Uses of Enum Class
org.bukkit.block.structure.StructureRotation
Package
Description
Classes used to manipulate the voxels in a
world
,
including special states.Generalized BlockData classes.
Classes relevant to structure blocks.
Classes related to creating or using
structures
without creating Structure
blocks
in the world.-
Uses of StructureRotation in io.papermc.paper.command.brigadier.argument
Modifier and TypeMethodDescriptionstatic com.mojang.brigadier.arguments.ArgumentType
<StructureRotation> ArgumentTypes.templateRotation()
A template rotation argument. -
Uses of StructureRotation in org.bukkit.block
Modifier and TypeMethodDescriptionvoid
Structure.setRotation
(@NotNull StructureRotation rotation) Set how this structure is rotated. -
Uses of StructureRotation in org.bukkit.block.data
Modifier and TypeMethodDescriptionvoid
BlockData.rotate
(@NotNull StructureRotation rotation) Rotates this blockdata by the specifiedStructureRotation
. -
Uses of StructureRotation in org.bukkit.block.structure
Modifier and TypeMethodDescriptionstatic StructureRotation
Returns the enum constant of this class with the specified name.static StructureRotation[]
StructureRotation.values()
Returns an array containing the constants of this enum class, in the order they are declared. -
Uses of StructureRotation in org.bukkit.structure
Modifier and TypeMethodDescriptionvoid
Structure.place
(@NotNull Location location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random) Place a structure in the world.void
Structure.place
(@NotNull Location location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random, @NotNull Collection<BlockTransformer> blockTransformers, @NotNull Collection<EntityTransformer> entityTransformers) Place a structure in the world.void
Structure.place
(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random) Place a structure in the world.void
Structure.place
(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random, @NotNull Collection<BlockTransformer> blockTransformers, @NotNull Collection<EntityTransformer> entityTransformers) Place a structure in the world.