Class MerchantRecipe

java.lang.Object
org.bukkit.inventory.MerchantRecipe
All Implemented Interfaces:
Recipe

public class MerchantRecipe extends Object implements Recipe
Represents a merchant's trade.

Trades can take one or two ingredients, and provide one result. The ingredients' ItemStack amounts are respected in the trade.

A trade has a maximum number of uses. A Villager may periodically replenish its trades by resetting the uses of its merchant recipes to 0, allowing them to be used again.

A trade may or may not reward experience for being completed.

During trades, the MerchantRecipe dynamically adjusts the amount of its first ingredient based on the following criteria:

  • Demand: This value is periodically updated by the villager that owns this merchant recipe based on how often the recipe has been used since it has been last restocked in relation to its maximum uses. The amount by which the demand influences the amount of the first ingredient is scaled by the recipe's price multiplier, and can never be below zero.
  • Special price: This value is dynamically updated whenever a player starts and stops trading with a villager that owns this merchant recipe. It is based on the player's individual reputation with the villager, and the player's currently active status effects (see PotionEffectType.HERO_OF_THE_VILLAGE). The influence of the player's reputation on the special price is scaled by the recipe's price multiplier.
The adjusted amount of the first ingredient is calculated by adding up the original amount of the first ingredient, the demand scaled by the recipe's price multiplier and truncated to the next lowest integer value greater than or equal to 0, and the special price, and then constraining the resulting value between 1 and the item stack's maximum stack size.
  • Constructor Details

    • MerchantRecipe

      public MerchantRecipe(@NotNull @NotNull ItemStack result, int maxUses)
    • MerchantRecipe

      public MerchantRecipe(@NotNull @NotNull ItemStack result, int uses, int maxUses, boolean experienceReward)
    • MerchantRecipe

      public MerchantRecipe(@NotNull @NotNull ItemStack result, int uses, int maxUses, boolean experienceReward, int villagerExperience, float priceMultiplier)
    • MerchantRecipe

      public MerchantRecipe(@NotNull @NotNull ItemStack result, int uses, int maxUses, boolean experienceReward, int villagerExperience, float priceMultiplier, int demand, int specialPrice)
    • MerchantRecipe

      public MerchantRecipe(@NotNull @NotNull ItemStack result, int uses, int maxUses, boolean experienceReward, int villagerExperience, float priceMultiplier, boolean ignoreDiscounts)
    • MerchantRecipe

      public MerchantRecipe(@NotNull @NotNull ItemStack result, int uses, int maxUses, boolean experienceReward, int villagerExperience, float priceMultiplier, int demand, int specialPrice, boolean ignoreDiscounts)
    • MerchantRecipe

      public MerchantRecipe(@NotNull @NotNull MerchantRecipe recipe)
  • Method Details

    • getResult

      @NotNull public @NotNull ItemStack getResult()
      Description copied from interface: Recipe
      Get the result of this recipe.
      Specified by:
      getResult in interface Recipe
      Returns:
      The result stack
    • addIngredient

      public void addIngredient(@NotNull @NotNull ItemStack item)
    • removeIngredient

      public void removeIngredient(int index)
    • setIngredients

      public void setIngredients(@NotNull @NotNull List<ItemStack> ingredients)
    • getIngredients

      @NotNull public @NotNull List<ItemStack> getIngredients()
    • getAdjustedIngredient1

      @Nullable public @Nullable ItemStack getAdjustedIngredient1()
      Gets the adjusted first ingredient.
      Returns:
      the adjusted first ingredient, or null if this recipe has no ingredients
      See Also:
    • adjust

      public void adjust(@Nullable @Nullable ItemStack itemStack)
      Modifies the amount of the given ItemStack in the same way as MerchantRecipe dynamically adjusts the amount of the first ingredient during trading.
      This is calculated by adding up the original amount of the item, the demand scaled by the recipe's price multiplier and truncated to the next lowest integer value greater than or equal to 0, and the special price, and then constraining the resulting value between 1 and the ItemStack's maximum stack size.
      Parameters:
      itemStack - the item to adjust
    • getDemand

      public int getDemand()
      Get the demand for this trade.
      Returns:
      the demand
    • setDemand

      public void setDemand(int demand)
      Set the demand for this trade.
      Parameters:
      demand - the new demand
    • getSpecialPrice

      public int getSpecialPrice()
      Get the special price for this trade.
      Returns:
      special price value
    • setSpecialPrice

      public void setSpecialPrice(int specialPrice)
      Set the special price for this trade.
      Parameters:
      specialPrice - special price value
    • getUses

      public int getUses()
      Get the number of times this trade has been used.
      Returns:
      the number of uses
    • setUses

      public void setUses(int uses)
      Set the number of times this trade has been used.
      Parameters:
      uses - the number of uses
    • getMaxUses

      public int getMaxUses()
      Get the maximum number of uses this trade has.
      Returns:
      the maximum number of uses
    • setMaxUses

      public void setMaxUses(int maxUses)
      Set the maximum number of uses this trade has.
      Parameters:
      maxUses - the maximum number of time this trade can be used
    • hasExperienceReward

      public boolean hasExperienceReward()
      Whether to reward experience to the player for the trade.
      Returns:
      whether to reward experience to the player for completing this trade
    • setExperienceReward

      public void setExperienceReward(boolean flag)
      Set whether to reward experience to the player for the trade.
      Parameters:
      flag - whether to reward experience to the player for completing this trade
    • getVillagerExperience

      public int getVillagerExperience()
      Gets the amount of experience the villager earns from this trade.
      Returns:
      villager experience
    • setVillagerExperience

      public void setVillagerExperience(int villagerExperience)
      Sets the amount of experience the villager earns from this trade.
      Parameters:
      villagerExperience - new experience amount
    • getPriceMultiplier

      public float getPriceMultiplier()
      Gets the price multiplier for the cost of this trade.
      Returns:
      price multiplier
    • setPriceMultiplier

      public void setPriceMultiplier(float priceMultiplier)
      Sets the price multiplier for the cost of this trade.
      Parameters:
      priceMultiplier - new price multiplier
    • shouldIgnoreDiscounts

      public boolean shouldIgnoreDiscounts()
      Returns:
      Whether all discounts on this trade should be ignored.
    • setIgnoreDiscounts

      public void setIgnoreDiscounts(boolean ignoreDiscounts)
      Parameters:
      ignoreDiscounts - Whether all discounts on this trade should be ignored.