderLlama,- TropicalFish,- Turtle,- Vex,- Villager,- Vindicator,- WanderingTrader,- Warden,- WaterMob,- Witch,- Wither,- WitherSkeleton,- Wolf,- Zoglin,- Zombie,- ZombieHorse,- ZombieVillager
public interface ProjectileSource
Represents a valid source of a projectile.
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Method SummaryModifier and TypeMethodDescription<T extends Projectile>
 TlaunchProjectile(@NotNull Class<? extends T> projectile) Launches aProjectilefrom the ProjectileSource.<T extends Projectile>
 TlaunchProjectile(@NotNull Class<? extends T> projectile, @Nullable Vector velocity) Launches aProjectilefrom the ProjectileSource with an initial velocity.<T extends Projectile>
 TlaunchProjectile(@NotNull Class<? extends T> projectile, @Nullable Vector velocity, Consumer<T> function) Launches aProjectilefrom the ProjectileSource with an initial velocity, with the supplied function run before the entity is added to the world.
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Method Details- 
launchProjectileLaunches aProjectilefrom the ProjectileSource.- Type Parameters:
- T- a projectile subclass
- Parameters:
- projectile- class of the projectile to launch
- Returns:
- the launched projectile
 
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launchProjectile@NotNull <T extends Projectile> T launchProjectile(@NotNull @NotNull Class<? extends T> projectile, @Nullable @Nullable Vector velocity) Launches aProjectilefrom the ProjectileSource with an initial velocity.- Type Parameters:
- T- a projectile subclass
- Parameters:
- projectile- class of the projectile to launch
- velocity- the velocity with which to launch
- Returns:
- the launched projectile
 
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launchProjectile@NotNull <T extends Projectile> T launchProjectile(@NotNull @NotNull Class<? extends T> projectile, @Nullable @Nullable Vector velocity, @Nullable Consumer<T> function) Launches aProjectilefrom the ProjectileSource with an initial velocity, with the supplied function run before the entity is added to the world.
 Note that when the function is run, the entity will not be actually in the world. Any operation involving such as teleporting the entity is undefined until after this function returns.- Type Parameters:
- T- a projectile subclass
- Parameters:
- projectile- class of the projectile to launch
- velocity- the velocity with which to launch
- function- the function to be run before the entity is spawned
- Returns:
- the launched projectile
 
 
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