Interface BlockType
- All Superinterfaces:
FeatureDependant
,Keyed
,Keyed
,Translatable
,Translatable
- All Known Subinterfaces:
BlockType.Typed<B>
Material
more maintenance friendly, but will in due time be the
official replacement for the aforementioned enum. Entirely incompatible
changes may occur. Do not use this API in plugins.-
Nested Class Summary
Nested ClassesModifier and TypeInterfaceDescriptionstatic interface
BlockType.Typed<B extends BlockData>
Typed represents a subtype ofBlockType
s that have a known block data type at compile time. -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final BlockType.Typed
<Switch> static final BlockType.Typed
<Door> static final BlockType.Typed
<Fence> static final BlockType.Typed
<Gate> static final BlockType.Typed
<HangingSign> static final BlockType.Typed
<Leaves> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Powerable> static final BlockType.Typed
<Sapling> static final BlockType.Typed
<Sign> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<WallHangingSign> static final BlockType.Typed
<WallSign> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<RedstoneRail> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<AmethystCluster> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Leaves> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Bamboo> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Switch> static final BlockType.Typed
<Door> static final BlockType.Typed
<Fence> static final BlockType.Typed
<Gate> static final BlockType.Typed
<HangingSign> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Powerable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Sign> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<WallHangingSign> static final BlockType.Typed
<WallSign> static final BlockType.Typed
<Barrel> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Beehive> static final BlockType.Typed
<Beehive> static final BlockType.Typed
<Ageable> static final BlockType.Typed
<Bell> static final BlockType.Typed
<BigDripleaf> static final BlockType.Typed
<Dripleaf> static final BlockType.Typed
<Switch> static final BlockType.Typed
<Door> static final BlockType.Typed
<Fence> static final BlockType.Typed
<Gate> static final BlockType.Typed
<HangingSign> static final BlockType.Typed
<Leaves> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Powerable> static final BlockType.Typed
<Sapling> static final BlockType.Typed
<Sign> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<WallHangingSign> static final BlockType.Typed
<WallSign> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Rotatable> static final BlockType.Typed
<Bed> static final BlockType.Typed
<Candle> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<GlassPane> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<Furnace> static final BlockType.Typed
<Rotatable> static final BlockType.Typed
<Bed> static final BlockType.Typed
<Candle> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<GlassPane> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<CoralWallFan> static final BlockType.Typed
<BrewingStand> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Rotatable> static final BlockType.Typed
<Bed> static final BlockType.Typed
<Candle> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<MultipleFacing> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<GlassPane> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BubbleColumn> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<CoralWallFan> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Ageable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Cake> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<CalibratedSculkSensor> static final BlockType.Typed
<Campfire> static final BlockType.Typed
<Candle> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<Ageable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<CaveVines> static final BlockType.Typed
<CaveVinesPlant> static final BlockType.Typed
<Chain> static final BlockType.Typed
<CommandBlock> static final BlockType.Typed
<Switch> static final BlockType.Typed
<Door> static final BlockType.Typed
<Fence> static final BlockType.Typed
<Gate> static final BlockType.Typed
<HangingSign> static final BlockType.Typed
<Leaves> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Powerable> static final BlockType.Typed
<Sapling> static final BlockType.Typed
<Sign> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<WallHangingSign> static final BlockType.Typed
<WallSign> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Chest> static final BlockType.Typed
<Directional> static final BlockType.Typed
<ChiseledBookshelf> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Ageable> static final BlockType.Typed
<MultipleFacing> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Cocoa> static final BlockType.Typed
<CommandBlock> static final BlockType.Typed
<Comparator> static final BlockType.Typed
<Levelled> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<CopperBulb> static final BlockType.Typed
<Door> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Crafter> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<CreakingHeart> static final BlockType.Typed
<Skull> static final BlockType.Typed
<WallSkull> static final BlockType.Typed
<Switch> static final BlockType.Typed
<Door> static final BlockType.Typed
<Fence> static final BlockType.Typed
<Gate> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<HangingSign> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Powerable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Sign> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<WallHangingSign> static final BlockType.Typed
<WallSign> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Rotatable> static final BlockType.Typed
<Bed> static final BlockType.Typed
<Candle> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<GlassPane> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Switch> static final BlockType.Typed
