Uses of Package
org.bukkit.entity

Packages that use org.bukkit.entity
Package
Description
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
The root package of the Bukkit API, contains generalized API classes.
Classes used to manipulate the voxels in a world, including special states.
Classes relevant to mob spawners.
Classes concerning the creation of boss bars that appear at the top of the player's screen.
Classes dedicated to facilitate direct player-to-plugin communication.
Classes concerning damage types and sources applicable to living entities.
Classes relating to the specialized enhancements to item stacks, as part of the meta data.
Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.
Interfaces for various Boat types.
Interfaces for various Minecart types.
Events relating to when a block is changed or interacts with the world.
Events triggered from an enchantment table.
Events relating to entities, excluding some directly referencing some more specific entity types.
Events relating to inventory manipulation.
Events relating to players.
Events related to raids.
Events relating to programmatic state changes on the server.
Events relating to weather.
Events triggered by various world states or changes.
Classes involved in manipulating player inventories and item interactions.
The interfaces used when manipulating extra data can can be stored inside item stacks.
Isolated components which may form part of item meta.
Classes relevant to loot table manipulation and generation.
Classes to facilitate plugin handling of map displays.
Classes that represents various voxel types and states.
Classes dedicated to handling data pack information.
Classes dedicated to specialized plugin to client protocols.
Classes to represent various potion properties and manipulation.
Classes to represent the source of a projectile
Interfaces used to manage the client side score display system.
Classes related to entity spawners.
Classes related to creating or using structures without creating Structure blocks in the world.
Multi and single purpose classes to facilitate various programmatic concepts.
Spigot-specific player events.