Package org.bukkit
Class Location
java.lang.Object
org.bukkit.Location
- All Implemented Interfaces:
- FinePosition,- Position,- Cloneable,- ConfigurationSerializable
Represents a 3-dimensional position in a world.
 
No constraints are placed on any angular values other than that they be specified in degrees. This means that negative angles or angles of greater magnitude than 360 are valid, but may be normalized to any other equivalent representation by the implementation.
No constraints are placed on any angular values other than that they be specified in degrees. This means that negative angles or angles of greater magnitude than 360 are valid, but may be normalized to any other equivalent representation by the implementation.
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Field SummaryFields inherited from interface io.papermc.paper.math.PositionBLOCK_ZERO, FINE_ZERO
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Constructor SummaryConstructors
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Method SummaryModifier and TypeMethodDescriptionadd(double x, double y, double z) Adds the location by another.Adds the location by another.Takes the x/y/z from base and adds the specified x/y/z to it and returns self This mutates this object, clone first.Adds the location by a vector.voidCheck if each component of this Location is finite.clone()booleancreateExplosion(float power) Creates explosion at this location with given power Will break blocks and ignite blocks on fire.booleancreateExplosion(float power, boolean setFire) Creates explosion at this location with given power and optionally setting blocks on fire.booleancreateExplosion(float power, boolean setFire, boolean breakBlocks) Creates explosion at this location with given power and optionally setting blocks on fire.booleancreateExplosion(@Nullable Entity source, float power) Creates explosion at this location with given power, with the specified entity as the source.booleancreateExplosion(@Nullable Entity source, float power, boolean setFire) Creates explosion at this location with given power and optionally setting blocks on fire, with the specified entity as the source.booleancreateExplosion(@Nullable Entity source, float power, boolean setFire, boolean breakBlocks) Creates explosion at this location with given power and optionally setting blocks on fire, with the specified entity as the source.deserialize(@NotNull Map<String, Object> args) Required method for deserializationdoubleGet the distance between this location and another.doubleGet the squared distance between this location and another.booleangetBlock()Gets the block at the represented locationintGets the floored value of the X component, indicating the block that this location is contained with.intGets the floored value of the Y component, indicating the block that this location is contained with.intGets the floored value of the Z component, indicating the block that this location is contained with.getChunk()Gets the chunk at the represented locationGets a unit-vector pointing in the direction that this Location is facing.getNearbyEntities(double x, double y, double z) Returns a list of entities within a bounding box centered around a Location.<T extends Entity>
 @NotNull Collection<T>getNearbyEntitiesByType(@Nullable Class<? extends Entity> clazz, double xRadius, double yRadius, double zRadius, @Nullable Predicate<T> predicate) Gets all nearby entities of the specified type, within the specified radius (bounding box)<T extends Entity>
 @NotNull Collection<T>getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, double radius) Gets all nearby entities of the specified type, within the specified radius (bounding box)<T extends Entity>
 @NotNull Collection<T>getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, double xzRadius, double yRadius) Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)<T extends Entity>
 @NotNull Collection<T>getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, double xRadius, double yRadius, double zRadius) Gets all nearby entities of the specified type, within the specified radius (bounding box)<T extends Entity>
 @NotNull Collection<T>getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, double xzRadius, double yRadius, @Nullable Predicate<T> predicate) Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)<T extends Entity>
