Uses of Interface
org.bukkit.entity.Hanging
Packages that use Hanging
Package
Description
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Events
relating to entities that hang
.-
Uses of Hanging in org.bukkit.entity
Subinterfaces of Hanging in org.bukkit.entityModifier and TypeInterfaceDescriptioninterface
A Glow Item Frame.interface
Represents an Item Frameinterface
Represents a Leash Hitch on a fenceinterface
Represents a Painting. -
Uses of Hanging in org.bukkit.event.hanging
Fields in org.bukkit.event.hanging declared as HangingMethods in org.bukkit.event.hanging that return HangingModifier and TypeMethodDescriptionHangingEvent.getEntity()
Gets the hanging entity involved in this event.Constructors in org.bukkit.event.hanging with parameters of type HangingModifierConstructorDescriptionHangingBreakByEntityEvent
(@NotNull Hanging hanging, @NotNull Entity remover) HangingBreakByEntityEvent
(@NotNull Hanging hanging, @NotNull Entity remover, HangingBreakEvent.RemoveCause cause) HangingBreakEvent
(@NotNull Hanging hanging, HangingBreakEvent.RemoveCause cause) protected
HangingEvent
(@NotNull Hanging painting) HangingPlaceEvent
(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace, @Nullable EquipmentSlot hand) Deprecated.HangingPlaceEvent
(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace, @Nullable EquipmentSlot hand, @Nullable ItemStack itemStack)