Record Class PlayerFinishConfigurationEvent
java.lang.Object
java.lang.Record
com.velocitypowered.api.event.player.configuration.PlayerFinishConfigurationEvent
- Record Components:
player
- The player who is about to finish the configuration phase.server
- The server that has (re-)configured the player.
@AwaitingEvent
public record PlayerFinishConfigurationEvent(@NotNull Player player, @NotNull ServerConnection server)
extends Record
This event is executed when a player is about to finish the configuration state.
Velocity will wait for this event before asking the client to finish the configuration state.
However due to backend server being unable to keep the connection alive during state changes,
Velocity will only wait for a maximum of 5 seconds. If you need to hold a player in configuration
state, use the PlayerConfigurationEvent
.
- Since:
- 3.3.0
- Since Minecraft:
- 1.20.2
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Constructor Summary
ConstructorDescriptionPlayerFinishConfigurationEvent
(@NotNull Player player, @NotNull ServerConnection server) Creates an instance of aPlayerFinishConfigurationEvent
record class. -
Method Summary
Modifier and TypeMethodDescriptionfinal boolean
Indicates whether some other object is "equal to" this one.final int
hashCode()
Returns a hash code value for this object.@NotNull Player
player()
Returns the value of theplayer
record component.@NotNull ServerConnection
server()
Returns the value of theserver
record component.final String
toString()
Returns a string representation of this record class.
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Constructor Details
-
PlayerFinishConfigurationEvent
public PlayerFinishConfigurationEvent(@NotNull @NotNull Player player, @NotNull @NotNull ServerConnection server) Creates an instance of aPlayerFinishConfigurationEvent
record class.
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Method Details
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toString
Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components. -
hashCode
public final int hashCode()Returns a hash code value for this object. The value is derived from the hash code of each of the record components. -
equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared withObjects::equals(Object,Object)
. -
player
Returns the value of theplayer
record component.- Returns:
- the value of the
player
record component
-
server
Returns the value of theserver
record component.- Returns:
- the value of the
server
record component
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