class |
AsyncEvent<T> |
Represents an event which depends on the result of asynchronous operations.
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class |
ChatEvent |
Event called when a player sends a message to a server.
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class |
ClientConnectEvent |
Event called to represent an initial client connection.
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class |
LoginEvent |
Event called to represent a player logging in.
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class |
PermissionCheckEvent |
Called when the permission of a CommandSender is checked.
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class |
PlayerDisconnectEvent |
Called when a player has left the proxy, it is not safe to call any methods
that perform an action on the passed player instance.
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class |
PlayerHandshakeEvent |
Event called to represent a player first making their presence and username
known.
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class |
PluginMessageEvent |
Event called when a plugin message is sent to the client or server.
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class |
PostLoginEvent |
Event called as soon as a connection has a ProxiedPlayer and is ready
to be connected to a server.
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class |
PreLoginEvent |
Event called to represent a player first making their presence and username
known.
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class |
ProxyPingEvent |
Called when the proxy is queried for status from the server list.
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class |
ProxyReloadEvent |
Called when somebody reloads BungeeCord
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class |
ServerConnectedEvent |
Not to be confused with ServerConnectEvent , this event is called once
a connection to a server is fully operational, and is about to hand over
control of the session to the player.
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class |
ServerConnectEvent |
Called when deciding to connect to a server.
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class |
ServerDisconnectEvent |
Called when the player is disconnected from a server, for example during
server switching.
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class |
ServerKickEvent |
Represents a player getting kicked from a server.
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class |
ServerSwitchEvent |
Called when a player has changed servers.
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class |
SettingsChangedEvent |
Called after a ProxiedPlayer changed one or more of the following
(client-side) settings:
View distance
Locale
Displayed skin parts
Chat visibility
Chat colors
Main hand side (left or right)
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class |
TabCompleteEvent |
Event called when a player uses tab completion.
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class |
TabCompleteResponseEvent |
Event called when a backend server sends a response to a player asking to
tab-complete a chat message or command.
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class |
TargetedEvent |
An event which occurs in the communication between two nodes.
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