 @NotNull Collection<T>getNearbyEntitiesByType(@Nullable Class<? extends T> clazz, double radius, @Nullable Predicate<T> predicate) Gets all nearby entities of the specified type, within the specified radius (bounding box)getNearbyLivingEntities(double radius) Gets nearby players within the specified radius (bounding box)getNearbyLivingEntities(double xzRadius, double yRadius) Gets nearby players within the specified radius (bounding box)getNearbyLivingEntities(double xRadius, double yRadius, double zRadius) Gets nearby players within the specified radius (bounding box)getNearbyLivingEntities(double xRadius, double yRadius, double zRadius, @Nullable Predicate<LivingEntity> predicate) Gets nearby players within the specified radius (bounding box)getNearbyLivingEntities(double xzRadius, double yRadius, @Nullable Predicate<LivingEntity> predicate) Gets nearby players within the specified radius (bounding box)getNearbyLivingEntities(double radius, @Nullable Predicate<LivingEntity> predicate) Gets nearby players within the specified radius (bounding box)getNearbyPlayers(double radius) Gets nearby players within the specified radius (bounding box)getNearbyPlayers(double xzRadius, double yRadius) Gets nearby players within the specified radius (bounding box)getNearbyPlayers(double xRadius, double yRadius, double zRadius) Gets nearby players within the specified radius (bounding box)getNearbyPlayers(double xRadius, double yRadius, double zRadius, @Nullable Predicate<Player> predicate) Gets nearby players within the specified radius (bounding box)getNearbyPlayers(double xzRadius, double yRadius, @Nullable Predicate<Player> predicate) Gets nearby players within the specified radius (bounding box)getNearbyPlayers(double radius, @Nullable Predicate<Player> predicate) Gets nearby players within the specified radius (bounding box)floatgetPitch()Gets the pitch of this location, measured in degrees.getWorld()Gets the world that this location resides indoublegetX()Gets the x-coordinate of this locationdoublegetY()Gets the y-coordinate of this locationfloatgetYaw()Gets the yaw of this location, measured in degrees.doublegetZ()Gets the z-coordinate of this locationinthashCode()booleanbooleanChecks if aChunkhas been generated at this location.booleanChecks if world in this location is present and loaded.doublelength()Gets the magnitude of the location, defined as sqrt(x^2+y^2+z^2).doubleGets the magnitude of the location squared.static intlocToBlock(double loc) Safely converts a double (location coordinate) to an int (block coordinate)multiply(double m) Performs scalar multiplication, multiplying all components with a scalar.static floatnormalizePitch(float pitch) Normalizes the given pitch angle to a value between+/-90degrees.static floatnormalizeYaw(float yaw) Normalizes the given yaw angle to a value between+/-180degrees.Creates a Map representation of this class.set(double x, double y, double z) Sets the position of this Location and returns itself This mutates this object, clone first.setDirection(@NotNull Vector vector) voidsetPitch(float pitch) Sets the pitch of this location, measured in degrees.voidSets the world that this location resides invoidsetX(double x) Sets the x-coordinate of this locationvoidsetY(double y) Sets the y-coordinate of this locationvoidsetYaw(float yaw) Sets the yaw of this location, measured in degrees.voidsetZ(double z) Sets the z-coordinate of this locationsubtract(double x, double y, double z) Subtracts the location by another.Subtracts the location by another.Takes the x/y/z from base and subtracts the specified x/y/z to it and returns self This mutates this object, clone first.Subtracts the location by a vector.longDeprecated.only encodes y block ranges from -512 to 511 and represents an already changed implementation detailReturns a copy of this location except with y = getWorld().getHighestBlockYAt(this.getBlockX(), this.getBlockZ())toHighestLocation(@NotNull HeightMap heightMap) Returns a copy of this location except with y = getWorld().getHighestBlockYAt(this.getBlockX(), this.getBlockZ(), heightMap)toHighestLocation(HeightmapType heightmap) Deprecated, for removal: This API element is subject to removal in a future version.toLocation(@NotNull World world) Creates a new location object at this position with the specified worldtoString()toVector()Constructs a newVectorbased on this Locationdoublex()Gets the x value for this positiondoubley()Gets the y value for this positiondoublez()Gets the z value for this positionzero()Zero this location's components.Methods inherited from class java.lang.Objectfinalize, getClass, notify, notifyAll, wait, wait, wait
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Constructor Details- 
LocationConstructs a new Location with the given coordinates- Parameters:
- world- The world in which this location resides
- x- The x-coordinate of this new location
- y- The y-coordinate of this new location
- z- The z-coordinate of this new location
 
