Uses of Interface
org.bukkit.World
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes used to manipulate the voxels in a
world
,
including special states.Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Events
related to raids.Events
relating to weather.Classes to facilitate
world
generation
implementation.Classes to facilitate plugin handling of
map
displays.Multi and single purpose classes to facilitate various programmatic
concepts.
Classes dedicated to facilitating deterministic noise.
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Uses of World in com.destroystokyo.paper
Modifier and TypeMethodDescriptionSets the location of where to spawn the particle -
Uses of World in io.papermc.paper.event.world
ModifierConstructorDescriptionStructureLocateEvent(@NotNull World world, @NotNull Location origin, @NotNull StructureType structureType, int radius, boolean findUnexplored)
WorldGameRuleChangeEvent(@NotNull World world, @Nullable CommandSender commandSender, @NotNull GameRule<?> gameRule, @NotNull String value)
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Uses of World in io.papermc.paper.event.world.border
ModifierConstructorDescriptionWorldBorderBoundsChangeEvent(@NotNull World world, @NotNull WorldBorder worldBorder, @NotNull WorldBorderBoundsChangeEvent.Type type, double oldSize, double newSize, long duration)
WorldBorderBoundsChangeFinishEvent(@NotNull World world, @NotNull WorldBorder worldBorder, double oldSize, double newSize, double duration)
WorldBorderCenterChangeEvent(@NotNull World world, @NotNull WorldBorder worldBorder, @NotNull Location oldCenter, @NotNull Location newCenter)
WorldBorderEvent(@NotNull World world, @NotNull WorldBorder worldBorder)
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Uses of World in org.bukkit
Modifier and TypeMethodDescriptionBukkit.createWorld(@NotNull WorldCreator creator)
Creates or loads a world with the given name using the specified options.Server.createWorld(@NotNull WorldCreator creator)
Creates or loads a world with the given name using the specified options.WorldCreator.createWorld()
Creates a world with the specified options.Gets the world with the given name.Gets the world from the given Unique ID.Bukkit.getWorld(@NotNull NamespacedKey worldKey)
Gets the world from the given NamespacedKeyChunk.getWorld()
Gets the world containing this chunkLocation.getWorld()
Gets the world that this location resides inGets the world with the given name.Gets the world from the given Unique ID.Server.getWorld(@NotNull NamespacedKey worldKey)
Gets the world from the given NamespacedKeyModifier and TypeMethodDescriptionBukkit.getWorlds()
Gets a list of all worlds on this server.Server.getWorlds()
Gets a list of all worlds on this server.Modifier and TypeMethodDescriptionCopies the options from the specified worldstatic ChunkGenerator.ChunkData
Bukkit.createChunkData(@NotNull World world)
Create a ChunkData for use in a generator.Server.createChunkData(@NotNull World world)
Create a ChunkData for use in a generator.Bukkit.createExplorerMap(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType)
Create a new explorer map targeting the closest nearby structure of a givenStructureType
.Bukkit.createExplorerMap(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType, int radius, boolean findUnexplored)
Create a new explorer map targeting the closest nearby structure of a givenStructureType
.Server.createExplorerMap(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType)
Create a new explorer map targeting the closest nearby structure of a givenStructureType
.Server.createExplorerMap(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType, int radius, boolean findUnexplored)
Create a new explorer map targeting the closest nearby structure of a givenStructureType
.Create a new map with an automatically assigned ID.Create a new map with an automatically assigned ID.static ChunkGenerator.ChunkData
Bukkit.createVanillaChunkData(@NotNull World world, int x, int z)
Create a ChunkData for use in a generator, that is populated by the vanilla generator for that worldServer.createVanillaChunkData(@NotNull World world, int x, int z)
Create a ChunkData for use in a generator, that is populated by the vanilla generator for that worldvoid
Sets the world that this location resides instatic boolean
Bukkit.unloadWorld(@NotNull World world, boolean save)
Unloads the given world.boolean
