Interface Damageable

All Superinterfaces:
Audience, CommandSender, Entity, HoverEventSource<HoverEvent.ShowEntity>, Metadatable, Nameable, Permissible, PersistentDataHolder, PersistentDataViewHolder, Pointered, ServerOperator, Sound.Emitter
All Known Subinterfaces:
AbstractHorse, AbstractSkeleton, AbstractVillager, Ageable, Allay, Ambient, Animals, Armadillo, ArmorStand, Axolotl, Bat, Bee, Blaze, Bogged, Breedable, Breeze, Camel, Cat, CaveSpider, ChestedHorse, Chicken, Cod, CollarColorable, ComplexLivingEntity, Cow, Creaking, CreakingTransient, Creature, Creeper, Dolphin, Donkey, Drowned, ElderGuardian, EnderDragon, EnderDragonPart, Enderman, Endermite, Enemy, Evoker, Fish, Flying, Fox, Frog, Ghast, Giant, GlowSquid, Goat, Golem, Guardian, Hoglin, Horse, HumanEntity, Husk, Illager, Illusioner, IronGolem, LivingEntity, Llama, MagmaCube, Mob, Monster, Mule, MushroomCow, NPC, Ocelot, Panda, Parrot, Phantom, Pig, Piglin, PiglinAbstract, PiglinBrute, PigZombie, Pillager, Player, PolarBear, PufferFish, Rabbit, Raider, RangedEntity, Ravager, Salmon, SchoolableFish, Sheep, Shulker, Silverfish, Skeleton, SkeletonHorse, Slime, Sniffer, Snowman, Spellcaster, Spider, Squid, Steerable, Stray, Strider, Tadpole, Tameable, TraderLlama, TropicalFish, Turtle, Vex, Villager, Vindicator, WanderingTrader, Warden, WaterMob, Witch, Wither, WitherSkeleton, Wolf, Zoglin, Zombie, ZombieHorse, ZombieVillager

public interface Damageable extends Entity
Represents an Entity that has health and can take damage.
  • Method Details

    • damage

      void damage(double amount)
      Deals the given amount of damage to this entity.
      Parameters:
      amount - Amount of damage to deal
    • damage

      void damage(double amount, @Nullable @Nullable Entity source)
      Deals the given amount of damage to this entity from a specified Entity.
      Parameters:
      amount - amount of damage to deal
      source - entity to which the damage should be attributed
    • damage

      @Experimental void damage(double amount, @NotNull @NotNull DamageSource damageSource)
      Deals the given amount of damage to this entity from a specified DamageSource.
      Parameters:
      amount - amount of damage to deal
      damageSource - source to which the damage should be attributed
    • getHealth

      double getHealth()
      Gets the entity's health from 0 to getMaxHealth(), where 0 is dead.
      Returns:
      Health represented from 0 to max
    • setHealth

      void setHealth(double health)
      Sets the entity's health from 0 to getMaxHealth(), where 0 is dead.
      Parameters:
      health - New health represented from 0 to max
      Throws:
      IllegalArgumentException - Thrown if the health is < 0 or > getMaxHealth()
    • heal

      default void heal(double amount)
      Heal this entity by the given amount. This will call EntityRegainHealthEvent.
      Parameters:
      amount - heal amount
    • heal

      void heal(double amount, @NotNull EntityRegainHealthEvent.RegainReason reason)
      Heal this entity by the given amount. This will call EntityRegainHealthEvent.
      Parameters:
      amount - heal amount
      reason - heal reason
    • getAbsorptionAmount

      double getAbsorptionAmount()
      Gets the entity's absorption amount.
      Returns:
      absorption amount from 0
    • setAbsorptionAmount

      void setAbsorptionAmount(double amount)
      Sets the entity's absorption amount.

      Note: The amount is capped to the value of Attribute.MAX_ABSORPTION. The effect of this method on that attribute is currently unspecified and subject to change.

      Parameters:
      amount - new absorption amount from 0
      Throws:
      IllegalArgumentException - thrown if health is < 0 or non-finite.
    • getMaxHealth

      @Deprecated(since="1.11") double getMaxHealth()
      Deprecated.
      Gets the maximum health this entity has.
      Returns:
      Maximum health
    • setMaxHealth

      @Deprecated(since="1.11") void setMaxHealth(double health)
      Deprecated.
      Sets the maximum health this entity can have.

      If the health of the entity is above the value provided it will be set to that value.

      Note: An entity with a health bar (Player, EnderDragon, Wither, etc...} will have their bar scaled accordingly.

      Parameters:
      health - amount of health to set the maximum to
    • resetMaxHealth

      @Deprecated(since="1.11") void resetMaxHealth()
      Deprecated.
      Resets the max health to the original amount.