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Locationpublic Location(@UndefinedNullability World world, double x, double y, double z, float yaw, float pitch) Constructs a new Location with the given coordinates and direction- Parameters:
- world- The world in which this location resides
- x- The x-coordinate of this new location
- y- The y-coordinate of this new location
- z- The z-coordinate of this new location
- yaw- The absolute rotation on the x-plane, in degrees
- pitch- The absolute rotation on the y-plane, in degrees
 
 
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Method Details- 
setWorldSets the world that this location resides in- Parameters:
- world- New world that this location resides in
 
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isWorldLoadedpublic boolean isWorldLoaded()Checks if world in this location is present and loaded.- Returns:
- true if is loaded, otherwise false
 
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getWorldGets the world that this location resides in- Returns:
- World that contains this location, or nullif it is not set
- Throws:
- IllegalArgumentException- when world is unloaded
- See Also:
 
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getChunkGets the chunk at the represented location- Returns:
- Chunk at the represented location
 
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getBlockGets the block at the represented location- Returns:
- Block at the represented location
 
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setXpublic void setX(double x) Sets the x-coordinate of this location- Parameters:
- x- X-coordinate
 
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getXpublic double getX()Gets the x-coordinate of this location- Returns:
- x-coordinate
 
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getBlockXpublic int getBlockX()Gets the floored value of the X component, indicating the block that this location is contained with.- Returns:
- block X
 
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setYpublic void setY(double y) Sets the y-coordinate of this location- Parameters:
- y- y-coordinate
 
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getYpublic double getY()Gets the y-coordinate of this location- Returns:
- y-coordinate
 
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getBlockYpublic int getBlockY()Gets the floored value of the Y component, indicating the block that this location is contained with.- Returns:
- block y
 
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setZpublic void setZ(double z) Sets the z-coordinate of this location- Parameters:
- z- z-coordinate
 
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getZpublic double getZ()Gets the z-coordinate of this location- Returns:
- z-coordinate
 
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getBlockZpublic int getBlockZ()Gets the floored value of the Z component, indicating the block that this location is contained with.- Returns:
- block z
 
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setYawpublic void setYaw(float yaw) Sets the yaw of this location, measured in degrees.- A yaw of 0 or 360 represents the positive z direction.
- A yaw of 180 represents the negative z direction.
- A yaw of 90 represents the negative x direction.
- A yaw of 270 represents the positive x direction.
 - Parameters:
- yaw- new rotation's yaw
 
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getYawpublic float getYaw()Gets the yaw of this location, measured in degrees.- A yaw of 0 or 360 represents the positive z direction.
- A yaw of 180 represents the negative z direction.
- A yaw of 90 represents the negative x direction.
- A yaw of 270 represents the positive x direction.
 - Returns:
- the rotation's yaw
 
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setPitchpublic void setPitch(float pitch) Sets the pitch of this location, measured in degrees.- A pitch of 0 represents level forward facing.
- A pitch of 90 represents downward facing, or negative y direction.
- A pitch of -90 represents upward facing, or positive y direction.
 - Parameters:
- pitch- new incline's pitch
 
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getPitchpublic float getPitch()Gets the pitch of this location, measured in degrees.- A pitch of 0 represents level forward facing.
- A pitch of 90 represents downward facing, or negative y direction.
- A pitch of -90 represents upward facing, or positive y direction.
 - Returns:
- the incline's pitch
 
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getDirectionGets a unit-vector pointing in the direction that this Location is facing.
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setDirection- Parameters:
- vector- the direction vector
- Returns:
- the same location
 
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addAdds the location by another.- Parameters:
- vec- The other location
- Returns:
- the same location
- Throws:
- IllegalArgumentException- for differing worlds
- See Also:
 
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addAdds the location by a vector.- Parameters:
- vec- Vector to use
- Returns:
- the same location
- See Also:
 
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addAdds the location by another. Not world-aware.- Parameters:
- x- X coordinate
- y- Y coordinate
- z- Z coordinate
- Returns:
- the same location
- See Also:
 
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subtractSubtracts the location by another.- Parameters:
- vec- The other location
- Returns:
- the same location
- Throws:
- IllegalArgumentException- for differing worlds
- See Also:
 
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subtractSubtracts the location by a vector.- Parameters:
- vec- The vector to use
- Returns:
- the same location
- See Also:
 
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subtractSubtracts the location by another. Not world-aware and orientation independent.- Parameters:
- x- X coordinate
- y- Y coordinate
- z- Z coordinate
- Returns:
- the same location
- See Also:
 