<Door> static final BlockType.Typed
<Fence> static final BlockType.Typed
<Gate> static final BlockType.Typed
<HangingSign> static final BlockType.Typed
<Leaves> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Powerable> static final BlockType.Typed
<Sapling> static final BlockType.Typed
<Sign> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<WallHangingSign> static final BlockType.Typed
<WallSign> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<DaylightDetector> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<CoralWallFan> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<CoralWallFan> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<CoralWallFan> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<CoralWallFan> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<CoralWallFan> static final BlockType.Typed
<DecoratedPot> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<RedstoneRail> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Dispenser> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Skull> static final BlockType.Typed
<WallSkull> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Dispenser> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<EndPortalFrame> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<EnderChest> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<CopperBulb> static final BlockType.Typed
<Door> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Farmland> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Fire> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<CoralWallFan> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Leaves> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Ageable> static final BlockType.Typed
<Furnace> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Fence> static final BlockType.Typed
<GlowLichen> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<Snowable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Rotatable> static final BlockType.Typed
<Bed> static final BlockType.Typed
<Candle> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<GlassPane> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Rotatable> static final BlockType.Typed
<Bed> static final BlockType.Typed
<Candle> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<GlassPane> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Grindstone> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<AnaloguePowerable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Hopper> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<CoralWallFan> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Fence> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Door> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Jigsaw> static final BlockType.Typed
<Jukebox> static final BlockType.Typed
<Switch> static final BlockType.Typed
<Door> static final BlockType.Typed
<Fence> static final BlockType.Typed
<Gate> static final BlockType.Typed
<HangingSign> static final BlockType.Typed
<Leaves> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Powerable> static final BlockType.Typed
<Sapling> static final BlockType.Typed
<Sign> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<WallHangingSign> static final BlockType.Typed
<WallSign> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Ageable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Ladder> static final BlockType.Typed
<Lantern> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<AmethystCluster> static final BlockType.Typed
<Bisected> static final BlockType.Typed
<Levelled> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<LeafLitter> static final BlockType.Typed
<Lectern> static final BlockType.Typed
<Switch> static final BlockType.Typed
<Light> static final BlockType.Typed
<Rotatable> static final BlockType.Typed
<Bed> static final BlockType.Typed
<Candle> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<GlassPane> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Rotatable> static final BlockType.Typed
<Bed> static final BlockType.Typed
<Candle> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<GlassPane> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<AnaloguePowerable> static final BlockType.Typed
<LightningRod> static final BlockType.Typed
<Bisected> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Rotatable> static final BlockType.Typed
<Bed> static final BlockType.Typed
<Candle> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<GlassPane> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Rotatable> static final BlockType.Typed
<Bed> static final BlockType.Typed
<Candle> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<GlassPane> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Switch> static final BlockType.Typed
<Door> static final BlockType.Typed
<Fence> static final BlockType.Typed
<Gate> static final BlockType.Typed
<HangingSign> static final BlockType.Typed
<Leaves> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Powerable> static final BlockType.Typed
<MangrovePropagule> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<Sign> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<WallHangingSign> static final BlockType.Typed
<WallSign> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<AmethystCluster> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Ageable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<TechnicalPiston> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<MultipleFacing> static final BlockType.Typed
<Snowable> static final BlockType.Typed
<Fence> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Ageable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<NoteBlock> static final BlockType.Typed
<Switch> static final BlockType.Typed
<Door> static final BlockType.Typed
<Fence> static final BlockType.Typed
<Gate> static final BlockType.Typed
