Uses of Interface
org.bukkit.entity.Hanging
Package
Description
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Events
relating to entities that hang
.-
Uses of Hanging in org.bukkit.entity
Modifier and TypeInterfaceDescriptioninterface
A Glow Item Frame.interface
Represents an Item Frameinterface
Represents a Leash Hitch on a fenceinterface
Represents a Painting. -
Uses of Hanging in org.bukkit.event.hanging
Modifier and TypeMethodDescriptionHangingEvent.getEntity()
Gets the hanging entity involved in this event.ModifierConstructorDescriptionHangingBreakByEntityEvent
(@NotNull Hanging hanging, @NotNull Entity remover) HangingBreakByEntityEvent
(@NotNull Hanging hanging, @NotNull Entity remover, HangingBreakEvent.RemoveCause cause) HangingBreakEvent
(@NotNull Hanging hanging, HangingBreakEvent.RemoveCause cause) protected
HangingEvent
(@NotNull Hanging painting) HangingPlaceEvent
(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace, @Nullable EquipmentSlot hand) Deprecated.HangingPlaceEvent
(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace, @Nullable EquipmentSlot hand, @Nullable ItemStack itemStack)