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lengthpublic double length()Gets the magnitude of the location, defined as sqrt(x^2+y^2+z^2). The value of this method is not cached and uses a costly square-root function, so do not repeatedly call this method to get the location's magnitude. NaN will be returned if the inner result of the sqrt() function overflows, which will be caused if the length is too long. Not world-aware and orientation independent.- Returns:
- the magnitude
- See Also:
 
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lengthSquaredpublic double lengthSquared()Gets the magnitude of the location squared. Not world-aware and orientation independent.- Returns:
- the magnitude
- See Also:
 
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distanceGet the distance between this location and another. The value of this method is not cached and uses a costly square-root function, so do not repeatedly call this method to get the location's magnitude. NaN will be returned if the inner result of the sqrt() function overflows, which will be caused if the distance is too long.- Parameters:
- o- The other location
- Returns:
- the distance
- Throws:
- IllegalArgumentException- for differing worlds
- See Also:
 
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distanceSquaredGet the squared distance between this location and another.- Parameters:
- o- The other location
- Returns:
- the distance
- Throws:
- IllegalArgumentException- for differing worlds
- See Also:
 
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multiplyPerforms scalar multiplication, multiplying all components with a scalar. Not world-aware.- Parameters:
- m- The factor
- Returns:
- the same location
- See Also:
 
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zeroZero this location's components. Not world-aware.- Returns:
- the same location
- See Also:
 
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isChunkLoadedpublic boolean isChunkLoaded()
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isGeneratedpublic boolean isGenerated()Checks if aChunkhas been generated at this location.- Returns:
- true if a chunk has been generated at this location
 
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setSets the position of this Location and returns itself This mutates this object, clone first.- Parameters:
- x- X coordinate
- y- Y coordinate
- z- Z coordinate
- Returns:
- self (not cloned)
 
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add@NotNull public @NotNull Location add(@NotNull @NotNull Location base, double x, double y, double z) Takes the x/y/z from base and adds the specified x/y/z to it and returns self This mutates this object, clone first.- Parameters:
- base- The base coordinate to modify
- x- X coordinate to add to base
- y- Y coordinate to add to base
- z- Z coordinate to add to base
- Returns:
- self (not cloned)
 
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subtract@NotNull public @NotNull Location subtract(@NotNull @NotNull Location base, double x, double y, double z) Takes the x/y/z from base and subtracts the specified x/y/z to it and returns self This mutates this object, clone first.- Parameters:
- base- The base coordinate to modify
- x- X coordinate to subtract from base
- y- Y coordinate to subtract from base
- z- Z coordinate to subtract from base
- Returns:
- self (not cloned)
 
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toBlockLocation- Returns:
- A new location where X/Y/Z are on the Block location (integer value of X/Y/Z)
 
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toBlockKeyDeprecated.only encodes y block ranges from -512 to 511 and represents an already changed implementation detail- Returns:
- The block key for this location's block location.
- See Also:
 
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toCenterLocation- Returns:
- A new location where X/Y/Z are the center of the block
 
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toHighestLocationReturns a copy of this location except with y = getWorld().getHighestBlockYAt(this.getBlockX(), this.getBlockZ())- Returns:
- A copy of this location except with y = getWorld().getHighestBlockYAt(this.getBlockX(), this.getBlockZ())
- Throws:
- NullPointerException- if {- getWorld()} is- null
 
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toHighestLocation@NotNull @Deprecated(forRemoval=true) @ScheduledForRemoval(inVersion="1.21") public @NotNull Location toHighestLocation(@NotNull HeightmapType heightmap) Deprecated, for removal: This API element is subject to removal in a future version.Returns a copy of this location except with y = getWorld().getHighestBlockYAt(this.getBlockX(), this.getBlockZ(), heightmap)- Parameters:
- heightmap- The heightmap to use for finding the highest y location.
- Returns:
- A copy of this location except with y = getWorld().getHighestBlockYAt(this.getBlockX(), this.getBlockZ(), heightmap)
- Throws:
- NullPointerException- if {- getWorld()} is- null
- UnsupportedOperationException- if- World.getHighestBlockYAt(int, int, com.destroystokyo.paper.HeightmapType)does not support the specified heightmap
 