<HangingSign> static final BlockType.Typed
<Leaves> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Powerable> static final BlockType.Typed
<Sapling> static final BlockType.Typed
<Sign> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<WallHangingSign> static final BlockType.Typed
<WallSign> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Observer> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Rotatable> static final BlockType.Typed
<Bed> static final BlockType.Typed
<Candle> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<GlassPane> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<CopperBulb> static final BlockType.Typed
<Door> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<HangingMoss> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<MossyCarpet> static final BlockType.Typed
<Switch> static final BlockType.Typed
<Door> static final BlockType.Typed
<Fence> static final BlockType.Typed
<Gate> static final BlockType.Typed
<HangingSign> static final BlockType.Typed
<Leaves> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Powerable> static final BlockType.Typed
<Sapling> static final BlockType.Typed
<Sign> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<WallHangingSign> static final BlockType.Typed
<WallSign> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Bisected> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Skull> static final BlockType.Typed
<WallSkull> static final BlockType.Typed
<Rotatable> static final BlockType.Typed
<Bed> static final BlockType.Typed
<Candle> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<FlowerBed> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<GlassPane> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Piston> static final BlockType.Typed
<PistonHead> static final BlockType.Typed
<PitcherCrop> static final BlockType.Typed
<Bisected> static final BlockType.Typed
<Skull> static final BlockType.Typed
<WallSkull> static final BlockType.Typed
<Snowable> static final BlockType.Typed
<PointedDripstone> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Switch> static final BlockType.Typed
<Powerable> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Ageable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Levelled> static final BlockType.Typed
<RedstoneRail> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Ageable> static final BlockType.Typed
<Rotatable> static final BlockType.Typed
<Bed> static final BlockType.Typed
<Candle> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<GlassPane> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Rail> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Rotatable> static final BlockType.Typed
<Bed> static final BlockType.Typed
<Candle> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<MultipleFacing> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<GlassPane> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<RedstoneWallTorch> static final BlockType.Typed
<RedstoneWire> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Repeater> static final BlockType.Typed
<CommandBlock> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<ResinClump> static final BlockType.Typed
<RespawnAnchor> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Bisected> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<Scaffolding> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<SculkCatalyst> static final BlockType.Typed
<SculkSensor> static final BlockType.Typed
<SculkShrieker> static final BlockType.Typed
<SculkVein> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<SeaPickle> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Skull> static final BlockType.Typed
<WallSkull> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<AmethystCluster> static final BlockType.Typed
<SmallDripleaf> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Furnace> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Hatchable> static final BlockType.Typed
<Snow> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Campfire> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Lantern> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Switch> static final BlockType.Typed
<Door> static final BlockType.Typed
<Fence> static final BlockType.Typed
<Gate> static final BlockType.Typed
<HangingSign> static final BlockType.Typed
<Leaves> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Powerable> static final BlockType.Typed
<Sapling> static final BlockType.Typed
<Sign> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<WallHangingSign> static final BlockType.Typed
<WallSign> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Piston> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Switch> static final BlockType.Typed
<Powerable> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<StructureBlock> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Ageable> static final BlockType.Typed
<Bisected> static final BlockType.Typed
<Brushable> static final BlockType.Typed
<Brushable> static final BlockType.Typed
<Ageable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Bisected> static final BlockType.Typed
<Bisected> static final BlockType.Typed
<AnaloguePowerable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<TestBlock> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<TNT> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Ageable> static final BlockType.Typed
<Chest> static final BlockType.Typed
<TrialSpawner> static final BlockType.Typed
<Tripwire> static final BlockType.Typed
<TripwireHook> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<CoralWallFan> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Wall> static final BlockType.Typed
<TurtleEgg> static final BlockType.Typed
<Ageable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Vault> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<MultipleFacing> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Switch> static final BlockType.Typed
