Classes used to manipulate the voxels in a
world
,
including special states.
-
interface
Interface for tile entities that are lockable.
-
interface
Represents a captured state of a Barrel.
interface
Represents a captured state of a beacon.
interface
Represents a captured state of a blast furnace.
interface
Represents a captured state of a brewing stand.
interface
Represents a captured state of a chest.
interface
Represents a captured state of a container block.
interface
Represents a captured state of a crafter.
interface
Represents a captured state of a dispenser.
interface
Represents a captured state of a dropper.
interface
Represents a captured state of a furnace.
interface
Represents a captured state of a hopper.
interface
Represents a captured state of a ShulkerBox.
interface
Represents a captured state of a smoker.