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toHighestLocationReturns a copy of this location except with y = getWorld().getHighestBlockYAt(this.getBlockX(), this.getBlockZ(), heightMap)- Parameters:
- heightMap- The heightmap to use for finding the highest y location.
- Returns:
- A copy of this location except with y = getWorld().getHighestBlockYAt(this.getBlockX(), this.getBlockZ(), heightMap)
 
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createExplosionpublic boolean createExplosion(float power) Creates explosion at this location with given power Will break blocks and ignite blocks on fire.- Parameters:
- power- The power of explosion, where 4F is TNT
- Returns:
- false if explosion was canceled, otherwise true
 
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createExplosionpublic boolean createExplosion(float power, boolean setFire) Creates explosion at this location with given power and optionally setting blocks on fire. Will break blocks.- Parameters:
- power- The power of explosion, where 4F is TNT
- setFire- Whether or not to set blocks on fire
- Returns:
- false if explosion was canceled, otherwise true
 
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createExplosionpublic boolean createExplosion(float power, boolean setFire, boolean breakBlocks) Creates explosion at this location with given power and optionally setting blocks on fire.- Parameters:
- power- The power of explosion, where 4F is TNT
- setFire- Whether or not to set blocks on fire
- breakBlocks- Whether or not to have blocks be destroyed
- Returns:
- false if explosion was canceled, otherwise true
 
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createExplosionCreates explosion at this location with given power, with the specified entity as the source. Will break blocks and ignite blocks on fire.- Parameters:
- source- The source entity of the explosion
- power- The power of explosion, where 4F is TNT
- Returns:
- false if explosion was canceled, otherwise true
 
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createExplosionCreates explosion at this location with given power and optionally setting blocks on fire, with the specified entity as the source. Will break blocks.- Parameters:
- source- The source entity of the explosion
- power- The power of explosion, where 4F is TNT
- setFire- Whether or not to set blocks on fire
- Returns:
- false if explosion was canceled, otherwise true
 
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createExplosionpublic boolean createExplosion(@Nullable @Nullable Entity source, float power, boolean setFire, boolean breakBlocks) Creates explosion at this location with given power and optionally setting blocks on fire, with the specified entity as the source.- Parameters:
- source- The source entity of the explosion
- power- The power of explosion, where 4F is TNT
- setFire- Whether or not to set blocks on fire
- breakBlocks- Whether or not to have blocks be destroyed
- Returns:
- false if explosion was canceled, otherwise true
 
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getNearbyEntitiesReturns a list of entities within a bounding box centered around a Location. Some implementations may impose artificial restrictions on the size of the search bounding box.- Parameters:
- x- 1/2 the size of the box along x axis
- y- 1/2 the size of the box along y axis
- z- 1/2 the size of the box along z axis
- Returns:
- the collection of entities near location. This will always be a non-null collection.
 
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getNearbyLivingEntitiesGets nearby players within the specified radius (bounding box)- Parameters:
- radius- X Radius
- Returns:
- the collection of entities near location. This will always be a non-null collection.
 
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getNearbyLivingEntities@NotNull public @NotNull Collection<LivingEntity> getNearbyLivingEntities(double xzRadius, double yRadius) Gets nearby players within the specified radius (bounding box)- Parameters:
- xzRadius- X/Z Radius
- yRadius- Y Radius
- Returns:
- the collection of living entities near location. This will always be a non-null collection.
 
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getNearbyLivingEntities@NotNull public @NotNull Collection<LivingEntity> getNearbyLivingEntities(double xRadius, double yRadius, double zRadius) Gets nearby players within the specified radius (bounding box)- Parameters:
- xRadius- X Radius
- yRadius- Y Radius
- zRadius- Z radius
- Returns:
- the collection of living entities near location. This will always be a non-null collection.
 
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getNearbyLivingEntities@NotNull public @NotNull Collection<LivingEntity> getNearbyLivingEntities(double radius, @Nullable @Nullable Predicate<LivingEntity> predicate) Gets nearby players within the specified radius (bounding box)- Parameters:
- radius- Radius
- predicate- a predicate used to filter results
- Returns:
- the collection of living entities near location. This will always be a non-null collection.
 