<Door> static final BlockType.Typed
<Fence> static final BlockType.Typed
<Gate> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<HangingSign> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Powerable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Sign> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Orientable> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<WallHangingSign> static final BlockType.Typed
<WallSign> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Levelled> static final BlockType.Typed
<Levelled> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<CopperBulb> static final BlockType.Typed
<Door> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<CopperBulb> static final BlockType.Typed
<Door> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<CopperBulb> static final BlockType.Typed
<Door> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<CopperBulb> static final BlockType.Typed
<Door> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<CopperBulb> static final BlockType.Typed
<Door> static final BlockType.Typed
<Waterlogged> static final BlockType.Typed
<TrapDoor> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Slab> static final BlockType.Typed
<Stairs> static final BlockType.Typed
<Ageable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Ageable> static final BlockType.Typed
<Rotatable> static final BlockType.Typed
<Bed> static final BlockType.Typed
<Candle> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<GlassPane> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<FlowerBed> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Skull> static final BlockType.Typed
<WallSkull> static final BlockType.Typed
<Rotatable> static final BlockType.Typed
<Bed> static final BlockType.Typed
<Candle> static final BlockType.Typed
<Lightable> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<GlassPane> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Directional> static final BlockType.Typed
<BlockData> static final BlockType.Typed
<Skull> static final BlockType.Typed
<WallSkull> -
Method Summary
Modifier and TypeMethodDescriptionDeprecated.only for internal useCreates a newBlockData
instance for this block type, with all properties initialized to unspecified defaults.createBlockData
(@Nullable String data) Creates a newBlockData
instance for this block type, with all properties initialized to unspecified defaults, except for those provided in data.@Unmodifiable @NotNull Collection
<? extends BlockData> Creates a collection ofBlockData
instances for this block type, with all possible combinations of properties values.float
Obtains the blast resistance value (also known as block "durability").Gets the BlockData class of this BlockTypefloat
Obtains the block's hardness level (also known as "strength").Returns the correspondingItemType
for the given BlockType.float
Returns a value that represents how 'slippery' the block is.Deprecated, for removal: This API element is subject to removal in a future version.boolean
Checks if this block type has collision.boolean
boolean
Returns true if this BlockType has a correspondingItemType
.boolean
isAir()
Check if the block type is an air block.boolean
Check if the block type can burn awayboolean
isEnabledByFeature
(@NotNull World world) Deprecated, for removal: This API element is subject to removal in a future version.boolean
Check if the block type can catch fireboolean
Deprecated.This method is not comprehensive and does not accurately reflect what block types are interactable.boolean
Check if the block type is occludes light in the lighting engine.boolean
isSolid()
Check if the blockt type is solid (can be built upon)typed()
Yields this block type as a typed version of itself with a plainBlockData
representing it.<B extends BlockData>
BlockType.Typed<B> Yields this block type as a typed version of itself with a specificBlockData
representing it.Methods inherited from interface io.papermc.paper.world.flag.FeatureDependant
requiredFeatures
Methods inherited from interface net.kyori.adventure.translation.Translatable
translationKey
-
Field Details
-
ACACIA_BUTTON
-
ACACIA_DOOR
-
ACACIA_FENCE
-
ACACIA_FENCE_GATE
-
ACACIA_HANGING_SIGN
-
ACACIA_LEAVES
-
ACACIA_LOG
-
ACACIA_PLANKS
-
ACACIA_PRESSURE_PLATE
-
ACACIA_SAPLING
-
ACACIA_SIGN
-
ACACIA_SLAB
-
ACACIA_STAIRS
-
ACACIA_TRAPDOOR
-
ACACIA_WALL_HANGING_SIGN
-
ACACIA_WALL_SIGN
-
ACACIA_WOOD
-
ACTIVATOR_RAIL
-
AIR
-
ALLIUM
-
AMETHYST_BLOCK
-
AMETHYST_CLUSTER
-
ANCIENT_DEBRIS
-
ANDESITE
-
ANDESITE_SLAB
-
ANDESITE_STAIRS
-
ANDESITE_WALL
-
ANVIL
-
ATTACHED_MELON_STEM
-
ATTACHED_PUMPKIN_STEM
-
AZALEA
-
AZALEA_LEAVES
-
AZURE_BLUET
-
BAMBOO
-
BAMBOO_BLOCK
-
BAMBOO_BUTTON
-
BAMBOO_DOOR
-
BAMBOO_FENCE
-
BAMBOO_FENCE_GATE
-
BAMBOO_HANGING_SIGN
-
BAMBOO_MOSAIC
-
BAMBOO_MOSAIC_SLAB
-
BAMBOO_MOSAIC_STAIRS
-
BAMBOO_PLANKS
-
BAMBOO_PRESSURE_PLATE
-
BAMBOO_SAPLING
-
BAMBOO_SIGN
-
BAMBOO_SLAB
-
BAMBOO_STAIRS
-
BAMBOO_TRAPDOOR
-
BAMBOO_WALL_HANGING_SIGN
-
BAMBOO_WALL_SIGN
-
BARREL
-
BARRIER
-
BASALT
-
BEACON
-
BEDROCK
-
BEE_NEST
-
BEEHIVE
-
BEETROOTS
-
BELL
-
BIG_DRIPLEAF
-
BIG_DRIPLEAF_STEM
-
BIRCH_BUTTON
-
BIRCH_DOOR
-
BIRCH_FENCE
-
BIRCH_FENCE_GATE
-
BIRCH_HANGING_SIGN
-
BIRCH_LEAVES
-
BIRCH_LOG
-
BIRCH_PLANKS
-
BIRCH_PRESSURE_PLATE
-
BIRCH_SAPLING
-
BIRCH_SIGN
-
BIRCH_SLAB
-
BIRCH_STAIRS
-
BIRCH_TRAPDOOR
-
BIRCH_WALL_HANGING_SIGN
-
BIRCH_WALL_SIGN
-
BIRCH_WOOD
-
BLACK_BANNER
-
BLACK_BED
-
BLACK_CANDLE
-
BLACK_CANDLE_CAKE
-
BLACK_CARPET
-
BLACK_CONCRETE
-
BLACK_CONCRETE_POWDER
-
BLACK_GLAZED_TERRACOTTA
-
BLACK_SHULKER_BOX
-
BLACK_STAINED_GLASS
-
BLACK_STAINED_GLASS_PANE
-
BLACK_TERRACOTTA
-
BLACK_WALL_BANNER
-
BLACK_WOOL
-
BLACKSTONE
-
BLACKSTONE_SLAB
-
BLACKSTONE_STAIRS
-
BLACKSTONE_WALL
-
BLAST_FURNACE
-
BLUE_BANNER
-
BLUE_BED
-
BLUE_CANDLE
-
BLUE_CANDLE_CAKE
-
BLUE_CARPET
-
BLUE_CONCRETE
-
BLUE_CONCRETE_POWDER
-
BLUE_GLAZED_TERRACOTTA
-
BLUE_ICE
-
BLUE_ORCHID
-
BLUE_SHULKER_BOX
-
BLUE_STAINED_GLASS
