Uses of Interface
com.velocitypowered.api.event.ResultedEvent
Packages that use ResultedEvent
Package
Description
Provides events for handling incoming connections to the proxy and logins.
Provides events for handling actions performed by players.
Provides events for handling the lifecycle of the proxy.
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Uses of ResultedEvent in com.velocitypowered.api.event.command
Classes in com.velocitypowered.api.event.command that implement ResultedEventModifier and TypeClassDescriptionfinal class
This event is fired when someone executes a command. -
Uses of ResultedEvent in com.velocitypowered.api.event.connection
Classes in com.velocitypowered.api.event.connection that implement ResultedEventModifier and TypeClassDescriptionfinal class
This event is fired once the player has been authenticated, but before they connect to a server.final class
This event is fired when a plugin message is sent to the proxy, either from a client (Player
) or a server (ServerConnection
).final class
This event is fired when a player has initiated a connection with the proxy but before the proxy authenticates the player with Mojang or before the player's proxy connection is fully established (for offline mode).final class
This event is executed before sending a player to another host, either by the backend server or by a plugin using thePlayer.transferToHost(InetSocketAddress)
method. -
Uses of ResultedEvent in com.velocitypowered.api.event.player
Classes in com.velocitypowered.api.event.player that implement ResultedEventModifier and TypeClassDescriptionfinal class
This event is fired when a cookie response from a client is received by the proxy.final class
This event is fired when a cookie from a client is requested either by a proxy plugin or by a backend server.final class
This event is fired when a cookie should be stored on a player's client.final class
Fired when a player is kicked from a server.final class
This event is fired when a player types in a chat message.class
Fired when a server sends a login plugin message to the proxy.final class
This event is fired before the player connects to a server.class
This event is fired when the downstream server tries to remove a resource pack from player or clear all of them.class
This event is fired when the downstream server tries to send a player a ResourcePack packet. -
Uses of ResultedEvent in com.velocitypowered.api.event.proxy
Classes in com.velocitypowered.api.event.proxy that implement ResultedEventModifier and TypeClassDescriptionfinal class
This event is fired when a request for server information is sent by a remote client, or when the server sends the MOTD and favicon to the client after a successful login.