Enum Class EntityType

java.lang.Object
java.lang.Enum<EntityType>
org.bukkit.entity.EntityType
All Implemented Interfaces:
FeatureDependant, Serializable, Comparable<EntityType>, Constable, Keyed, Translatable, Keyed, Translatable

public enum EntityType extends Enum<EntityType> implements Keyed, Translatable, Translatable, FeatureDependant
  • Enum Constant Details

    • ITEM

      public static final EntityType ITEM
    • EXPERIENCE_ORB

      public static final EntityType EXPERIENCE_ORB
      An experience orb.
    • AREA_EFFECT_CLOUD

      public static final EntityType AREA_EFFECT_CLOUD
      See Also:
    • ELDER_GUARDIAN

      public static final EntityType ELDER_GUARDIAN
      See Also:
    • WITHER_SKELETON

      public static final EntityType WITHER_SKELETON
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    • STRAY

      public static final EntityType STRAY
      See Also:
    • EGG

      public static final EntityType EGG
      A flying chicken egg.
    • LEASH_KNOT

      public static final EntityType LEASH_KNOT
      A leash attached to a fencepost.
    • PAINTING

      public static final EntityType PAINTING
      A painting on a wall.
    • ARROW

      public static final EntityType ARROW
      An arrow projectile; may get stuck in the ground.
    • SNOWBALL

      public static final EntityType SNOWBALL
      A flying snowball.
    • FIREBALL

      public static final EntityType FIREBALL
      A flying large fireball, as thrown by a Ghast for example.
    • SMALL_FIREBALL

      public static final EntityType SMALL_FIREBALL
      A flying small fireball, such as thrown by a Blaze or player.
    • ENDER_PEARL

      public static final EntityType ENDER_PEARL
      A flying ender pearl.
    • EYE_OF_ENDER

      public static final EntityType EYE_OF_ENDER
      An ender eye signal.
    • POTION

      public static final EntityType POTION
      A flying splash potion.
    • EXPERIENCE_BOTTLE

      public static final EntityType EXPERIENCE_BOTTLE
      A flying experience bottle.
    • ITEM_FRAME

      public static final EntityType ITEM_FRAME
      An item frame on a wall.
    • WITHER_SKULL

      public static final EntityType WITHER_SKULL
      A flying wither skull projectile.
    • TNT

      public static final EntityType TNT
      Primed TNT that is about to explode.
    • FALLING_BLOCK

      public static final EntityType FALLING_BLOCK
      A block that is going to or is about to fall.
    • FIREWORK_ROCKET

      public static final EntityType FIREWORK_ROCKET
      Internal representation of a Firework once it has been launched.
    • HUSK

      public static final EntityType HUSK
      See Also:
    • SPECTRAL_ARROW

      public static final EntityType SPECTRAL_ARROW
      Like ARROW but causes the PotionEffectType.GLOWING effect on all team members.
    • SHULKER_BULLET

      public static final EntityType SHULKER_BULLET
      Bullet fired by SHULKER.
    • DRAGON_FIREBALL

      public static final EntityType DRAGON_FIREBALL
      Like FIREBALL but with added effects.
    • ZOMBIE_VILLAGER

      public static final EntityType ZOMBIE_VILLAGER
      See Also:
    • SKELETON_HORSE

      public static final EntityType SKELETON_HORSE
      See Also:
    • ZOMBIE_HORSE

      public static final EntityType ZOMBIE_HORSE
      See Also:
    • ARMOR_STAND

      public static final EntityType ARMOR_STAND
      Mechanical entity with an inventory for placing weapons / armor into.
    • DONKEY

      public static final EntityType DONKEY
      See Also:
    • MULE

      public static final EntityType MULE
      See Also:
    • EVOKER_FANGS

      public static final EntityType EVOKER_FANGS
      See Also:
    • EVOKER

      public static final EntityType EVOKER
      See Also:
    • VEX

      public static final EntityType VEX
      See Also:
    • VINDICATOR

      public static final EntityType VINDICATOR
      See Also:
    • ILLUSIONER

      public static final EntityType ILLUSIONER
      See Also:
    • COMMAND_BLOCK_MINECART