-
BLUE_STAINED_GLASS_PANE
-
BLUE_TERRACOTTA
-
BLUE_WALL_BANNER
-
BLUE_WOOL
-
BONE_BLOCK
-
BOOKSHELF
-
BRAIN_CORAL
-
BRAIN_CORAL_BLOCK
-
BRAIN_CORAL_FAN
-
BRAIN_CORAL_WALL_FAN
-
BREWING_STAND
-
BRICK_SLAB
-
BRICK_STAIRS
-
BRICK_WALL
-
BRICKS
-
BROWN_BANNER
-
BROWN_BED
-
BROWN_CANDLE
-
BROWN_CANDLE_CAKE
-
BROWN_CARPET
-
BROWN_CONCRETE
-
BROWN_CONCRETE_POWDER
-
BROWN_GLAZED_TERRACOTTA
-
BROWN_MUSHROOM
-
BROWN_MUSHROOM_BLOCK
-
BROWN_SHULKER_BOX
-
BROWN_STAINED_GLASS
-
BROWN_STAINED_GLASS_PANE
-
BROWN_TERRACOTTA
-
BROWN_WALL_BANNER
-
BROWN_WOOL
-
BUBBLE_COLUMN
-
BUBBLE_CORAL
-
BUBBLE_CORAL_BLOCK
-
BUBBLE_CORAL_FAN
-
BUBBLE_CORAL_WALL_FAN
-
BUDDING_AMETHYST
-
BUSH
-
CACTUS
-
CACTUS_FLOWER
-
CAKE
-
CALCITE
-
CALIBRATED_SCULK_SENSOR
-
CAMPFIRE
-
CANDLE
-
CANDLE_CAKE
-
CARROTS
-
CARTOGRAPHY_TABLE
-
CARVED_PUMPKIN
-
CAULDRON
-
CAVE_AIR
-
CAVE_VINES
-
CAVE_VINES_PLANT
-
CHAIN
-
CHAIN_COMMAND_BLOCK
-
CHERRY_BUTTON
-
CHERRY_DOOR
-
CHERRY_FENCE
-
CHERRY_FENCE_GATE
-
CHERRY_HANGING_SIGN
-
CHERRY_LEAVES
-
CHERRY_LOG
-
CHERRY_PLANKS
-
CHERRY_PRESSURE_PLATE
-
CHERRY_SAPLING
-
CHERRY_SIGN
-
CHERRY_SLAB
-
CHERRY_STAIRS
-
CHERRY_TRAPDOOR
-
CHERRY_WALL_HANGING_SIGN
-
CHERRY_WALL_SIGN
-
CHERRY_WOOD
-
CHEST
-
CHIPPED_ANVIL
-
CHISELED_BOOKSHELF
-
CHISELED_COPPER
-
CHISELED_DEEPSLATE
-
CHISELED_NETHER_BRICKS
-
CHISELED_POLISHED_BLACKSTONE
-
CHISELED_QUARTZ_BLOCK
-
CHISELED_RED_SANDSTONE
-
CHISELED_RESIN_BRICKS
-
CHISELED_SANDSTONE
-
CHISELED_STONE_BRICKS
-
CHISELED_TUFF
-
CHISELED_TUFF_BRICKS
-
CHORUS_FLOWER
-
CHORUS_PLANT
-
CLAY
-
CLOSED_EYEBLOSSOM
-
COAL_BLOCK
-
COAL_ORE
-
COARSE_DIRT
-
COBBLED_DEEPSLATE
-
COBBLED_DEEPSLATE_SLAB
-
COBBLED_DEEPSLATE_STAIRS
-
COBBLED_DEEPSLATE_WALL
-
COBBLESTONE
-
COBBLESTONE_SLAB
-
COBBLESTONE_STAIRS
-
COBBLESTONE_WALL
-
COBWEB
-
COCOA
-
COMMAND_BLOCK
-
COMPARATOR
-
COMPOSTER
-
CONDUIT
-
COPPER_BLOCK
-
COPPER_BULB
-
COPPER_DOOR
-
COPPER_GRATE
-
COPPER_ORE
-
COPPER_TRAPDOOR
-
CORNFLOWER
-
CRACKED_DEEPSLATE_BRICKS
-
CRACKED_DEEPSLATE_TILES
-
CRACKED_NETHER_BRICKS
-
CRACKED_POLISHED_BLACKSTONE_BRICKS
-
CRACKED_STONE_BRICKS
-
CRAFTER
-
CRAFTING_TABLE
-
CREAKING_HEART
-
CREEPER_HEAD
-
CREEPER_WALL_HEAD
-
CRIMSON_BUTTON
-
CRIMSON_DOOR
-
CRIMSON_FENCE
-
CRIMSON_FENCE_GATE
-
CRIMSON_FUNGUS
-
CRIMSON_HANGING_SIGN
-
CRIMSON_HYPHAE
-
CRIMSON_NYLIUM
-
CRIMSON_PLANKS
-
CRIMSON_PRESSURE_PLATE
-
CRIMSON_ROOTS
-
CRIMSON_SIGN
-
CRIMSON_SLAB
-
CRIMSON_STAIRS
-
CRIMSON_STEM
-
CRIMSON_TRAPDOOR
-
CRIMSON_WALL_HANGING_SIGN
-
CRIMSON_WALL_SIGN
-
CRYING_OBSIDIAN
-
CUT_COPPER
-
CUT_COPPER_SLAB
-
CUT_COPPER_STAIRS
-
CUT_RED_SANDSTONE
-
CUT_RED_SANDSTONE_SLAB
-
CUT_SANDSTONE
-
CUT_SANDSTONE_SLAB
-
CYAN_BANNER
-
CYAN_BED
-
CYAN_CANDLE
-
CYAN_CANDLE_CAKE
-
CYAN_CARPET
-
CYAN_CONCRETE
-
CYAN_CONCRETE_POWDER
-
CYAN_GLAZED_TERRACOTTA
-
CYAN_SHULKER_BOX
-
CYAN_STAINED_GLASS
-
CYAN_STAINED_GLASS_PANE
-
CYAN_TERRACOTTA
-
CYAN_WALL_BANNER
-
CYAN_WOOL
-
DAMAGED_ANVIL
-
DANDELION
-
DARK_OAK_BUTTON
-
DARK_OAK_DOOR
-
DARK_OAK_FENCE
-
DARK_OAK_FENCE_GATE
-
DARK_OAK_HANGING_SIGN
-
DARK_OAK_LEAVES
-
DARK_OAK_LOG
-
DARK_OAK_PLANKS
-
DARK_OAK_PRESSURE_PLATE
-
DARK_OAK_SAPLING
-
DARK_OAK_SIGN
-
DARK_OAK_SLAB
-
DARK_OAK_STAIRS
-
DARK_OAK_TRAPDOOR
-
DARK_OAK_WALL_HANGING_SIGN
-
DARK_OAK_WALL_SIGN
-
DARK_OAK_WOOD
-
DARK_PRISMARINE
-
DARK_PRISMARINE_SLAB
-
DARK_PRISMARINE_STAIRS
-
DAYLIGHT_DETECTOR
-
DEAD_BRAIN_CORAL
-
DEAD_BRAIN_CORAL_BLOCK
-
DEAD_BRAIN_CORAL_FAN
-
DEAD_BRAIN_CORAL_WALL_FAN
-
DEAD_BUBBLE_CORAL
-
DEAD_BUBBLE_CORAL_BLOCK
-
DEAD_BUBBLE_CORAL_FAN
-
DEAD_BUBBLE_CORAL_WALL_FAN
-
DEAD_BUSH
-
DEAD_FIRE_CORAL
-
DEAD_FIRE_CORAL_BLOCK
-
DEAD_FIRE_CORAL_FAN
-
DEAD_FIRE_CORAL_WALL_FAN
-
DEAD_HORN_CORAL
-
DEAD_HORN_CORAL_BLOCK
-
DEAD_HORN_CORAL_FAN
-
DEAD_HORN_CORAL_WALL_FAN
-
DEAD_TUBE_CORAL
-
DEAD_TUBE_CORAL_BLOCK
-
DEAD_TUBE_CORAL_FAN
-
DEAD_TUBE_CORAL_WALL_FAN
-
DECORATED_POT
-
DEEPSLATE
-
DEEPSLATE_BRICK_SLAB
-
DEEPSLATE_BRICK_STAIRS
-
DEEPSLATE_BRICK_WALL
-
DEEPSLATE_BRICKS
-
DEEPSLATE_COAL_ORE
-
DEEPSLATE_COPPER_ORE
-
DEEPSLATE_DIAMOND_ORE
-
DEEPSLATE_EMERALD_ORE
-
DEEPSLATE_GOLD_ORE
-
DEEPSLATE_IRON_ORE
-
DEEPSLATE_LAPIS_ORE
-
DEEPSLATE_REDSTONE_ORE
-
DEEPSLATE_TILE_SLAB
-
DEEPSLATE_TILE_STAIRS
-
DEEPSLATE_TILE_WALL
-
DEEPSLATE_TILES
-
DETECTOR_RAIL
-
DIAMOND_BLOCK
-
DIAMOND_ORE
-
DIORITE
-
DIORITE_SLAB
-
DIORITE_STAIRS
-
DIORITE_WALL
-
DIRT
-
DIRT_PATH
-
DISPENSER
-
DRAGON_EGG
-
DRAGON_HEAD
-
DRAGON_WALL_HEAD
-
DRIED_KELP_BLOCK
-
DRIPSTONE_BLOCK
-
DROPPER
-
EMERALD_BLOCK
-
EMERALD_ORE
-
ENCHANTING_TABLE
-
END_GATEWAY
-
END_PORTAL
-
END_PORTAL_FRAME
-
END_ROD
-
END_STONE
-
END_STONE_BRICK_SLAB
-
END_STONE_BRICK_STAIRS
-
END_STONE_BRICK_WALL
-
END_STONE_BRICKS
-
ENDER_CHEST
-
EXPOSED_CHISELED_COPPER
-
EXPOSED_COPPER
-
EXPOSED_COPPER_BULB
-
EXPOSED_COPPER_DOOR
-
EXPOSED_COPPER_GRATE
-
EXPOSED_COPPER_TRAPDOOR
-
EXPOSED_CUT_COPPER
-
EXPOSED_CUT_COPPER_SLAB
-
EXPOSED_CUT_COPPER_STAIRS
-
FARMLAND
-
FERN
-
FIRE
-
FIRE_CORAL
-
FIRE_CORAL_BLOCK
-
FIRE_CORAL_FAN
-
FIRE_CORAL_WALL_FAN
-
FIREFLY_BUSH
-
FLETCHING_TABLE
-
FLOWER_POT
-
FLOWERING_AZALEA
-
FLOWERING_AZALEA_LEAVES
-
FROGSPAWN
-
FROSTED_ICE
-
FURNACE
-
GILDED_BLACKSTONE
-
GLASS
-
GLASS_PANE
-
GLOW_LICHEN
-
GLOWSTONE
-
GOLD_BLOCK
-
GOLD_ORE
-
GRANITE
-
GRANITE_SLAB
-
GRANITE_STAIRS
-
GRANITE_WALL
-
GRASS_BLOCK
-
GRAVEL
-
GRAY_BANNER
-
GRAY_BED
-
GRAY_CANDLE
-
GRAY_CANDLE_CAKE
-
GRAY_CARPET
-
GRAY_CONCRETE
-
GRAY_CONCRETE_POWDER
-
GRAY_GLAZED_TERRACOTTA
-
GRAY_SHULKER_BOX
-
GRAY_STAINED_GLASS
-
GRAY_STAINED_GLASS_PANE
-
GRAY_TERRACOTTA
-
GRAY_WALL_BANNER
-
GRAY_WOOL
-
GREEN_BANNER
-
GREEN_BED
-
GREEN_CANDLE
-
GREEN_CANDLE_CAKE
-
GREEN_CARPET
-
GREEN_CONCRETE
-
GREEN_CONCRETE_POWDER
-
GREEN_GLAZED_TERRACOTTA
-
GREEN_SHULKER_BOX
-
GREEN_STAINED_GLASS
-
GREEN_STAINED_GLASS_PANE
-
GREEN_TERRACOTTA
-
GREEN_WALL_BANNER
-
GREEN_WOOL
-
GRINDSTONE
-
HANGING_ROOTS
-
HAY_BLOCK
-
HEAVY_CORE
-
HEAVY_WEIGHTED_PRESSURE_PLATE
-
HONEY_BLOCK
-
HONEYCOMB_BLOCK
-
HOPPER
-
HORN_CORAL
-
HORN_CORAL_BLOCK
-
