Package org.bukkit.event.entity
Class EntityToggleSwimEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.EntityToggleSwimEvent
- All Implemented Interfaces:
Cancellable
Sent when an entity's swimming status is toggled.
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Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
Event.Result -
Field Summary
Fields inherited from class org.bukkit.event.entity.EntityEvent
entity -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic @NotNull HandlerListbooleanGets the cancellation state of this event.booleanReturns true if the entity is now swims or false if the entity stops swimming.voidsetCancelled(boolean cancel) Deprecated.This does nothing, the server and the client doesn't work correctly when the server try to bypass this.Methods inherited from class org.bukkit.event.entity.EntityEvent
getEntity, getEntityTypeMethods inherited from class org.bukkit.event.Event
callEvent, getEventName, isAsynchronous
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Constructor Details
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EntityToggleSwimEvent
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Method Details
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isCancelled
public boolean isCancelled()Description copied from interface:CancellableGets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins- Specified by:
isCancelledin interfaceCancellable- Returns:
- true if this event is cancelled
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setCancelled
Deprecated.This does nothing, the server and the client doesn't work correctly when the server try to bypass this. A current workaround exists. If you want to cancel the switch from the ground state to the swimming state you need to disable the sprinting flag for the player after the cancel action.Description copied from interface:CancellableSets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.- Specified by:
setCancelledin interfaceCancellable- Parameters:
cancel- true if you wish to cancel this event
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isSwimming
public boolean isSwimming()Returns true if the entity is now swims or false if the entity stops swimming.- Returns:
- new swimming state
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getHandlers
- Specified by:
getHandlersin classEvent
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getHandlerList
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