      public static final EntityType COMMAND_BLOCK_MINECART
      See Also:
    • MINECART

      public static final EntityType MINECART
      See Also:
    • CHEST_MINECART

      public static final EntityType CHEST_MINECART
      See Also:
    • FURNACE_MINECART

      public static final EntityType FURNACE_MINECART
      See Also:
    • TNT_MINECART

      public static final EntityType TNT_MINECART
      See Also:
    • HOPPER_MINECART

      public static final EntityType HOPPER_MINECART
      See Also:
    • SPAWNER_MINECART

      public static final EntityType SPAWNER_MINECART
      See Also:
    • CREEPER

      public static final EntityType CREEPER
    • SKELETON

      public static final EntityType SKELETON
    • SPIDER

      public static final EntityType SPIDER
    • GIANT

      public static final EntityType GIANT
    • ZOMBIE

      public static final EntityType ZOMBIE
    • SLIME

      public static final EntityType SLIME
    • GHAST

      public static final EntityType GHAST
    • ZOMBIFIED_PIGLIN

      public static final EntityType ZOMBIFIED_PIGLIN
    • ENDERMAN

      public static final EntityType ENDERMAN
    • CAVE_SPIDER

      public static final EntityType CAVE_SPIDER
    • SILVERFISH

      public static final EntityType SILVERFISH
    • BLAZE

      public static final EntityType BLAZE
    • MAGMA_CUBE

      public static final EntityType MAGMA_CUBE
    • ENDER_DRAGON

      public static final EntityType ENDER_DRAGON
    • WITHER

      public static final EntityType WITHER
    • BAT

      public static final EntityType BAT
    • WITCH

      public static final EntityType WITCH
    • ENDERMITE

      public static final EntityType ENDERMITE
    • GUARDIAN

      public static final EntityType GUARDIAN
    • SHULKER

      public static final EntityType SHULKER
    • PIG

      public static final EntityType PIG
    • SHEEP

      public static final EntityType SHEEP
    • COW

      public static final EntityType COW
    • CHICKEN

      public static final EntityType CHICKEN
    • SQUID

      public static final EntityType SQUID
    • WOLF

      public static final EntityType WOLF
    • MOOSHROOM

      public static final EntityType MOOSHROOM
    • SNOW_GOLEM

      public static final EntityType SNOW_GOLEM
    • OCELOT

      public static final EntityType OCELOT
    • IRON_GOLEM

      public static final EntityType IRON_GOLEM
    • HORSE

      public static final EntityType HORSE
    • RABBIT

      public static final EntityType RABBIT
    • POLAR_BEAR

      public static final EntityType POLAR_BEAR
    • LLAMA

      public static final EntityType LLAMA
    • LLAMA_SPIT

      public static final EntityType LLAMA_SPIT
    • PARROT

      public static final EntityType PARROT
    • VILLAGER

      public static final EntityType VILLAGER
    • END_CRYSTAL

      public static final EntityType END_CRYSTAL
    • TURTLE

      public static final EntityType TURTLE
    • PHANTOM

      public static final EntityType PHANTOM
    • TRIDENT

      public static final EntityType TRIDENT
    • COD

      public static final EntityType COD
    • SALMON

      public static final EntityType SALMON
    • PUFFERFISH

      public static final EntityType PUFFERFISH
    • TROPICAL_FISH

      public static final EntityType TROPICAL_FISH
    • DROWNED

      public static final EntityType DROWNED
    • DOLPHIN

      public static final EntityType DOLPHIN
    • CAT

      public static final EntityType CAT
    • PANDA

      public static final EntityType PANDA
    • PILLAGER

      public static final EntityType PILLAGER
    • RAVAGER

      public static final EntityType RAVAGER
    • TRADER_LLAMA

      public static final EntityType TRADER_LLAMA
    • WANDERING_TRADER

