Enum Class PlayerFishEvent.State

java.lang.Object
java.lang.Enum<PlayerFishEvent.State>
org.bukkit.event.player.PlayerFishEvent.State
All Implemented Interfaces:
Serializable, Comparable<PlayerFishEvent.State>, Constable
Enclosing class:
PlayerFishEvent

public static enum PlayerFishEvent.State extends Enum<PlayerFishEvent.State>
An enum to specify the state of the fishing
  • Enum Constant Details

    • FISHING

      public static final PlayerFishEvent.State FISHING
      When a player is fishing, ie casting the line out.
    • CAUGHT_FISH

      public static final PlayerFishEvent.State CAUGHT_FISH
      When a player has successfully caught a fish and is reeling it in. In this instance, a "fish" is any item retrieved from water as a result of fishing, ie an item, but not necessarily a fish.
    • CAUGHT_ENTITY

      public static final PlayerFishEvent.State CAUGHT_ENTITY
      When a player has successfully caught an entity. This refers to any already spawned entity in the world that has been hooked directly by the rod.
    • IN_GROUND

      public static final PlayerFishEvent.State IN_GROUND
      When a bobber is stuck in the ground.
    • FAILED_ATTEMPT

      public static final PlayerFishEvent.State FAILED_ATTEMPT
      When a player fails to catch a bite while fishing usually due to poor timing.
    • REEL_IN

      public static final PlayerFishEvent.State REEL_IN
      When a player reels in their hook without receiving any bites.
    • BITE

      public static final PlayerFishEvent.State BITE
      Called when there is a bite on the hook and it is ready to be reeled in.
    • LURED

      public static final PlayerFishEvent.State LURED
      Called when a bobber was lured, and is now waiting to be hooked (when a "fish" starts to swim toward the bobber to bite it).
  • Method Details

    • values

      public static PlayerFishEvent.State[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static PlayerFishEvent.State valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null