| static ServerConnectRequest.Builder | ServerConnectRequest. builder() |  | 
| ServerConnectRequest.Builder | ServerConnectRequest.Builder. callback(Callback<ServerConnectRequest.Result> callback) | Callback to execute post request. | 
| ServerConnectRequest.Builder | ServerConnectRequest.Builder. connectTimeout(int connectTimeout) | Timeout in milliseconds for request. | 
| ServerConnectRequest.Builder | ServerConnectRequest.Builder. reason(ServerConnectEvent.Reason reason) | Reason for connecting to server. | 
| ServerConnectRequest.Builder | ServerConnectRequest.Builder. retry(boolean retry) | Should the player be attempted to connect to the next server in their
 queue if the initial request fails. | 
| ServerConnectRequest.Builder | ServerConnectRequest.Builder. sendFeedback(boolean sendFeedback) | Should feedback from the request be sent to players, allows plugins
 to silently deal with the outcome on their own | 
| ServerConnectRequest.Builder | ServerConnectRequest.Builder. target(@NonNull ServerInfo target) | Target server to connect to. |