Interface Chest
- All Superinterfaces:
BlockInventoryHolder, BlockState, Container, InventoryHolder, Lidded, Lockable, LockableTileState, Lootable, LootableBlockInventory, LootableInventory, Metadatable, Nameable, PersistentDataHolder, PersistentDataViewHolder, TileState, TileStateInventoryHolder
Represents a captured state of a chest.
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Method Summary
Modifier and TypeMethodDescriptionGets the inventory of the chest block represented by this block state.booleanChecks whether this chest is blocked by either a block above or a sitting catMethods inherited from interface BlockInventoryHolder
getBlockMethods inherited from interface BlockState
copy, copy, getBlock, getBlockData, getChunk, getData, getDrops, getDrops, getDrops, getLightLevel, getLocation, getLocation, getRawData, getType, getWorld, getX, getY, getZ, isCollidable, isPlaced, isSuffocating, setBlockData, setData, setRawData, setType, update, update, updateMethods inherited from interface Lockable
getLock, isLocked, setLock, setLockItemMethods inherited from interface Lootable
clearLootTable, getLootTable, getSeed, hasLootTable, setLootTable, setLootTable, setSeedMethods inherited from interface LootableBlockInventory
getBlockMethods inherited from interface LootableInventory
canPlayerLoot, getLastFilled, getLastLooted, getLastLooted, getNextRefill, hasBeenFilled, hasPendingRefill, hasPlayerLooted, hasPlayerLooted, isRefillEnabled, setHasPlayerLooted, setHasPlayerLooted, setNextRefillMethods inherited from interface Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadataMethods inherited from interface Nameable
customName, customName, getCustomName, setCustomNameMethods inherited from interface TileState
getPersistentDataContainer, isSnapshotMethods inherited from interface TileStateInventoryHolder
getInventory, getSnapshotInventory
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Method Details
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getBlockInventory
Gets the inventory of the chest block represented by this block state.If the chest is a double chest, it returns just the portion of the inventory linked to the half of the chest corresponding to this block state.
If the block was changed to a different type in the meantime, the returned inventory might no longer be valid.
If this block state is not placed this will return the captured inventory snapshot instead.
- Returns:
- the inventory
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isBlocked
boolean isBlocked()Checks whether this chest is blocked by either a block above or a sitting cat- Returns:
- whether this chest is blocked
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