HORN_CORAL_FAN
-
HORN_CORAL_WALL_FAN
-
ICE
-
INFESTED_CHISELED_STONE_BRICKS
-
INFESTED_COBBLESTONE
-
INFESTED_CRACKED_STONE_BRICKS
-
INFESTED_DEEPSLATE
-
INFESTED_MOSSY_STONE_BRICKS
-
INFESTED_STONE
-
INFESTED_STONE_BRICKS
-
IRON_BARS
-
IRON_BLOCK
-
IRON_DOOR
-
IRON_ORE
-
IRON_TRAPDOOR
-
JACK_O_LANTERN
-
JIGSAW
-
JUKEBOX
-
JUNGLE_BUTTON
-
JUNGLE_DOOR
-
JUNGLE_FENCE
-
JUNGLE_FENCE_GATE
-
JUNGLE_HANGING_SIGN
-
JUNGLE_LEAVES
-
JUNGLE_LOG
-
JUNGLE_PLANKS
-
JUNGLE_PRESSURE_PLATE
-
JUNGLE_SAPLING
-
JUNGLE_SIGN
-
JUNGLE_SLAB
-
JUNGLE_STAIRS
-
JUNGLE_TRAPDOOR
-
JUNGLE_WALL_HANGING_SIGN
-
JUNGLE_WALL_SIGN
-
JUNGLE_WOOD
-
KELP
-
KELP_PLANT
-
LADDER
-
LANTERN
-
LAPIS_BLOCK
-
LAPIS_ORE
-
LARGE_AMETHYST_BUD
-
LARGE_FERN
-
LAVA
-
LAVA_CAULDRON
-
LEAF_LITTER
-
LECTERN
-
LEVER
-
LIGHT
-
LIGHT_BLUE_BANNER
-
LIGHT_BLUE_BED
-
LIGHT_BLUE_CANDLE
-
LIGHT_BLUE_CANDLE_CAKE
-
LIGHT_BLUE_CARPET
-
LIGHT_BLUE_CONCRETE
-
LIGHT_BLUE_CONCRETE_POWDER
-
LIGHT_BLUE_GLAZED_TERRACOTTA
-
LIGHT_BLUE_SHULKER_BOX
-
LIGHT_BLUE_STAINED_GLASS
-
LIGHT_BLUE_STAINED_GLASS_PANE
-
LIGHT_BLUE_TERRACOTTA
-
LIGHT_BLUE_WALL_BANNER
-
LIGHT_BLUE_WOOL
-
LIGHT_GRAY_BANNER
-
LIGHT_GRAY_BED
-
LIGHT_GRAY_CANDLE
-
LIGHT_GRAY_CANDLE_CAKE
-
LIGHT_GRAY_CARPET
-
LIGHT_GRAY_CONCRETE
-
LIGHT_GRAY_CONCRETE_POWDER
-
LIGHT_GRAY_GLAZED_TERRACOTTA
-
LIGHT_GRAY_SHULKER_BOX
-
LIGHT_GRAY_STAINED_GLASS
-
LIGHT_GRAY_STAINED_GLASS_PANE
-
LIGHT_GRAY_TERRACOTTA
-
LIGHT_GRAY_WALL_BANNER
-
LIGHT_GRAY_WOOL
-
LIGHT_WEIGHTED_PRESSURE_PLATE
-
LIGHTNING_ROD
-
LILAC
-
LILY_OF_THE_VALLEY
-
LILY_PAD
-
LIME_BANNER
-
LIME_BED
-
LIME_CANDLE
-
LIME_CANDLE_CAKE
-
LIME_CARPET
-
LIME_CONCRETE
-
LIME_CONCRETE_POWDER
-
LIME_GLAZED_TERRACOTTA
-
LIME_SHULKER_BOX
-
LIME_STAINED_GLASS
-
LIME_STAINED_GLASS_PANE
-
LIME_TERRACOTTA
-
LIME_WALL_BANNER
-
LIME_WOOL
-
LODESTONE
-
LOOM
-
MAGENTA_BANNER
-
MAGENTA_BED
-
MAGENTA_CANDLE
-
MAGENTA_CANDLE_CAKE
-
MAGENTA_CARPET
-
MAGENTA_CONCRETE
-
MAGENTA_CONCRETE_POWDER
-
MAGENTA_GLAZED_TERRACOTTA
-
MAGENTA_SHULKER_BOX
-
MAGENTA_STAINED_GLASS
-
MAGENTA_STAINED_GLASS_PANE
-
MAGENTA_TERRACOTTA
-
MAGENTA_WALL_BANNER
-
MAGENTA_WOOL
-
MAGMA_BLOCK
-
MANGROVE_BUTTON
-
MANGROVE_DOOR
-
MANGROVE_FENCE
-
MANGROVE_FENCE_GATE
-
MANGROVE_HANGING_SIGN
-
MANGROVE_LEAVES
-
MANGROVE_LOG
-
MANGROVE_PLANKS
-
MANGROVE_PRESSURE_PLATE
-
MANGROVE_PROPAGULE
-
MANGROVE_ROOTS
-
MANGROVE_SIGN
-
MANGROVE_SLAB
-
MANGROVE_STAIRS
-
MANGROVE_TRAPDOOR
-
MANGROVE_WALL_HANGING_SIGN
-
MANGROVE_WALL_SIGN
-
MANGROVE_WOOD
-
MEDIUM_AMETHYST_BUD
-
MELON
-
MELON_STEM
-
MOSS_BLOCK
-
MOSS_CARPET
-
MOSSY_COBBLESTONE
-
MOSSY_COBBLESTONE_SLAB
-
MOSSY_COBBLESTONE_STAIRS
-
MOSSY_COBBLESTONE_WALL
-
MOSSY_STONE_BRICK_SLAB
-
MOSSY_STONE_BRICK_STAIRS
-
MOSSY_STONE_BRICK_WALL
-
MOSSY_STONE_BRICKS
-
MOVING_PISTON
-
MUD
-
MUD_BRICK_SLAB
-
MUD_BRICK_STAIRS
-
MUD_BRICK_WALL
-
MUD_BRICKS
-
MUDDY_MANGROVE_ROOTS
-
MUSHROOM_STEM
-
MYCELIUM
-
NETHER_BRICK_FENCE
-
NETHER_BRICK_SLAB
-
NETHER_BRICK_STAIRS
-
NETHER_BRICK_WALL
-
NETHER_BRICKS
-
NETHER_GOLD_ORE
-
NETHER_PORTAL
-
NETHER_QUARTZ_ORE
-
NETHER_SPROUTS
-
NETHER_WART
-
NETHER_WART_BLOCK
-
NETHERITE_BLOCK
-
NETHERRACK
-
NOTE_BLOCK
-
OAK_BUTTON
-
OAK_DOOR
-
OAK_FENCE
-
OAK_FENCE_GATE
-
OAK_HANGING_SIGN
-
OAK_LEAVES
-
OAK_LOG
-
OAK_PLANKS
-
OAK_PRESSURE_PLATE
-
OAK_SAPLING
-
OAK_SIGN
-
OAK_SLAB
-
OAK_STAIRS
-
OAK_TRAPDOOR
-
OAK_WALL_HANGING_SIGN
-
OAK_WALL_SIGN
-
OAK_WOOD
-
OBSERVER
-
OBSIDIAN
-
OCHRE_FROGLIGHT
-
OPEN_EYEBLOSSOM
-
ORANGE_BANNER
-
ORANGE_BED
-
ORANGE_CANDLE
-
ORANGE_CANDLE_CAKE
-
ORANGE_CARPET
-
ORANGE_CONCRETE
-
ORANGE_CONCRETE_POWDER
-
ORANGE_GLAZED_TERRACOTTA
-
ORANGE_SHULKER_BOX
-
ORANGE_STAINED_GLASS
-
ORANGE_STAINED_GLASS_PANE
-
ORANGE_TERRACOTTA
-
ORANGE_TULIP
-
ORANGE_WALL_BANNER
-
ORANGE_WOOL
-
OXEYE_DAISY
-
OXIDIZED_CHISELED_COPPER
-
OXIDIZED_COPPER
-
OXIDIZED_COPPER_BULB
-
OXIDIZED_COPPER_DOOR
-
OXIDIZED_COPPER_GRATE
-
OXIDIZED_COPPER_TRAPDOOR
-
OXIDIZED_CUT_COPPER
-
OXIDIZED_CUT_COPPER_SLAB
-
OXIDIZED_CUT_COPPER_STAIRS
-
PACKED_ICE
-
PACKED_MUD
-
PALE_HANGING_MOSS
-
PALE_MOSS_BLOCK
-
PALE_MOSS_CARPET
-
PALE_OAK_BUTTON
-
PALE_OAK_DOOR
-
PALE_OAK_FENCE
-
PALE_OAK_FENCE_GATE
-
PALE_OAK_HANGING_SIGN
-
PALE_OAK_LEAVES
-
PALE_OAK_LOG
-
PALE_OAK_PLANKS
-
PALE_OAK_PRESSURE_PLATE
-
PALE_OAK_SAPLING
-
PALE_OAK_SIGN
-
PALE_OAK_SLAB
-
PALE_OAK_STAIRS
-
PALE_OAK_TRAPDOOR
-
PALE_OAK_WALL_HANGING_SIGN
-
PALE_OAK_WALL_SIGN
-
PALE_OAK_WOOD
-
PEARLESCENT_FROGLIGHT
-
PEONY
-
PETRIFIED_OAK_SLAB
-
PIGLIN_HEAD
-
PIGLIN_WALL_HEAD
-
PINK_BANNER
-
PINK_BED
-
PINK_CANDLE
-
PINK_CANDLE_CAKE
-
PINK_CARPET
-
PINK_CONCRETE
-
PINK_CONCRETE_POWDER
-
PINK_GLAZED_TERRACOTTA
-
PINK_PETALS
-
PINK_SHULKER_BOX
-
PINK_STAINED_GLASS
-
PINK_STAINED_GLASS_PANE
-
PINK_TERRACOTTA
-
PINK_TULIP
-
PINK_WALL_BANNER
-
PINK_WOOL
-
PISTON
-
PISTON_HEAD
-
PITCHER_CROP
-
PITCHER_PLANT
-
PLAYER_HEAD
-
PLAYER_WALL_HEAD
-
PODZOL
-
POINTED_DRIPSTONE
-
POLISHED_ANDESITE
-
POLISHED_ANDESITE_SLAB
-
POLISHED_ANDESITE_STAIRS
-
POLISHED_BASALT
-
POLISHED_BLACKSTONE
-
POLISHED_BLACKSTONE_BRICK_SLAB
-
POLISHED_BLACKSTONE_BRICK_STAIRS
-
POLISHED_BLACKSTONE_BRICK_WALL
-
POLISHED_BLACKSTONE_BRICKS
-
POLISHED_BLACKSTONE_BUTTON
-
POLISHED_BLACKSTONE_PRESSURE_PLATE
-
POLISHED_BLACKSTONE_SLAB
-
POLISHED_BLACKSTONE_STAIRS
-
POLISHED_BLACKSTONE_WALL
-
POLISHED_DEEPSLATE
-
POLISHED_DEEPSLATE_SLAB
-
POLISHED_DEEPSLATE_STAIRS
-
POLISHED_DEEPSLATE_WALL
-
POLISHED_DIORITE
-
POLISHED_DIORITE_SLAB
-
POLISHED_DIORITE_STAIRS
-
POLISHED_GRANITE
-
POLISHED_GRANITE_SLAB
-
POLISHED_GRANITE_STAIRS
-
POLISHED_TUFF
-
POLISHED_TUFF_SLAB
-
POLISHED_TUFF_STAIRS
-
POLISHED_TUFF_WALL
-
POPPY
-
POTATOES
-
POTTED_ACACIA_SAPLING
-
POTTED_ALLIUM
-
POTTED_AZALEA_BUSH
-
POTTED_AZURE_BLUET
-
POTTED_BAMBOO
-
POTTED_BIRCH_SAPLING
-
POTTED_BLUE_ORCHID
-
POTTED_BROWN_MUSHROOM
-
POTTED_CACTUS
-
POTTED_CHERRY_SAPLING
-
POTTED_CLOSED_EYEBLOSSOM
-
POTTED_CORNFLOWER
-
POTTED_CRIMSON_FUNGUS
-
POTTED_CRIMSON_ROOTS
-
POTTED_DANDELION
-
POTTED_DARK_OAK_SAPLING
-
POTTED_DEAD_BUSH
-