Server.unloadWorld(@NotNull World world, boolean save)
Unloads the given world. -
Uses of World in org.bukkit.block
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Uses of World in org.bukkit.entity
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Uses of World in org.bukkit.event.player
Modifier and TypeMethodDescriptionPlayerChangedWorldEvent.getFrom()
Gets the world the player is switching from.ModifierConstructorDescriptionPlayerChangedWorldEvent(@NotNull Player player, @NotNull World from)
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Uses of World in org.bukkit.event.raid
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Uses of World in org.bukkit.event.weather
Modifier and TypeMethodDescriptionWeatherEvent.getWorld()
Returns the World where this event is occurringModifierConstructorDescriptionLightningStrikeEvent(@NotNull World world, @NotNull LightningStrike bolt)
Deprecated.LightningStrikeEvent(@NotNull World world, @NotNull LightningStrike bolt, @NotNull LightningStrikeEvent.Cause cause)
ThunderChangeEvent(@NotNull World world, boolean to)
Deprecated.ThunderChangeEvent(@NotNull World world, boolean to, @NotNull ThunderChangeEvent.Cause cause)
WeatherChangeEvent(@NotNull World world, boolean to)
Deprecated.WeatherChangeEvent(@NotNull World world, boolean to, @NotNull WeatherChangeEvent.Cause cause)
WeatherEvent(@NotNull World where)
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Uses of World in org.bukkit.event.world
Modifier and TypeMethodDescriptionWorldEvent.getWorld()
Gets the world primarily involved with this eventModifierConstructorDescriptionLootGenerateEvent(@NotNull World world, @Nullable Entity entity, @Nullable InventoryHolder inventoryHolder, @NotNull LootTable lootTable, @NotNull LootContext lootContext, @NotNull List<ItemStack> items, boolean plugin)
PortalCreateEvent(@NotNull List<BlockState> blocks, @NotNull World world, @NotNull PortalCreateEvent.CreateReason reason)
Deprecated.PortalCreateEvent(@NotNull List<BlockState> blocks, @NotNull World world, @Nullable Entity entity, @NotNull PortalCreateEvent.CreateReason reason)
SpawnChangeEvent(@NotNull World world, @NotNull Location previousLocation)
TimeSkipEvent(@NotNull World world, @NotNull TimeSkipEvent.SkipReason skipReason, @org.jetbrains.annotations.NotNull long skipAmount)
WorldEvent(@NotNull World world)
WorldInitEvent(@NotNull World world)
WorldLoadEvent(@NotNull World world)
WorldSaveEvent(@NotNull World world)
WorldUnloadEvent(@NotNull World world)
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Uses of World in org.bukkit.generator
Modifier and TypeMethodDescriptionboolean
Tests if the specified location is valid for a natural spawn positionprotected @NotNull ChunkGenerator.ChunkData
ChunkGenerator.createChunkData(@NotNull World world)
Create a ChunkData for a world.ChunkGenerator.createVanillaChunkData(@NotNull World world, int x, int z)
Create a ChunkData for use in a generator, that is populated by the vanilla generator for that worldChunkGenerator.generateChunkData(@NotNull World world, @NotNull Random random, int x, int z, @NotNull ChunkGenerator.BiomeGrid biome)
Shapes the chunk for the given coordinates.ChunkGenerator.getDefaultPopulators(@NotNull World world)
Gets a list of defaultBlockPopulator
s to apply to a given worldChunkGenerator.getFixedSpawnLocation(@NotNull World world, @NotNull Random random)
Gets a fixed spawn location to use for a given world.abstract void
Populates an area of blocks at or around the given chunk. -
Uses of World in org.bukkit.map
Modifier and TypeMethodDescriptionMapView.getWorld()
Get the world that this map is associated with. -
Uses of World in org.bukkit.util
Modifier and TypeMethodDescriptionVector.toLocation(@NotNull World world)
Gets a Location version of this vector with yaw and pitch being 0.Vector.toLocation(@NotNull World world, float yaw, float pitch)
Gets a Location version of this vector. -
Uses of World in org.bukkit.util.noise
ModifierConstructorDescriptionPerlinNoiseGenerator(@NotNull World world)
Creates a seeded perlin noise generator for the given worldPerlinOctaveGenerator(@NotNull World world, int octaves)
Creates a perlin octave generator for the given worldSimplexNoiseGenerator(@NotNull World world)
Creates a seeded simplex noise generator for the given worldSimplexOctaveGenerator(@NotNull World world, int octaves)
Creates a simplex octave generator for the given world