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getNearbyLivingEntities@NotNull public @NotNull Collection<LivingEntity> getNearbyLivingEntities(double xzRadius, double yRadius, @Nullable @Nullable Predicate<LivingEntity> predicate) Gets nearby players within the specified radius (bounding box)- Parameters:
- xzRadius- X/Z Radius
- yRadius- Y Radius
- predicate- a predicate used to filter results
- Returns:
- the collection of living entities near location. This will always be a non-null collection.
 
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getNearbyLivingEntities@NotNull public @NotNull Collection<LivingEntity> getNearbyLivingEntities(double xRadius, double yRadius, double zRadius, @Nullable @Nullable Predicate<LivingEntity> predicate) Gets nearby players within the specified radius (bounding box)- Parameters:
- xRadius- X Radius
- yRadius- Y Radius
- zRadius- Z radius
- predicate- a predicate used to filter results
- Returns:
- the collection of living entities near location. This will always be a non-null collection.
 
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getNearbyPlayersGets nearby players within the specified radius (bounding box)- Parameters:
- radius- X/Y/Z Radius
- Returns:
- the collection of players near location. This will always be a non-null collection.
 
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getNearbyPlayersGets nearby players within the specified radius (bounding box)- Parameters:
- xzRadius- X/Z Radius
- yRadius- Y Radius
- Returns:
- the collection of players near location. This will always be a non-null collection.
 
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getNearbyPlayers@NotNull public @NotNull Collection<Player> getNearbyPlayers(double xRadius, double yRadius, double zRadius) Gets nearby players within the specified radius (bounding box)- Parameters:
- xRadius- X Radius
- yRadius- Y Radius
- zRadius- Z Radius
- Returns:
- the collection of players near location. This will always be a non-null collection.
 
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getNearbyPlayers@NotNull public @NotNull Collection<Player> getNearbyPlayers(double radius, @Nullable @Nullable Predicate<Player> predicate) Gets nearby players within the specified radius (bounding box)- Parameters:
- radius- X/Y/Z Radius
- predicate- a predicate used to filter results
- Returns:
- the collection of players near location. This will always be a non-null collection.
 
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getNearbyPlayers@NotNull public @NotNull Collection<Player> getNearbyPlayers(double xzRadius, double yRadius, @Nullable @Nullable Predicate<Player> predicate) Gets nearby players within the specified radius (bounding box)- Parameters:
- xzRadius- X/Z Radius
- yRadius- Y Radius
- predicate- a predicate used to filter results
- Returns:
- the collection of players near location. This will always be a non-null collection.
 
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getNearbyPlayers@NotNull public @NotNull Collection<Player> getNearbyPlayers(double xRadius, double yRadius, double zRadius, @Nullable @Nullable Predicate<Player> predicate) Gets nearby players within the specified radius (bounding box)- Parameters:
- xRadius- X Radius
- yRadius- Y Radius
- zRadius- Z Radius
- predicate- a predicate used to filter results
- Returns:
- the collection of players near location. This will always be a non-null collection.
 
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getNearbyEntitiesByType@NotNull public <T extends Entity> @NotNull Collection<T> getNearbyEntitiesByType(@Nullable @Nullable Class<? extends T> clazz, double radius) Gets all nearby entities of the specified type, within the specified radius (bounding box)- Type Parameters:
- T- the entity type
- Parameters:
- clazz- Type to filter by
- radius- X/Y/Z radius to search within
- Returns:
- the collection of entities of type clazz near location. This will always be a non-null collection.
 
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getNearbyEntitiesByType@NotNull public <T extends Entity> @NotNull Collection<T> getNearbyEntitiesByType(@Nullable @Nullable Class<? extends T> clazz, double xzRadius, double yRadius) Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)- Type Parameters:
- T- the entity type
- Parameters:
- clazz- Type to filter by
- xzRadius- X/Z radius to search within
- yRadius- Y radius to search within
- Returns:
- the collection of entities near location. This will always be a non-null collection.
 