POTTED_FERN
-
POTTED_FLOWERING_AZALEA_BUSH
-
POTTED_JUNGLE_SAPLING
-
POTTED_LILY_OF_THE_VALLEY
-
POTTED_MANGROVE_PROPAGULE
-
POTTED_OAK_SAPLING
-
POTTED_OPEN_EYEBLOSSOM
-
POTTED_ORANGE_TULIP
-
POTTED_OXEYE_DAISY
-
POTTED_PALE_OAK_SAPLING
-
POTTED_PINK_TULIP
-
POTTED_POPPY
-
POTTED_RED_MUSHROOM
-
POTTED_RED_TULIP
-
POTTED_SPRUCE_SAPLING
-
POTTED_TORCHFLOWER
-
POTTED_WARPED_FUNGUS
-
POTTED_WARPED_ROOTS
-
POTTED_WHITE_TULIP
-
POTTED_WITHER_ROSE
-
POWDER_SNOW
-
POWDER_SNOW_CAULDRON
-
POWERED_RAIL
-
PRISMARINE
-
PRISMARINE_BRICK_SLAB
-
PRISMARINE_BRICK_STAIRS
-
PRISMARINE_BRICKS
-
PRISMARINE_SLAB
-
PRISMARINE_STAIRS
-
PRISMARINE_WALL
-
PUMPKIN
-
PUMPKIN_STEM
-
PURPLE_BANNER
-
PURPLE_BED
-
PURPLE_CANDLE
-
PURPLE_CANDLE_CAKE
-
PURPLE_CARPET
-
PURPLE_CONCRETE
-
PURPLE_CONCRETE_POWDER
-
PURPLE_GLAZED_TERRACOTTA
-
PURPLE_SHULKER_BOX
-
PURPLE_STAINED_GLASS
-
PURPLE_STAINED_GLASS_PANE
-
PURPLE_TERRACOTTA
-
PURPLE_WALL_BANNER
-
PURPLE_WOOL
-
PURPUR_BLOCK
-
PURPUR_PILLAR
-
PURPUR_SLAB
-
PURPUR_STAIRS
-
QUARTZ_BLOCK
-
QUARTZ_BRICKS
-
QUARTZ_PILLAR
-
QUARTZ_SLAB
-
QUARTZ_STAIRS
-
RAIL
-
RAW_COPPER_BLOCK
-
RAW_GOLD_BLOCK
-
RAW_IRON_BLOCK
-
RED_BANNER
-
RED_BED
-
RED_CANDLE
-
RED_CANDLE_CAKE
-
RED_CARPET
-
RED_CONCRETE
-
RED_CONCRETE_POWDER
-
RED_GLAZED_TERRACOTTA
-
RED_MUSHROOM
-
RED_MUSHROOM_BLOCK
-
RED_NETHER_BRICK_SLAB
-
RED_NETHER_BRICK_STAIRS
-
RED_NETHER_BRICK_WALL
-
RED_NETHER_BRICKS
-
RED_SAND
-
RED_SANDSTONE
-
RED_SANDSTONE_SLAB
-
RED_SANDSTONE_STAIRS
-
RED_SANDSTONE_WALL
-
RED_SHULKER_BOX
-
RED_STAINED_GLASS
-
RED_STAINED_GLASS_PANE
-
RED_TERRACOTTA
-
RED_TULIP
-
RED_WALL_BANNER
-
RED_WOOL
-
REDSTONE_BLOCK
-
REDSTONE_LAMP
-
REDSTONE_ORE
-
REDSTONE_TORCH
-
REDSTONE_WALL_TORCH
-
REDSTONE_WIRE
-
REINFORCED_DEEPSLATE
-
REPEATER
-
REPEATING_COMMAND_BLOCK
-
RESIN_BLOCK
-
RESIN_BRICK_SLAB
-
RESIN_BRICK_STAIRS
-
RESIN_BRICK_WALL
-
RESIN_BRICKS
-
RESIN_CLUMP
-
RESPAWN_ANCHOR
-
ROOTED_DIRT
-
ROSE_BUSH
-
SAND
-
SANDSTONE
-
SANDSTONE_SLAB
-
SANDSTONE_STAIRS
-
SANDSTONE_WALL
-
SCAFFOLDING
-
SCULK
-
SCULK_CATALYST
-
SCULK_SENSOR
-
SCULK_SHRIEKER
-
SCULK_VEIN
-
SEA_LANTERN
-
SEA_PICKLE
-
SEAGRASS
-
SHORT_DRY_GRASS
-
SHORT_GRASS
-
SHROOMLIGHT
-
SHULKER_BOX
-
SKELETON_SKULL
-
SKELETON_WALL_SKULL
-
SLIME_BLOCK
-
SMALL_AMETHYST_BUD
-
SMALL_DRIPLEAF
-
SMITHING_TABLE
-
SMOKER
-
SMOOTH_BASALT
-
SMOOTH_QUARTZ
-
SMOOTH_QUARTZ_SLAB
-
SMOOTH_QUARTZ_STAIRS
-
SMOOTH_RED_SANDSTONE
-
SMOOTH_RED_SANDSTONE_SLAB
-
SMOOTH_RED_SANDSTONE_STAIRS
-
SMOOTH_SANDSTONE
-
SMOOTH_SANDSTONE_SLAB
-
SMOOTH_SANDSTONE_STAIRS
-
SMOOTH_STONE
-
SMOOTH_STONE_SLAB
-
SNIFFER_EGG
-
SNOW
-
SNOW_BLOCK
-
SOUL_CAMPFIRE
-
SOUL_FIRE
-
SOUL_LANTERN
-
SOUL_SAND
-
SOUL_SOIL
-
SOUL_TORCH
-
SOUL_WALL_TORCH
-
SPAWNER
-
SPONGE
-
SPORE_BLOSSOM
-
SPRUCE_BUTTON
-
SPRUCE_DOOR
-
SPRUCE_FENCE
-
SPRUCE_FENCE_GATE
-
SPRUCE_HANGING_SIGN
-
SPRUCE_LEAVES
-
SPRUCE_LOG
-
SPRUCE_PLANKS
-
SPRUCE_PRESSURE_PLATE
-
SPRUCE_SAPLING
-
SPRUCE_SIGN
-
SPRUCE_SLAB
-
SPRUCE_STAIRS
-
SPRUCE_TRAPDOOR
-
SPRUCE_WALL_HANGING_SIGN
-
SPRUCE_WALL_SIGN
-
SPRUCE_WOOD
-
STICKY_PISTON
-
STONE
-
STONE_BRICK_SLAB
-
STONE_BRICK_STAIRS
-
STONE_BRICK_WALL
-
STONE_BRICKS
-
STONE_BUTTON
-
STONE_PRESSURE_PLATE
-
STONE_SLAB
-
STONE_STAIRS
-
STONECUTTER
-
STRIPPED_ACACIA_LOG
-
STRIPPED_ACACIA_WOOD
-
STRIPPED_BAMBOO_BLOCK
-
STRIPPED_BIRCH_LOG
-
STRIPPED_BIRCH_WOOD
-
STRIPPED_CHERRY_LOG
-
STRIPPED_CHERRY_WOOD
-
STRIPPED_CRIMSON_HYPHAE
-
STRIPPED_CRIMSON_STEM
-
STRIPPED_DARK_OAK_LOG
-
STRIPPED_DARK_OAK_WOOD
-
STRIPPED_JUNGLE_LOG
-
STRIPPED_JUNGLE_WOOD
-
STRIPPED_MANGROVE_LOG
-
STRIPPED_MANGROVE_WOOD
-
STRIPPED_OAK_LOG
-
STRIPPED_OAK_WOOD
-
STRIPPED_PALE_OAK_LOG
-
STRIPPED_PALE_OAK_WOOD
-
STRIPPED_SPRUCE_LOG
-
STRIPPED_SPRUCE_WOOD
-
STRIPPED_WARPED_HYPHAE
-
STRIPPED_WARPED_STEM
-
STRUCTURE_BLOCK
-
STRUCTURE_VOID
-
SUGAR_CANE
-
SUNFLOWER
-
SUSPICIOUS_GRAVEL
-
SUSPICIOUS_SAND
-
SWEET_BERRY_BUSH
-
TALL_DRY_GRASS
-
TALL_GRASS
-
TALL_SEAGRASS
-
TARGET
-
TERRACOTTA
-
TEST_BLOCK
-
TEST_INSTANCE_BLOCK
-
TINTED_GLASS
-
TNT
-
TORCH
-
TORCHFLOWER
-
TORCHFLOWER_CROP
-
TRAPPED_CHEST
-
TRIAL_SPAWNER
-
TRIPWIRE
-
TRIPWIRE_HOOK
-
TUBE_CORAL
-
TUBE_CORAL_BLOCK
-
TUBE_CORAL_FAN
-
TUBE_CORAL_WALL_FAN
-
TUFF
-
TUFF_BRICK_SLAB
-
TUFF_BRICK_STAIRS
-
TUFF_BRICK_WALL
-
TUFF_BRICKS
-
TUFF_SLAB
-
TUFF_STAIRS
-
TUFF_WALL
-
TURTLE_EGG
-
TWISTING_VINES
-
TWISTING_VINES_PLANT
-
VAULT
-
VERDANT_FROGLIGHT
-
VINE
-
VOID_AIR
-
WALL_TORCH
-
WARPED_BUTTON
-
WARPED_DOOR
-
WARPED_FENCE
-
WARPED_FENCE_GATE
-
WARPED_FUNGUS
-
WARPED_HANGING_SIGN
-
WARPED_HYPHAE
-
WARPED_NYLIUM
-
WARPED_PLANKS
-
WARPED_PRESSURE_PLATE
-
WARPED_ROOTS
-
WARPED_SIGN
-
WARPED_SLAB
-
WARPED_STAIRS
-
WARPED_STEM
-
WARPED_TRAPDOOR
-
WARPED_WALL_HANGING_SIGN
-
WARPED_WALL_SIGN
-
WARPED_WART_BLOCK
-
WATER
-
WATER_CAULDRON
-
WAXED_CHISELED_COPPER
-
WAXED_COPPER_BLOCK
-
WAXED_COPPER_BULB
-
WAXED_COPPER_DOOR
-
WAXED_COPPER_GRATE
-
WAXED_COPPER_TRAPDOOR
-
WAXED_CUT_COPPER
-
WAXED_CUT_COPPER_SLAB
-
WAXED_CUT_COPPER_STAIRS
-
WAXED_EXPOSED_CHISELED_COPPER
-
WAXED_EXPOSED_COPPER
-
WAXED_EXPOSED_COPPER_BULB
-
WAXED_EXPOSED_COPPER_DOOR
-
WAXED_EXPOSED_COPPER_GRATE
-
WAXED_EXPOSED_COPPER_TRAPDOOR
-
WAXED_EXPOSED_CUT_COPPER
-
WAXED_EXPOSED_CUT_COPPER_SLAB
-
WAXED_EXPOSED_CUT_COPPER_STAIRS
-
WAXED_OXIDIZED_CHISELED_COPPER
-
WAXED_OXIDIZED_COPPER
-
WAXED_OXIDIZED_COPPER_BULB
-
WAXED_OXIDIZED_COPPER_DOOR
-
WAXED_OXIDIZED_COPPER_GRATE
-
WAXED_OXIDIZED_COPPER_TRAPDOOR
-
WAXED_OXIDIZED_CUT_COPPER
-
WAXED_OXIDIZED_CUT_COPPER_SLAB
-
WAXED_OXIDIZED_CUT_COPPER_STAIRS
-
WAXED_WEATHERED_CHISELED_COPPER
-
WAXED_WEATHERED_COPPER
-
WAXED_WEATHERED_COPPER_BULB
-
WAXED_WEATHERED_COPPER_DOOR
-
WAXED_WEATHERED_COPPER_GRATE
-
WAXED_WEATHERED_COPPER_TRAPDOOR
-
WAXED_WEATHERED_CUT_COPPER
-
WAXED_WEATHERED_CUT_COPPER_SLAB
-
WAXED_WEATHERED_CUT_COPPER_STAIRS
-
WEATHERED_CHISELED_COPPER
-
WEATHERED_COPPER
-
WEATHERED_COPPER_BULB
-
WEATHERED_COPPER_DOOR
-
WEATHERED_COPPER_GRATE
-
WEATHERED_COPPER_TRAPDOOR
-
WEATHERED_CUT_COPPER
-
WEATHERED_CUT_COPPER_SLAB
