Class PlayerClientLoadedWorldEvent
java.lang.Object
com.velocitypowered.api.event.player.PlayerClientLoadedWorldEvent
Called when a player is marked as loaded by the client.
This event is fired once per ServerConnection
when the player explicitly notifies the server after loading the world (closing the downloading terrain screen)
- Since:
- 4.1.0
- Implementation Note:
- Unlike Paper this event will not fire due to a timeout nor respawning.
Though plugins can implement a timeout by scheduling a task in
ServerPostConnectEventand checkingServerConnection.isClientLoaded(). - Since Minecraft:
- 1.21.4
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Constructor Summary
Constructors -
Method Summary
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Constructor Details
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PlayerClientLoadedWorldEvent
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Method Details
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getPlayer
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toString
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