Package net.md_5.bungee.api.event
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Class Summary Class Description AsyncEvent<T> Represents an event which depends on the result of asynchronous operations.ChatEvent Event called when a player sends a message to a server.ClientConnectEvent Event called to represent an initial client connection.LoginEvent Event called to represent a player logging in.PermissionCheckEvent Called when the permission of a CommandSender is checked.PlayerDisconnectEvent Called when a player has left the proxy, it is not safe to call any methods that perform an action on the passed player instance.PlayerHandshakeEvent Event called to represent a player first making their presence and username known.PluginMessageEvent Event called when a plugin message is sent to the client or server.PostLoginEvent Event called as soon as a connection has aProxiedPlayer
and is ready to be connected to a server.PreLoginEvent Event called to represent a player first making their presence and username known.ProxyPingEvent Called when the proxy is queried for status from the server list.ProxyReloadEvent Called when somebody reloads BungeeCordServerConnectedEvent Not to be confused withServerConnectEvent
, this event is called once a connection to a server is fully operational, and is about to hand over control of the session to the player.ServerConnectEvent Called when deciding to connect to a server.ServerDisconnectEvent Called when the player is disconnected from a server, for example during server switching.ServerKickEvent Represents a player getting kicked from a server.ServerSwitchEvent Called when a player has changed servers.SettingsChangedEvent Called after aProxiedPlayer
changed one or more of the following (client-side) settings: View distance Locale Displayed skin parts Chat visibility Chat colors Main hand side (left or right)TabCompleteEvent Event called when a player uses tab completion.TabCompleteResponseEvent Event called when a backend server sends a response to a player asking to tab-complete a chat message or command.TargetedEvent An event which occurs in the communication between two nodes. -
Enum Summary Enum Description ServerConnectEvent.Reason ServerKickEvent.Cause ServerKickEvent.State