-
WEATHERED_CUT_COPPER_STAIRS
-
WEEPING_VINES
-
WEEPING_VINES_PLANT
-
WET_SPONGE
-
WHEAT
-
WHITE_BANNER
-
WHITE_BED
-
WHITE_CANDLE
-
WHITE_CANDLE_CAKE
-
WHITE_CARPET
-
WHITE_CONCRETE
-
WHITE_CONCRETE_POWDER
-
WHITE_GLAZED_TERRACOTTA
-
WHITE_SHULKER_BOX
-
WHITE_STAINED_GLASS
-
WHITE_STAINED_GLASS_PANE
-
WHITE_TERRACOTTA
-
WHITE_TULIP
-
WHITE_WALL_BANNER
-
WHITE_WOOL
-
WILDFLOWERS
-
WITHER_ROSE
-
WITHER_SKELETON_SKULL
-
WITHER_SKELETON_WALL_SKULL
-
YELLOW_BANNER
-
YELLOW_BED
-
YELLOW_CANDLE
-
YELLOW_CANDLE_CAKE
-
YELLOW_CARPET
-
YELLOW_CONCRETE
-
YELLOW_CONCRETE_POWDER
-
YELLOW_GLAZED_TERRACOTTA
-
YELLOW_SHULKER_BOX
-
YELLOW_STAINED_GLASS
-
YELLOW_STAINED_GLASS_PANE
-
YELLOW_TERRACOTTA
-
YELLOW_WALL_BANNER
-
YELLOW_WOOL
-
ZOMBIE_HEAD
-
ZOMBIE_WALL_HEAD
-
-
Method Details
-
typed
Yields this block type as a typed version of itself with a plainBlockData
representing it.- Returns:
- the typed block type.
-
typed
Yields this block type as a typed version of itself with a specificBlockData
representing it. -
hasItemType
boolean hasItemType()Returns true if this BlockType has a correspondingItemType
.- Returns:
- true if there is a corresponding ItemType, otherwise false
- See Also:
-
getItemType
Returns the correspondingItemType
for the given BlockType.If there is no corresponding
ItemType
an error will be thrown.- Returns:
- the corresponding ItemType
- See Also:
-
getBlockDataClass
Gets the BlockData class of this BlockType- Returns:
- the BlockData class of this BlockType
-
createBlockData
Creates a newBlockData
instance for this block type, with all properties initialized to unspecified defaults.- Returns:
- new data instance
-
createBlockDataStates
Creates a collection ofBlockData
instances for this block type, with all possible combinations of properties values.- Returns:
- new block data collection
-
createBlockData
Creates a newBlockData
instance for this block type, with all properties initialized to unspecified defaults, except for those provided in data.- Parameters:
data
- data string- Returns:
- new data instance
- Throws:
IllegalArgumentException
- if the specified data is not valid
-
isSolid
boolean isSolid()Check if the blockt type is solid (can be built upon)- Returns:
- True if this block type is solid
-
isFlammable
boolean isFlammable()Check if the block type can catch fire- Returns:
- True if this block type can catch fire
-
isBurnable
boolean isBurnable()Check if the block type can burn away- Returns:
- True if this block type can burn away
-
isOccluding
boolean isOccluding()Check if the block type is occludes light in the lighting engine.Generally speaking, most full blocks will occlude light. Non-full blocks are not occluding (e.g. anvils, chests, tall grass, stairs, etc.), nor are specific full blocks such as barriers or spawners which block light despite their texture.
An occluding block will have the following effects:
- Chests cannot be opened if an occluding block is above it.
- Mobs cannot spawn inside of occluding blocks.
- Only occluding blocks can be "powered" (
Block.isBlockPowered()
).
- Returns:
- True if this block type occludes light
-
hasGravity
boolean hasGravity()- Returns:
- True if this block type is affected by gravity.
-
isInteractable
Deprecated.This method is not comprehensive and does not accurately reflect what block types are interactable. Many "interactions" are defined on the item not block, and many are conditional on some other world state checks being true.Checks if this block type can be interacted with.Interactable block types include those with functionality when they are interacted with by a player such as chests, furnaces, etc.
Some blocks such as piston heads and stairs are considered interactable though may not perform any additional functionality.
Note that the interactability of some block types may be dependant on their state as well. This method will return true if there is at least one state in which additional interact handling is performed for the block type.
- Returns:
- true if this block type can be interacted with.
-
getHardness
float getHardness()Obtains the block's hardness level (also known as "strength").
This number is used to calculate the time required to break each block.- Returns:
- the hardness of that block type.
-
getBlastResistance
float getBlastResistance()Obtains the blast resistance value (also known as block "durability").
This value is used in explosions to calculate whether a block should be broken or not.- Returns:
- the blast resistance of that block type.
-
getSlipperiness
float getSlipperiness()Returns a value that represents how 'slippery' the block is.Blocks with higher slipperiness, like
ICE
can be slid on further by the player and other entities.Most blocks have a default slipperiness of
0.6f
.- Returns:
- the slipperiness of this block
-
isAir
boolean isAir()Check if the block type is an air block.- Returns:
- True if this block type is an air block.
-
isEnabledByFeature
@Deprecated(forRemoval=true, since="1.21.1") boolean isEnabledByFeature(@NotNull @NotNull World world) Deprecated, for removal: This API element is subject to removal in a future version.Gets if the BlockType is enabled by the features in a world.- Parameters:
world
- the world to check- Returns:
- true if this BlockType can be used in this World.
-
asMaterial
Deprecated.only for internal useTries to convert this BlockType into a Material- Returns:
- the converted Material or null
-
getTranslationKey
Deprecated, for removal: This API element is subject to removal in a future version.Description copied from interface:Translatable
Get the translation key, suitable for use in a translation component.- Specified by:
getTranslationKey
in interfaceTranslatable
- Returns:
- the translation key
-
hasCollision
boolean hasCollision()Checks if this block type has collision.- Returns:
- false if this block never has collision, true if it might have collision
-