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class
Raised when a vehicle collides with a block.
class
Raised when a vehicle collides.
class
Raised when a vehicle is created.
class
Raised when a vehicle receives damage.
class
Raised when a vehicle is destroyed, which could be caused by either a
player or the environment.
class
Raised when an entity enters a vehicle.
class
Raised when a vehicle collides with an entity.
class
Raised when a living entity exits a vehicle.
class
Raised when a vehicle moves.
class
Called when a vehicle updates