Uses of Class
org.bukkit.util.BoundingBox
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes used to manipulate the voxels in a
world
,
including special states.Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Classes to facilitate world
Structure
generation.Multi and single purpose classes to facilitate various programmatic
concepts.
-
Uses of BoundingBox in org.bukkit
Modifier and TypeMethodDescriptionWorld.getIntersectingChunks
(@NotNull BoundingBox box) Gets all Chunks intersecting the given BoundingBox.World.getNearbyEntities
(@NotNull BoundingBox boundingBox) Returns a list of entities within the given bounding box.World.getNearbyEntities
(@NotNull BoundingBox boundingBox, @Nullable Predicate<? super Entity> filter) Returns a list of entities within the given bounding box.boolean
RegionAccessor.hasCollisionsIn
(BoundingBox boundingBox) Checks if the world collides with the given boundingbox. -
Uses of BoundingBox in org.bukkit.block
Modifier and TypeMethodDescriptionBlock.getBoundingBox()
Gets the approximate bounding box for this block.Conduit.getHuntingArea()
Get aBoundingBox
(relative to real-world coordinates) in which the conduit will search for hostile entities to target. -
Uses of BoundingBox in org.bukkit.entity
Modifier and TypeMethodDescriptionEntity.getBoundingBox()
Gets the entity's current bounding box.Modifier and TypeMethodDescriptionboolean
Entity.wouldCollideUsing
(@NotNull BoundingBox boundingBox) This checks using the given boundingbox as the entity's boundingbox if the entity would collide with anything. -
Uses of BoundingBox in org.bukkit.event.world
Modifier and TypeMethodDescriptionAsyncStructureGenerateEvent.getBoundingBox()
Get the bounding box of the structure.AsyncStructureSpawnEvent.getBoundingBox()
Get the bounding box of the structure.ModifierConstructorDescriptionAsyncStructureGenerateEvent
(@NotNull World world, boolean async, @NotNull AsyncStructureGenerateEvent.Cause cause, @NotNull Structure structure, @NotNull BoundingBox boundingBox, int chunkX, int chunkZ) AsyncStructureSpawnEvent
(@NotNull World world, @NotNull Structure structure, @NotNull BoundingBox boundingBox, int chunkX, int chunkZ) -
Uses of BoundingBox in org.bukkit.generator.structure
Modifier and TypeMethodDescriptionGeneratedStructure.getBoundingBox()
Gets the bounding box of this placed structure.StructurePiece.getBoundingBox()
Gets the bounding box of this structure piece. -
Uses of BoundingBox in org.bukkit.util
Modifier and TypeMethodDescriptionBoundingBox.clone()
Creates a copy of this bounding box.BoundingBox.copy
(@NotNull BoundingBox other) Copies another bounding box.static @NotNull BoundingBox
BoundingBox.deserialize
(@NotNull Map<String, Object> args) BoundingBox.expand
(double expansion) Expands this bounding box uniformly by the given value in all directions.BoundingBox.expand
(double x, double y, double z) Expands this bounding box uniformly by the given values in both positive and negative directions.BoundingBox.expand
(double dirX, double dirY, double dirZ, double expansion) Expands this bounding box in the specified direction.BoundingBox.expand
(double negativeX, double negativeY, double negativeZ, double positiveX, double positiveY, double positiveZ) Expands this bounding box by the given values in the corresponding directions.Expands this bounding box in the direction specified by the given block face.Expands this bounding box uniformly by the given values in both positive and negative directions.Expands this bounding box in the specified direction.BoundingBox.expandDirectional
(double dirX, double dirY, double dirZ) Expands this bounding box in the specified direction.BoundingBox.expandDirectional
(@NotNull Vector direction) Expands this bounding box in the specified direction.BoundingBox.intersection
(@NotNull BoundingBox other) Resizes this bounding box to represent the intersection of this and the given bounding box.static @NotNull BoundingBox
Creates a new bounding box using the given center and extents.static @NotNull BoundingBox
Creates a new bounding box using the coordinates of the given locations as corners.static @NotNull BoundingBox
Creates a new 1x1x1 sized bounding box containing the given block.static @NotNull BoundingBox
Creates a new bounding box using the coordinates of the given blocks as corners.static @NotNull BoundingBox
Creates a new bounding box using the given center and extents.static @NotNull BoundingBox
Creates a new bounding box using the coordinates of the given vectors as corners.BoundingBox.resize
(double x1, double y1, double z1, double x2, double y2, double z2) Resizes this bounding box.BoundingBox.shift
(double shiftX, double shiftY, double shiftZ) Shifts this bounding box by the given amounts.Shifts this bounding box by the given amounts.Shifts this bounding box by the given amounts.BoundingBox.union
(double posX, double posY, double posZ) Expands this bounding box to contain (or border) the specified position.Expands this bounding box to contain (or border) the specified position.BoundingBox.union
(@NotNull BoundingBox other) Expands this bounding box to contain both this and the given bounding box.Expands this bounding box to contain (or border) the specified position.Modifier and TypeMethodDescriptionVoxelShape.getBoundingBoxes()
Converts this shape into a collection ofBoundingBox
equivalent to the shape: a bounding box intersects with this block shape if it intersects with any of the shape's bounding boxes.Modifier and TypeMethodDescriptionboolean
BoundingBox.contains
(@NotNull BoundingBox other) Checks if this bounding box fully contains the given bounding box.BoundingBox.copy
(@NotNull BoundingBox other) Copies another bounding box.BoundingBox.intersection
(@NotNull BoundingBox other) Resizes this bounding box to represent the intersection of this and the given bounding box.boolean
BoundingBox.overlaps
(@NotNull BoundingBox other) Checks if this bounding box overlaps with the given bounding box.boolean
VoxelShape.overlaps
(@NotNull BoundingBox other) Checks if the given bounding box intersects this block shape.BoundingBox.union
(@NotNull BoundingBox other) Expands this bounding box to contain both this and the given bounding box.