      public static final EntityType WANDERING_TRADER
    • FOX

      public static final EntityType FOX
    • BEE

      public static final EntityType BEE
    • HOGLIN

      public static final EntityType HOGLIN
    • PIGLIN

      public static final EntityType PIGLIN
    • STRIDER

      public static final EntityType STRIDER
    • ZOGLIN

      public static final EntityType ZOGLIN
    • PIGLIN_BRUTE

      public static final EntityType PIGLIN_BRUTE
    • AXOLOTL

      public static final EntityType AXOLOTL
    • GLOW_ITEM_FRAME

      public static final EntityType GLOW_ITEM_FRAME
    • GLOW_SQUID

      public static final EntityType GLOW_SQUID
    • GOAT

      public static final EntityType GOAT
    • MARKER

      public static final EntityType MARKER
    • ALLAY

      public static final EntityType ALLAY
    • FROG

      public static final EntityType FROG
    • TADPOLE

      public static final EntityType TADPOLE
    • WARDEN

      public static final EntityType WARDEN
    • CAMEL

      public static final EntityType CAMEL
    • BLOCK_DISPLAY

      public static final EntityType BLOCK_DISPLAY
    • INTERACTION

      public static final EntityType INTERACTION
    • ITEM_DISPLAY

      public static final EntityType ITEM_DISPLAY
    • SNIFFER

      public static final EntityType SNIFFER
    • TEXT_DISPLAY

      public static final EntityType TEXT_DISPLAY
    • BREEZE

      public static final EntityType BREEZE
    • WIND_CHARGE

      public static final EntityType WIND_CHARGE
    • BREEZE_WIND_CHARGE

      public static final EntityType BREEZE_WIND_CHARGE
    • ARMADILLO

      public static final EntityType ARMADILLO
    • BOGGED

      public static final EntityType BOGGED
    • OMINOUS_ITEM_SPAWNER

      public static final EntityType OMINOUS_ITEM_SPAWNER
    • ACACIA_BOAT

      public static final EntityType ACACIA_BOAT
    • ACACIA_CHEST_BOAT

      public static final EntityType ACACIA_CHEST_BOAT
    • BAMBOO_RAFT

      public static final EntityType BAMBOO_RAFT
    • BAMBOO_CHEST_RAFT

      public static final EntityType BAMBOO_CHEST_RAFT
    • BIRCH_BOAT

      public static final EntityType BIRCH_BOAT
    • BIRCH_CHEST_BOAT

      public static final EntityType BIRCH_CHEST_BOAT
    • CHERRY_BOAT

      public static final EntityType CHERRY_BOAT
    • CHERRY_CHEST_BOAT

      public static final EntityType CHERRY_CHEST_BOAT
    • DARK_OAK_BOAT

      public static final EntityType DARK_OAK_BOAT
    • DARK_OAK_CHEST_BOAT

      public static final EntityType DARK_OAK_CHEST_BOAT
    • JUNGLE_BOAT

      public static final EntityType JUNGLE_BOAT
    • JUNGLE_CHEST_BOAT

      public static final EntityType JUNGLE_CHEST_BOAT
    • MANGROVE_BOAT

      public static final EntityType MANGROVE_BOAT
    • MANGROVE_CHEST_BOAT

      public static final EntityType MANGROVE_CHEST_BOAT
    • OAK_BOAT

      public static final EntityType OAK_BOAT
    • OAK_CHEST_BOAT

      public static final EntityType OAK_CHEST_BOAT
    • PALE_OAK_BOAT

      public static final EntityType PALE_OAK_BOAT
    • PALE_OAK_CHEST_BOAT

      public static final EntityType PALE_OAK_CHEST_BOAT
    • SPRUCE_BOAT

      public static final EntityType SPRUCE_BOAT
    • SPRUCE_CHEST_BOAT

      public static final EntityType SPRUCE_CHEST_BOAT
    • CREAKING

      public static final EntityType CREAKING
    • FISHING_BOBBER

      public static final EntityType FISHING_BOBBER
      A fishing line and bobber.
    • LIGHTNING_BOLT

      public static final EntityType LIGHTNING_BOLT
      A bolt of lightning.

      Spawn with World.strikeLightning(Location).

    • PLAYER

      public static final EntityType PLAYER
    • UNKNOWN

      public static final EntityType UNKNOWN
      An unknown entity without an Entity Class
  • Method Details