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getNearbyEntitiesByType@NotNull public <T extends Entity> @NotNull Collection<T> getNearbyEntitiesByType(@Nullable @Nullable Class<? extends T> clazz, double xRadius, double yRadius, double zRadius) Gets all nearby entities of the specified type, within the specified radius (bounding box)- Type Parameters:
- T- the entity type
- Parameters:
- clazz- Type to filter by
- xRadius- X Radius
- yRadius- Y Radius
- zRadius- Z Radius
- Returns:
- the collection of entities near location. This will always be a non-null collection.
 
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getNearbyEntitiesByType@NotNull public <T extends Entity> @NotNull Collection<T> getNearbyEntitiesByType(@Nullable @Nullable Class<? extends T> clazz, double radius, @Nullable @Nullable Predicate<T> predicate) Gets all nearby entities of the specified type, within the specified radius (bounding box)- Type Parameters:
- T- the entity type
- Parameters:
- clazz- Type to filter by
- radius- X/Y/Z radius to search within
- predicate- a predicate used to filter results
- Returns:
- the collection of entities near location. This will always be a non-null collection.
 
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getNearbyEntitiesByType@NotNull public <T extends Entity> @NotNull Collection<T> getNearbyEntitiesByType(@Nullable @Nullable Class<? extends T> clazz, double xzRadius, double yRadius, @Nullable @Nullable Predicate<T> predicate) Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)- Type Parameters:
- T- the entity type
- Parameters:
- clazz- Type to filter by
- xzRadius- X/Z radius to search within
- yRadius- Y radius to search within
- predicate- a predicate used to filter results
- Returns:
- the collection of entities near location. This will always be a non-null collection.
 
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getNearbyEntitiesByType@NotNull public <T extends Entity> @NotNull Collection<T> getNearbyEntitiesByType(@Nullable @Nullable Class<? extends Entity> clazz, double xRadius, double yRadius, double zRadius, @Nullable @Nullable Predicate<T> predicate) Gets all nearby entities of the specified type, within the specified radius (bounding box)- Type Parameters:
- T- the entity type
- Parameters:
- clazz- Type to filter by
- xRadius- X Radius
- yRadius- Y Radius
- zRadius- Z Radius
- predicate- a predicate used to filter results
- Returns:
- the collection of entities near location. This will always be a non-null collection.
 
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equals
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hashCodepublic int hashCode()
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toString
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toVectorConstructs a newVectorbased on this Location
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clone
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checkFiniteCheck if each component of this Location is finite.- Throws:
- IllegalArgumentException- if any component is not finite
 
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locToBlockpublic static int locToBlock(double loc) Safely converts a double (location coordinate) to an int (block coordinate)- Parameters:
- loc- Precise coordinate
- Returns:
- Block coordinate
 
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serializeDescription copied from interface:ConfigurationSerializableCreates a Map representation of this class.This class must provide a method to restore this class, as defined in the ConfigurationSerializableinterface javadocs.- Specified by:
- serializein interface- ConfigurationSerializable
- Returns:
- Map containing the current state of this class
 
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deserializeRequired method for deserialization- Parameters:
- args- map to deserialize
- Returns:
- deserialized location
- Throws:
- IllegalArgumentException- if the world don't exists
- See Also:
 
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normalizeYawpublic static float normalizeYaw(float yaw) Normalizes the given yaw angle to a value between+/-180degrees.- Parameters:
- yaw- the yaw in degrees
- Returns:
- the normalized yaw in degrees
- See Also:
 
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normalizePitchpublic static float normalizePitch(float pitch) Normalizes the given pitch angle to a value between+/-90degrees.- Parameters:
- pitch- the pitch in degrees
- Returns:
- the normalized pitch in degrees
- See Also:
 
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xpublic double x()Description copied from interface:PositionGets the x value for this position
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ypublic double y()Description copied from interface:PositionGets the y value for this position
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zpublic double z()Description copied from interface:PositionGets the z value for this position
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toLocationDescription copied from interface:PositionCreates a new location object at this position with the specified world- Specified by:
- toLocationin interface- Position
- Parameters:
- world- the world for the location object
- Returns:
- a new location
 
 
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