Uses of Interface
org.bukkit.entity.Entity

Packages that use Entity
Package
Description
 
 
 
 
 
 
 
 
 
 
 
 
The root package of the Bukkit API, contains generalized API classes.
Classes used to manipulate the voxels in a world, including special states.
Classes concerning damage types and sources applicable to living entities.
Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.
Interfaces for various Boat types.
Interfaces for various Minecart types.
Events relating to when a block is changed or interacts with the world.
Events relating to entities, excluding some directly referencing some more specific entity types.
Events relating to players.
Events triggered by various world states or changes.
Classes involved in manipulating player inventories and item interactions.
Classes relevant to loot table manipulation and generation.
Interfaces used to manage the client side score display system.
Classes related to creating or using structures without creating Structure blocks in the world.
Multi and single purpose classes to facilitate various programmatic concepts.