Package org.bukkit.loot
Class LootContext.Builder
java.lang.Object
org.bukkit.loot.LootContext.Builder
- Enclosing class:
- LootContext
Utility class to make building
LootContext
easier. The only
required argument is Location
with a valid (non-null)
World
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Constructor Summary
ConstructorDescriptionCreates a new LootContext.Builder instance to facilitate easy creation ofLootContext
s. -
Method Summary
Modifier and TypeMethodDescriptionbuild()
Create a newLootContext
instance using the supplied parameters.killer(@Nullable HumanEntity killer)
Set theHumanEntity
that killedLootContext.getLootedEntity()
.lootedEntity(@Nullable Entity lootedEntity)
The entity that was killed.lootingModifier(int modifier)
Set theEnchantment.LOOT_BONUS_MOBS
level equivalent to use when generating loot.luck(float luck)
Set how much luck to have when generating loot.
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Constructor Details
-
Builder
Creates a new LootContext.Builder instance to facilitate easy creation ofLootContext
s.- Parameters:
location
- the location the LootContext should use
-
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Method Details
-
luck
Set how much luck to have when generating loot.- Parameters:
luck
- the luck level- Returns:
- the Builder
-
lootingModifier
Set theEnchantment.LOOT_BONUS_MOBS
level equivalent to use when generating loot. Values less than or equal to 0 will force theLootTable
to only return a singleItemStack
per pool.- Parameters:
modifier
- the looting level modifier- Returns:
- the Builder
-
lootedEntity
The entity that was killed.- Parameters:
lootedEntity
- the looted entity- Returns:
- the Builder
-
killer
Set theHumanEntity
that killedLootContext.getLootedEntity()
. This entity will be used to get the looting level iflootingModifier(int)
is not set.- Parameters:
killer
- the killer entity- Returns:
- the Builder
-
build
Create a newLootContext
instance using the supplied parameters.- Returns:
- a new
LootContext
instance
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