Uses of Enum Class
org.bukkit.Effect
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.-
Uses of Effect in org.bukkit
Modifier and TypeMethodDescriptionEffect.getById
(int id) Gets the Effect associated with the given ID.static Effect
Returns the enum constant of this class with the specified name.static Effect[]
Effect.values()
Returns an array containing the constants of this enum class, in the order they are declared.Modifier and TypeMethodDescriptionvoid
World.playEffect
(@NotNull Location location, @NotNull Effect effect, int data) Plays an effect to all players within a default radius around a given location.void
World.playEffect
(@NotNull Location location, @NotNull Effect effect, int data, int radius) Plays an effect to all players within a given radius around a location.<T> void
World.playEffect
(@NotNull Location location, @NotNull Effect effect, T data) Plays an effect to all players within a default radius around a given location.<T> void
World.playEffect
(@NotNull Location location, @NotNull Effect effect, T data, int radius) Plays an effect to all players within a given radius around a location. -
Uses of Effect in org.bukkit.entity
Modifier and TypeMethodDescriptionvoid
Player.playEffect
(@NotNull Location loc, @NotNull Effect effect, int data) Deprecated.Magic value<T> void
Player.playEffect
(@NotNull Location loc, @NotNull Effect effect, T data) Plays an effect to just this player.